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Showing results for tags 'rigging'.
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Custom load rigging and attaching of helicopter sling loads. Features Set lifting points for objects not configured for sling loading Lift vehicle wrecks Use Forward and Aft cargo hooks on Huron, Mohawk, and RHS and CUP Chinook and Super Stallion, Global Mobilization CH-53G, TFC RCAF CH-147F, Unsung Redux -46 -47 -53, Mi-6 Hook and more Sling load with VTOLs: Blackfish, Xi'an, CUP MV-22, DEGA V-22, FVL V-85 Attach multiple cargo objects to a single cargo hook Use multiple cargo hooks to secure a Dual-point load Adjust length of cargo sling legs Experience more reliable MP sling loading thanks to localizing cargo to helicopter Please comment with other helis/vtols that need to be made compatible. Steam Workshop Requires ACE GitHub Basic Usage Get a Cargo Sling item from the nearest helicopter or the Arsenal. Go up to a cargo object and use the ACE actions under Rig for Sling Load to prepare the load. Once the sling is rigged up, you will be holding the Apex Fitting (the part that goes in the cargo hook). If you drop it, you can pick it up again. Holding the apex fitting, get it near a cargo hook, and use Attach Cargo to hook on. In the helicopter, crew may use ACE action or CBA keybind to Release Cargo. Advanced Usage After the cargo is rigged up to either a cargo sling or a helicopter, use Adjust Rigging to adjust the length of the sling legs, either all together, or singly. If you hold the Apex Fitting and try to move further from the cargo than the ropes allow, you will drop the Apex Fitting. When hooking up a single cargo to multiple cargo hooks, the slings after the first one won't appear connected to the cargo! Don't worry, they will connect to the helicopter once you Attach Cargo. Enable rigging on almost anything! _cargo setVariable ["slr_slingload_isRiggingEnabled", true, true]; Script custom sling points on your cargo. _cargo setVariable ["slr_slingload_liftPoints", [[x1,y1,z1], [x2,y2,z2]...], true];
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Hi, I'm hoping this is the right place! I am tasked with rigging on a mod team i am in. I have an fbx that seems to be weighted but none of the bones seem to be named correctly and some of the weights don't seem right or are missing. Is there anyone who can help me with this? I simply cannot seem to figure out how to rig in arma. And I have watched that german guys videos but he gives no help to oxygen 2. Someone please help me. Basically its a uniform. The configs and everything work, but the armor doesn't even apear in game because its not rigged. If you could help me that would be great. Thanks
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Hi folks. I'm working on my mod (fictional, somewhat sci-fi soldiers/faction) with will include a brand new uniform model created from the sample material as well containing some elements made from scratch. I want to make the new model fully compatible with vests and stuff from vanilla as well from other mods. Since something like 90% of the model is very much the same as the sample, I was able to use the "skin wrap" modifier in 3ds with lets you copy skin/rigging data from selected source mesh. This saved me LOADS of time, with I would need to spend on rigging the whole model. However, how can I import the already rigged model into o2? I got the model ready to export from 3ds Max 2014. Textures are done, I still need to do normal maps, but since I got all the source material it will be pretty quick. When I finish my mod I'm planning on releasing all the source material files so others can freely use my work. Please help. http://imgur.com/a/Nouh4