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Hey guys, Basically I placed a building, now I want to define the door (or doors) of this building as "locked." In addition, I want to place a key and say that only if the player has this key, he can unlock it. I assume it should be easily possible, but whenever I place a building I can't seem to specifically choose the door and the "attribute" of the building don't make it straightforward also. Could you help me? Though I'm a modding newbie I really did do the best research I could before resorting to posting here.
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Hello, ya'll! Many people keep asking so just to make sure - Vigor Closed Preview Officially Ended - What does that mean? You will be able to access Shelter You won't be able to enter into the encounters Encounters/Maps will be re-activated once the game hits Xbox Game Preview - Starting this Monday 30th of July To play Vigor during the Game Preview- you can either get 2 hours of Gameplay for free or become a "founder" and purchase our "Founders pack" granting you unlimited access to the game + a few exclusive items You will be able to purchase the Founders Pack on the Xbox Store right on Monday Hope this helped & looking forward to seeing you around in Vigor!
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Check if all players have closed arsenal
alpha993 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I have a deathmatch mission which begins by opening the arsenal for all units and then teleporting them to starting positions as soon as they close the arsenal. So far I have this line of code: waitUntil {isnull (uinamespace getvariable "RSCDisplayArsenal")}; Unfortunately, this code fires whenever any player closes their arsenal, teleporting everybody else at the same time. What I would like is for the code to check until all players have closed their arsenals before continuing. Any suggestions? Best regards. -
[CLOSED]addAction to dynamic created createSimpleObject
Grester posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was fiddling with automated script generation of ACD and was trying to improvise the method to addAction to the objects as it created them but despite no error logged the objects have no action added to them. Is this to be expected from a SimpleObject? It's also worth mentioning that I've put the code in init.sqf which could not produce the best results perhaps. private ["_objects","_object","_data"]; _data = [ ["a3\supplies_f_heli\cargonets\cargonet_01_ammo_f.p3d", [7897.9,17631.1,167.943], [[-0.927911,-0.3698,0.0472062],[0.0173306,0.0837,0.99634]],0], ["a3\supplies_f_heli\cargonets\cargonet_01_ammo_f.p3d", [7894.37,17623.2,168.52], [[0.567657,-0.823121,-0.0154131],[0.0213262,-0.00401339,0.999765]],1] ]; _objects = []; { _object = createSimpleObject [(_x select 0), (ASLToAGL(_x select 1))]; _object setVectorDirAndUp (_x select 2); _object setPosASL (_x select 1); _object addAction ["Virtual Arsenal", {["Open",true] spawn BIS_fnc_arsenal}]; _objects pushBack _object; } forEach _data; _objects;- 2 replies
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- addAction
- createSimpleObject
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Make Arma Not War - Submissions now closed
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
After many months of hard work by the contestants, the submissions in the Make Arma Not War contest have now been closed. Thanks everyone for participating and stay tuned!