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Found 7 results

  1. So i am really missing an ingame mission editor, like eden was. The workbench, by all means, is way too complex just for mission creating. "Game Master" would be a start, but it's not possible to have multiple save games. If it WOULD have multiple save games, you could at least use it like a sort of editor, which would be a start or a quick fix. Without a mission editor, it's not arma for me and probably for a lot of other people. this was the pinnacle of sandbox and the reason why i spent so much hours in arma 1, arma 2 and arma 3. Please bohemia, add a a mission editor or make it at least possible to have multiple saves in the "Game Master" mode.
  2. I´m playing Arma since more than 15 Years, and in all the time a lot of my friends were saying, "yeah the games great and all, but we dont want to buy an gaming pc just for that, we stay on console". Well, i know it sounds stupid to suggest that, but it would be awesome to play arma on all Plattforms, so Playstation 5, Xbox and so on. I know the controller is not a possible alternative to the keyboard, but for me it could be a possibility to create scenarios on my PC, and when i want to play with some friends on Console, they can join in, but only got simple movements, so they can't go through all the stances or so. A little less complexisity but more of an "casual" shooter for non-pc gamers.
  3. Hello, dear Armaholics and Fanatics! It’s been a while since we’ve heard much news about any upcoming projects. Meanwhile, the Enfusion engine has been rolling steadily in a promising direction. And I am sure that Arma won’t stop at its third installment in the series. I want to start a thread for hopes, ideas and speculation for the fourth installment. Here we can discuss what could make up Arma 4. This would be something that the developers could take notes from, before starting the project (If they haven’t already). So feel free to express your opinion and ideas regarding the future of Arma. To begin with, the Arma series has been a slowly growing franchise for nearly two decades. This means that it has strived for the goal of a tactical military sandbox to almost perfection. And it is nearly perfect, but there are weaknesses that have been withholding Arma from the great military sandbox it could be. It is those weaknesses that should be addressed in order to fill the gaps of the series. When those gaps are filled, (believe me) the real apex of Arma is going to be the next one. Here are my hopes, ideas and speculation for Arma 4: I Gameplay I’m going to start with the gameplay, as it is what makes the series stand out the most. With this, we have to go to the roots of the series (OFP: CWC / Arma: CWA). The harsh and unforgiving gameplay was challenging, but every time you failed you changed your tactic, and when you succeeded it was rewarding. It was the freedom of varied approaches on the mission at hand that made me fall in love with the series. Rather than getting a small dopamine rush from every kill, like most shooters, Arma rewards you on decisions. This made the series stand out in the first place. I’m afraid that the balance of the game has shifted towards a regular shooter with additions like tactical pace and throwing grenades with a click of a button. Decision-based and varied missions As mentioned above, the focus on freedom of tactics rather than a linear shooter is what the core of Arma is about. This could be the decision between placing a minefield to reinforce your defenses OR surprise the enemy before they attack your defenses. Most importantly missions where decisions matter and have consequences, such as in the Tac-Ops DLC. These things bring dynamic gameplay, and in reality, war is dynamic. We all know that there was something lacking in the East Wind campaign. Perhaps the story didn’t quite drive you emotionally or perhaps it was leaning too much on infantry alone? In the main campaign, we should bring what makes Arma special: combined arms gameplay. Maybe switch between characters and take on the role of a helicopter pilot, tank commander, or sniper. It is time for Arma to have a memorable campaign and missions once again. Mechanics: combat, commanding and actions Remember before Arma 3 when you had to switch to the grenade in order to throw? It doesn’t work with that system, but if it was a single button to switch from weapon to grenade in hand, it would work, feel and look better, not to mention it is more realistic. I don’t mind the tactical pace, but something that would make it less mainstream and more tactical would be a button to hold the rifle up (for example space). It would also help to give the weapon a sense of weight, which is a huge factor in real combat. When it comes to commanding, the mechanic has not changed since 2001. The commanding could be made simpler with more of a visual focus rather than keyboard numbers. This also would apply to the action menu, instead of scrolling through text options, the use of visual options like in this thread would be a huge step forward. Terrains, not a terrain Terrains in the series are probably the most important part of the gameplay. The open-world allows you to engage the mission however you like. If one side of a town is heavily defended, you can simply approach from a different side to avoid heavy casualties. But Arma 3, in my opinion, has brought a new problem. Let’s be honest, bigger doesn’t mean better. Not many were fond of Altis, as it felt like a never-ending landscape without any real detail compared to for example Malden 2035. Playing in multiplayer, whether it’s Warlords, Wasteland, or Life servers, I actually preferred Startis over Altis, because I seemed to never come across anybody on Altis. The large map was impressive in 2001, but in 2020 an even larger map won’t stand out unless it actually supports the gameplay. Dear Bohemia Interactive, you don’t have to impress us with the size of the maps. Of course, Stratis is a bit small, that’s why Malden was a great addition of balance. With more but smaller islands, we can have more variety of terrains, which was lacking in Altis & Stratis. II Immersion When it comes to immersion, it is a key step towards realism, and unfortunately, an element lacking in the previous titles. In order for Arma to stand out once again in the growing genre of tactical shooters, now is the time to polish the area of immersion. The main issue I face is the lack of a genuine atmosphere of combat. But thankfully there are ways to increase immersion such as with the following points below. Upgrade in effects First and obviously most noticeable upgrade would be particle effects, as the series has always had quite a soft feel especially with explosions. Arma portrays war, let’s make it portray the grittiness and roughness of blasts n’ explosions through particles and sound. (Example images: Explosions, Explosions, Dirt and Smoke) Along with better particle effects, an upgrade in building destruction would be nice. It is neat that Arma has always had a destruction system, but it has never been the neatest (GIF). But building destruction is not the only destruction requiring an upgrade, more importantly fence, wall, and tree destruction animation would definitely need an overhaul. Combat dialog and actions Arma is known for its group dialog, but I think it’s time for an upgrade in order to enhance the immersion. To have all characters saying the same lines makes it feel artificial, as for humans we are characters of our own. What I would propose is having every individual voice with their own character to the dialog. For example in Star Wars: Republic Commando, the friendly AI still is AI, but there’s a certain relation to them. I’m not saying we should implement random chit-chat, but something a little more variable and human-like reporting. Example: Current: “UNKNOWN PLANE, 1000M” Proposal: “There's an airplane over there.” When it comes to combat, let’s feel the harshness and fear with more drama in the chatter. Example: “Fucking hell! I’m pinned down!”. I said that I’m not going to delve into AI improvement, but there are some things that are easily fixable and would improve the immersion by a lot. It’s about AI actions or actually the lack of action. Something like below could be added just to make the AI a little more independent, and let the squad leader be busy with other things. Of course with a human-like voice: AI rearming by themselves by going to the ammo bearer and reporting: “I’ll get some ammo!” AI healing by themselves, by going into cover and reporting: “Cover me, I need to patch up!” Variety in animations Much like with human-like voices, so should the movement be believable. It would be nice to have the option of choosing movement animations much like the option of voice in the profile. It would bring out a more human-like pattern on the battlefield, because a single animation seems a little robotic when an entire squad moves with the same animation. (Walking example) Getting Injured We do have limping animation, which was a great addition, but there could be a more diverse system. If the walking limping animation was the last stage, there could be a stage where you’re slightly limping while still able to move faster. Another addition for a more interesting combat would be tripping over if getting shot in the leg (creating uncertainty if the unit died). In reality you’re not sure if you’ve killed someone by the target tripping from your bullet. With the above mentioned, we all know when this (GIF) happens. Too often. Combining better ragdolls with animations such as in the battlefield games (GIF), would be a great addition for the immersion. Not only getting killed, but also getting hit could look less awkward, and have more of a reaction. III Game Changers With every new major release, there should be something new and major addition that compliments the game. These are things that should stick out as a stepping stone in the evolution of the series, but can also be minor things. Naval Warfare Combat at sea has always been a weak and empty spot in the series, although the implementation of diving in Arma 3 brought a tiny light of hope into naval warfare. Let’s hope Arma 4 will expand on that, especially as all other elements had an overhaul in Arma 3 through DLCs. Female Characters This might not be a game changer for all, but anyone who wants to portray themselves as the opposite sex. In the modern military it is common to see female troops, let’s keep it that way unless Arma 4 ends up in the First World War. Seasons This would not be a necessary addition, but for sure would spice up the environment and campaign. There has of course been different versions of a map with different seasons, but it is not the same. IIII Setting and Content Let’s get to the fun part: the setting and what kind of content we’d like to see. Now we’ve dealt with the concept of the future in Arma 3. I think it’s time to go back to the current or earlier setting. Let’s be honest, the community agrees. In my opinion Bohemia Interactive has always delivered the best content when it comes to post-soviet related content. Perhaps it should be a theme to be stuck with. When and why I’ll begin with the two most likely decades the next Arma is going to be set in and I’ll elaborate why: In the current 2020s between the events of Arma 2 and 3, or in the 1990s between the events of Cold War Crisis and Armed Assault. I propose these because they are decades which have not been seen in the series before. I wouldn’t go earlier, because I suppose we want to keep the attachment system, and weapon attachments weren’t that common before the 80s. I wouldn’t go more to the future either because of the obvious dislike of the setting by the community. These two settings would bridge the gap between the lore of the Armaverse. If it came to the 2020s we could see how CSAT came to power and the fall of NATO. With the 1990s we could see the transition of the Soviet Union to the Russian Federation. Either option would have an important plot to start with. Where and why With possible seasons in mind, it’d be great to have a surrounding where during winter there is actually snow, and it’d be something we’ve not seen before in the series. I propose a fictional island group in the Baltic Sea with a mixed culture of the surrounding nations. An archipelago would be great for the possible naval warfare. If not in the baltic, then perhaps in the Bering Sea. But if it was Baltic or the Bering, let’s not have it bare. We want forests as it creates more interesting combat. Also because it is clear that according to most players the forest filled Chernarus was their favorite. Images for inspiration: Underwater Marine Combat Summer 1 Summer 2 Autumn Winter Free Chernarus Plus DLC Don’t let a highly worked on map go to waste. This could go along perhaps with the mentioned events before or after Operation Harvest Red Campaign. To be honest, we all want to see some true combat on the newly decorated Chernarus, not just some small firefights between survivors in DayZ. Gamemodes and missions The thing that disappointed me the most on the release of Arma 3 was the lack of official multiplayer content. No it didn’t bother me that the singleplayer campaign was postponed, because there was a ton of showcase content already. Sure gamemodes like Support, End Game and Warlords eventually were published, but for some reason they are rarely populated despite the quality. Popularity seems to reside on gamemodes like King of The Hill. But in all honesty, arcady FPS gameplay is not what the Arma series represents. Instead there should be a focus on the tactical gameplay which Arma truly embodies and in which form it is most enjoyable. There is a ton of community content for co-op gameplay, but there are those who do not want to rely on the community content. The official content has been very heavily focused on singleplayer and we want the same quality experience with friends as well.
  4. Sosse_HD

    Arma 4 a look to the future

    Hallo dear People, i have a question. The new Engine was tested on DayZ and it was succesfull! and pretty good. Will the Arma team make Arma4 with the new Engine so its better lag free and even more fun? because it would be very cool if they make an Arma4 because Arma3 was realesed 2013 and 7 years later not Arma 4 maybe its even capable with steam VR?
  5. hello, first of all, im tired of all these "what do you want in ArmA4" , "what setting you wish for arma 4" topics. i mean it has been over 3 years since the release of ArmA 3 (alpha) and ArmA 3 will get support for the next 2 years. There was no single evidence or a single word from the BI devs about ArmA 4. One of the BI dev even said this: so please stop all these ArmA 4 rumor topics, we dont know what BI plans next. Maybe they will move to dayz, maybe they will create something new. What is confirmed is that they will work on the new engine and dayz is still in alpha which need also some work. Now the next thing is why i am against a new arma title: BI puts so much work into ArmA 3 and will get support for the next 1-2 years, it would be a waste to stop the support and suddenly announce a new arma. Lets not forget all the mods out there and the big community. Look at arma 2, most of the mods there and the game itself is basically dead. almost no one plays the awesome RHS russian force mod for arma 2 or the cold war mod. almost everyone moved to arma 3. it would be sad to see this happening again since we have even bigger, better mods with a larger community now. Imagine if a new arma comes out, some big projects that are in progress have to be ported to the new arma or it release would be when arma 3 community moved on. Technically, ArmA 3 offers so much that we dont really need a new arma just for some new stuff. features can be released as free platform update and content as DLC. it would not be worth creating a new arma just for content and featurewise arma is rich. I mean this game offers already so much. Some people are annoying with theyr "can arma 3 have realistic waterwaves please" , "can arma 3 have breakable wings on planes please" , "can arma 3 have physics destruction like battlefield please" , "can arma 3 be like VBS please". GUYS BE HAPPY WITH WHAT ARMA OFFERS TO YOU! YOU WONT SEE THAT IN ANY OTHER GAME! And too much realism = bad for gameplay = less fun. Most of those complex and arcadish features people are wishing here arent really needed in arma, so technically it isnt worth creating a new arma for features/content and graphics in arma 3 are awesome aswell. Graphics also doesnt count, people even play ofp or bf1942 nowadays. A new arma would basically destroy current mods/modders/community, it would be annoying for some modders to port the mods again to make theyr work & ideas into something worth just my 2 cents.
  6. Hi guys, A friend and I have been talking about this quite a bit recently. The only criticism he had about the game was the setting. He felt it was a weird choice to set it slightly in the future he felt it was unnecessary and led to some weird weapons and vehicles. To an extent I agree with him BUT I don't mind It as much. We came to the conclusion that we hope the next one is set in the present day as technology and weapons seem to have come a long way since the arma 2 days and we would enjoy it more. Thays just our opinion. My actual question is what was the developers’ reason for the semi futuristic setting? Do we know anything at all about the future of arma? (Next game etc.) Thanks.
  7. linuxmaster9

    Arma 4 discussion

    This thread is about what I could see Arma 4 being. I am open to theories etc. Arma 4 would be running on either Unreal 4 or rewritten from the ground up engine wise and otherwise. The engine would use either Vulkan alone or support switching between Vulkan and DX12. Vulkan would be the ideal choice as it is truly cross-platform. The engine would be coded to support subterranean heightmaps and features as well as ponds and flowing water/rivers/waterfalls. The game would be written for Linux and Windows side by side as BI has essentially shot themselves in the foot by not keeping the Linux beta client up to date with the windows client as well as not having Battleye on Linux. This move has stunted any appeal the Linux community has for Arma 3 as they are by en-large, unable to play on the vast majority of Arma 3 servers. The engine would use AMD GPUOpen (or whatever they call it) technologies instead of the Nvidia Gameworks crap as Nvidia's technologies they provide seriously cripples anyone's hardware that is not Nvidia. The engine would use a different Physics engine other than PhysX. something like Bullet for example which is multi-platform. The engine would make use of OpenCL for heavy number crunching tasks. The netcode would be seriously reworked to improve network latency and efficiency. Arma 4 would continue to have the modding tools and community. If the engine was changed to Unreal 4, Vulkan and DX12 support would already exist. As would Linux and Mac support out of the box. The UE4 modding tools are exceptional and vast. Arma 4 would keep the day/night cycles and all the realism features but would add in many of the features found in the similar product known as VBS3 such as the flowing water, rivers, ponds, large models (eg; Royal Navy's Type 45 Destroyer which has full ship walkthrough and fully functional). Arma 4 would replace the aging VON system with an actual radio based system like what ACRE2's omnibus system is where the game server comes with the comms server included and each client automatically launches the comms client. some of the VBS3 features that would be ideal are the procedural snow accumulation which could tie into a rainfall system that links to the water table. This would allow there to be tides etc. Arma 4 should be the ultimate version of Arma.
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