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Showing results for tags 'ace 3'.
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ace3 ACE3 - A collaborative merger between AGM, CSE, and ACE
Frank S. White replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everyone, I've been playing with ace for a few months and at first with when I took my pulse or checked my blood pressure, I came up with numbers, example: Blood pressure is 51/54. Shortly after, it started to come out in a simpler way, but for me it was better, example: The pulse is normal....- 5111 replies
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Is there a way to make AI surrender and take captives with ACE3? I've looked around the internet and I haven't found anything of the sort. Basically, AI units will surrender instead of fleeing sometimes and so enemy AI will take them captive.
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What are the EL76_Logistics? This is a logistics mod package, which we have been using at Gametwitter for a long time, but now we want to make it available to the public. Why EL_76? Quite simply, because the mod developer in our clan is called that. Release Date?...
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[(Un)Resolved] Enable Advanced Medical for specific units
ZaellixA posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, Does anyone know if there is any way to enable the advanced medical system of ACE 3 for specific units? To be more specific I am trying to create a medical training system where you will be able to spawn wounded "mannequins" and practice on them. It works fine in gen... -
Background I'm attempting to successfully fast-rope AI in an urban environment, which is apparently very difficult. I've already set up the helicopter with a FRIES system which works fine when used by a human of their own volition. I've done plenty of sifting through archives a...
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The issues is a follows. With ACE 3 running on a server. When a player is shot enough they can become unconscious, when this happens I believe it is ACE that changes that players "Side" over to a civilian from in this instance Blufor. On occasion when said player dies or re-spawns they are not alway...
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Hello there, i have read on the ace3 doc that if you use ace_captivestatuschanged To listen for a unit being freed/ cuffed but i cant seem to get it working everytime i use the code its telling me its missing ; or if i use [_unit2, _state(false), _reason (“SetHandcuffed” or “...
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Spezialkräfte Bundeswehr The Projekt: We started this project for our Clan about 3 Month ago. We play as German KSK and EGB. Our plan is to support the German Arma Community playing as German Special Forces without having any equipment to disposal. The first results of retexturing and config wr...
- 10 replies
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Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission f...
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Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission f...
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Over the past 7 years, Arma has been my go-to game. I have accumulated thousands of hours of gameplay, and created a great deal of mission based content. Over these 7 years I've been a part of numerous variations of these game modes. I've seen what works and what doesn't. I've edited their mission f...
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Teamspeak: 21starmyrangers.enjinvoice.com Website: http://21starmyrangers.enjin.com/home YouTube: https://www.youtube.com/user/21stusarmyrangers -- 17+ age requirement -- WE DO NOT ACCEPT ANYONE BELOW THE AGE OF 17 -- Why join this group? --More Than Just A Clan-- Weather we are out i...