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Found 5 results

  1. What ever trying after mission start difficulty changing to "regular"
  2. Good day, after installing the hotfix for 1.58, the water reflecion settings and the new effects, seem to be gone. Before the patch it looked like this in multiplayer, but single player was fine. Maybe it could be "very hot fixed" by adding the line into the "xxxxxx.Arma3Profile", but i don't know the words... Greets and thanks Ra!dar
  3. Last version (1.56) we have detected next bug (steps to reproduce): 0. Get primary weapon to your hands 1. toggle combat-walk 2. lower your weapon 3. you will be move silent without sound (your soldier is playing animation - moving and carry weapon with one hand) Bugs: 1) silent moving 2) where you push SPRINT key from these state - you will be play healing soldier animation and slow down the speed. === In version 1.58 we have detected new bug (steps to reproduce): 0. Get the primary weapon in your hands 1. Sit down with X key 2. Use CTRL+S to get down your stand (down-sit) or CTRL+W to get your stand up (up-sit) 3. Use B key to get binoculars From 3rd person you will take binoculars, that will be removed from your hands - you will be see through empty hands. From first person your soldier will play animation "seriosly wounded carrying" i think or something - they wont get the binoculars and trying to brake-dancing. Where you try to get binoculars in down-stand/up-stand OR down-prone/up-prone - all will be ok, the soldier first make his stand normal, after that get binoculars. === Need to fix these 2 bugs.
  4. So with the release of 1.58 to Arma 3, I have noticed that some sound bugs regarding the aircraft and potentially some of the other vehicles. When I get inside, for example the Wipeout, the engines sound very very quiet especially from 3rd person and also in 1st person. I did some more tests where I spawned a unit on the ground and I listened to the jet fly by. The jet was very quiet as well as it flew by. I did this test with all of the other jets and I came up with the same results. However, I'm not sure if this bug translates to any other vehicles. Otherwise, I absolutely love the new update with the additions to Eden and the switching weapons while moving, and I can't wait to see more out of Apex when it comes out!
  5. OBS: If the player uses team switch to switch away from a soldier unit that is in a modified stance, the now AI controlled unit becomes stuck in the modified stance. This can create undesired results such as AI being unable to move, unable to stop, unable to interact with objects or vehicles, able to run underwater etc. EXP: AI controlled units should be able to recover from a modified stance and behave normally. REPRO: 1. In 2D mission editor, place any soldier as the player. Place another nearby subordinate unit, set to playable. 2. Preview mission. 3. Team switch to unit 2. 4. Modify your stance (Ctrl+W or Ctrl+S) to any non standard stance 5. Team switch to unit 1. 6. Order unit 2 to move to some destination. Observe results. 7. Order unit 2 to switch to another stance, and move. Observe results. 7. Repeat test, leaving unit 2 in other modified stance. If left in prone low, AI is unable to move. If left prone left/right or prone upright, AI is able to move, but only if they want to be prone. If left in crouch low, AI will be able to move unless they want to be crouched. If they want to be prone, AI will be unable to stop moving. etc, etc Tested in Stable 1.58.135656
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