major-stiffy 281 Posted March 24, 2015 Was running around the big terminal/airport and found this guy who looks like my brother... I couldn't load him so I guess it's just a hickup? Share this post Link to post Share on other sites
jcae2798 132 Posted March 25, 2015 FYI selling in DEV branch is broken because weaponsItemsCargo is now returning the bipod item as the last element (after any ammo arrays). I'm fixing for my own use by iterating all elements after first and checking typeName. If array, it's ammo, otherwise, push to items. So you're not having any issues with enemies not spawning at all? I tried a few times and i cannot get guys to load properly. I know its not supported on DEV-Branch so i dont want to comment but makes me wonder now if i'm the only one having issues here with this. Anyways I'm only on DEV mode until April 8th :) Share this post Link to post Share on other sites
Robalo 465 Posted March 25, 2015 (edited) So you're not having any issues with enemies not spawning at all? I tried a few times and i cannot get guys to load properly. I know its not supported on DEV-Branch so i dont want to comment but makes me wonder now if i'm the only one having issues here with this. Anyways I'm only on DEV mode until April 8th :) Not sure yet, haven't played in a while because of the bugs on dev branch but I gave it a try tonight for almost an hour. Took out a couple camps and a group that was called in and para-dropped on me. Heard some distance fighting going on too. I recorded the gameplay, will try to upload it soon, at least the first part of it. RPT indicates there will be lots of them, will have to see if they spawn ok: 22:49:44 "Garr count: 171" 22:50:08 "EG: 139 IG: 86 All units: 925" Edited March 25, 2015 by Robalo Share this post Link to post Share on other sites
jcae2798 132 Posted March 25, 2015 Thanks. Gotten farther then me the only instance i came close to seeing any AI unit was the message of a foot trail. But running around the entire map its empty. :) Going to try the beta version to see if that makes a difference. Maybe there's a mod conflict as well... Share this post Link to post Share on other sites
tortuosit 486 Posted March 25, 2015 (edited) Just watched your first video, some things came to my mind. 1.: Question: Have I seen this correctly, is it possible to simply sell stuff directly from enemy bodies action menu? Because then OMG. I always organzied stuff into my backpack, then into the grey box, then sold from the box, very time consuming. 2.: You're saving a lot. Maybe we need a simple mod which binds auto saving to a fancy custom key like F5? 3. That ArmA rain. 4. You couldn't resist using 3rd person cam sometimes. Edited March 25, 2015 by tortuosit Share this post Link to post Share on other sites
Rydygier 1317 Posted March 25, 2015 (edited) Was running around the big terminal/airport and found this guy who looks like my brother... I couldn't load him so I guess it's just a hickup? Some random civilians may have same clothes - means nothing. If no white exclamation mark over him and other notifiers, also if not close to the chapel/church and if can't be loaded, then it's not Alex's brother. 1.: Question: Have I seen this correctly, is it possible to simply sell stuff directly from enemy bodies action menu? Because then OMG. I always organzied stuff into my backpack, then into the grey box, then sold from the box, very time consuming. Sure, it was introduced several versions ago. :) All in the original body holder/container, so except primary/secondary weapons and except anything, you'll drop at the body (those apparently have separate weapon holders created). 2.: You're saving a lot. Maybe we need a simple mod which binds auto saving to a fancy custom key like F5? Maybe. But if no one made such till now, then maybe not. I don't know. I somehow haven't a habit to use quick saves in games, so doubtful, if I would use it. 3. That ArmA rain. At first some rain is normal. Should stop later. For me it stopped indeed. Of course later may appear again shortly. This way I set weather. Strange are those gameplays I heard of, where rain never stops. I don't know, when they do something about weather BTW. Seem on the very end of their priority list. 4. You couldn't resist using 3rd person cam sometimes. It's even not about resisting. Normal thing for me to use this nice feature sometimes. I'm not some ultra "realism" freak here, I just play a game for fun. :) Though not so often use 3rd usually, some moments I showed in 3rd view only because of recording. However I'm always use 3rd view, when driving - too shitty driver I am to do it in 1st. Edited March 25, 2015 by Rydygier Share this post Link to post Share on other sites
Robalo 465 Posted March 25, 2015 Here's my from last night :) Share this post Link to post Share on other sites
Rydygier 1317 Posted March 26, 2015 Reckless no doubt. Nicely planned ammo consumption. :) Important however, this madness was effective. Oddly, fourth part of my playthrough so far seem to uploading thrice as fast, as three previous (115 kB/s compared to 40). That will be the last from my last sunday session. I would like play second time this weekend, so continuation after Oreokastro stage possible next week. Share this post Link to post Share on other sites
Robalo 465 Posted March 26, 2015 Reckless no doubt. Nicely planned ammo consumption. :) Important however, this madness was effective. My AI companion in the house was the backup plan :) Amazingly he managed to draw lots of fire while hiding inside without getting killed. Share this post Link to post Share on other sites
major-stiffy 281 Posted March 26, 2015 What is the name of that navigation mod? I like that. :) Share this post Link to post Share on other sites
Rydygier 1317 Posted March 26, 2015 (edited) Tactical glasses? Part of the TPW's mod. HUD was customized by me though, as I prefer this design over default. Mod allows that, if user knows structured text. Sadly, elements positions on the screen are dependent on screen resolution/aspect ratio, so copy&paste sharing is kinda futile. But anyway: // HUD tpw_hud_active = 1; // 0 = inactive tpw_hud_range[] = {25,600}; // effective range of goggles to scan for units tpw_hud_vehiclefactor = 1.5; // Detection range multiplication factor for vehicles (eg 1.5 = 750m max detection range for vehicles vs 500m for units) tpw_hud_colour[] = {0.025,0.8,0.4}; // HUD and friendly units colour tpw_hud_friendlycolour[] = {0.025,0.8,0.4}; // friendly colour tpw_hud_civcolour[] = {0.5,0.5,0.9}; // civ colour tpw_hud_enemycolour[] = {1,0.1,0.05}; // enemy colour tpw_hud_squadcolour[] = {0,1,1}; // squad and marker colour tpw_hud_alpha = 0.65; // initial transparency of HUD. 0 = invisible, 1 = opaque tpw_hud_asl[] = {0,1.08,0.76,1}; // ASL = height above sea level. [1 = active ( 0 = inactive), 0.6 = X position, 0.45 = Y position, 1 = text size] tpw_hud_azt[] = {1,0.38,1.05,1}; // AZT = azimuth (direction of gaze). tpw_hud_grd[] = {1,1.08,1.04,1}; // GRD = GPS grid coordinates. tpw_hud_lmt[] = {1,1.08,0.97,1}; // LMT = local mean time. tpw_hud_tmp[] = {0,1.08,0.83,1}; // TMP = temperature (from TPW FOG) . tpw_hud_hlt[] = {1,1.08,0.90,1}; // HLT= health. tpw_hud_rng[] = {1,0.3,1.06,1}; // RNG = range to centre of player's gaze. tpw_hud_vel[] = {1,0.46,1.06,1}; // VEL = speed of player (or player's vehicle). tpw_hud_prx[] = {0,0.5,0.5,1}; // PRX = display numbers of nearby units. tpw_hud_unit[] = {1,1.5,0.5,0.65}; // UNITS/MARKERS displayed on HUD, where 1 = active ( 0 = inactive), 2 = icon max size, 0.5 = icon min size, 0.75 = text size ( 1 = same size as HUD text). tpw_hud_offset[] = {0,0}; //HUD offset. [x,y] -0.5 to 0.5 tpw_hud_scale = 0.6; // HUD scale. > 1 = larger tpw_hud_textscale = 0.7; // HUD text scale. > 1 = larger tpw_hud_degradation = 1; // HUD performance reduced with distance. 0 = no degradation tpw_hud_thirdperson = 0; // No HUD in 3rd person. 1 = HUD in 3rd person tpw_hud_addtac = 0; // Automatically add tactical glasses to the player's inventory if they are not already carrying/wearing them. 0 = don't add glasses tpw_hud_audible = 0; // audible warning when enemies detected. 0 = no audible warning. tpw_hud_icons[] = {6,5,12,11,6,5,12,11,16,15}; // HUD icon types, see key below /*ICONS {unit,hidden unit,vehicle, hidden vehicle, enemy unit, hidden enemy unit, enemy vehicle, hidden enemy vehicle,marker, predictor} 0: empty 1: 2px_cross 2: 2px_cross_open 3: 2px_cross_small 4: 2px_diamond 5: 2px_diamond_half 6: 2px_diamond_open 7: 2px_dot 8: 2px_line 9: 2px_line_open 10: 2px_square 11: 2px_square_half 12: 2px_square_open 13: 2px_x 14: 2px_x_open 15: 2px_x_small 16: 3px_circle 17: 3px_circle_half 18: 3px_circle_open 19: 3px_cross 20: 3px_cross_open 21: 3px_cross_small 22: 3px_diamond 23: 3px_diamond_half 24: 3px_diamond_open 25: 3px_dot 26: 3px_line 27: 3px_line_open 28: 3px_square 29: 3px_square_half 30: 3px_square_open 31: 3px_x 32: 3px_x_open 33: 3px_x_small */ // HUD LAYOUT - ONLY EDIT THESE IF YOU KNOW WHAT YOU'RE DOING WITH STRUCTURED TEXT tpw_hud_asl_txt = "<t align ='right' size='1.8' shadow='2'>%1<t size='0.8'><br />Height</t>"; // ASL tpw_hud_azt_txt = "<t align ='center' size='1.5' shadow='2' font='PuristaBold'>%1<t size='1.0'><br />%2</t>"; // AZT tpw_hud_grd_txt = "<t align ='right' size='1.8' shadow='2'>%1<t size='0.8'><br />Coordinates</t>"; // GRD tpw_hud_lmt_txt = "<t align ='right' size='1.8' shadow='2'>%1:%2<t size='0.8'><br />Local Time</t>"; // LMT tpw_hud_tmp_txt = "<t align ='right' size='1.8' shadow='2'>%1°C<t size='0.8'><br />Temperature</t>"; // TMP tpw_hud_hlt_txt = "<t align ='right' size='1.8' shadow='2'>%1<t size='0.8'><br />Heart Rate</t>"; // HLT tpw_hud_rng_txt = "<t align ='center' size='1.3' shadow='2'>%1<t size='0.7'><br />meters</t>"; // RNG tpw_hud_vel_txt = "<t align ='center' size='1.3' shadow='2'>%1<t size='0.7'><br />km/h</t>"; // VEL tpw_hud_airvel_txt = "<t align ='center' size='1.2' shadow='2'>%1<t size='0.7'><br />kn/h</t>"; // VEL IN AIRCRAFT tpw_hud_prx_txt = "<t color='%8' size='0.7'>%4</t>"; // PRX //>< PRX is not workin, probably numbers changed - by intention should show number of detected enemies. Maybe better, it doesn't however... It's for 1920x1080 (16:9). Edited March 26, 2015 by Rydygier Share this post Link to post Share on other sites
zapat 56 Posted March 26, 2015 Congrats Sir! A well deserved result for all your work for Arma! Have a great party tonight! :D Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted March 26, 2015 Congrats Rydygier! I figured one day your skills would pay you back, nice job! I wish BIS could look at Ragnarok and see what you did there, even that was amazing work! Share this post Link to post Share on other sites
Rydygier 1317 Posted March 26, 2015 Thanks, guys. :) So many so great projects and mine was evaluated so highly amongst them. Truly, I am honored by this fact. Congrats to all the winners and my deep thanks to all other contestants for their amazing work. Probably will take some time, before I fully realize, what actually happened. Share this post Link to post Share on other sites
khugan 24 Posted March 26, 2015 Wow!!! Congrats to you Rydygier!!!!! Share this post Link to post Share on other sites
A3_Melle 40 Posted March 26, 2015 Congrats Rydygier! Share this post Link to post Share on other sites
major-stiffy 281 Posted March 26, 2015 (edited) Congratulations Rydygier ! Well deserved ! And thanks for the info on the HUD. I was talking about the direction info, etc. that was green at bottom center of screen. Edited March 26, 2015 by Major-Stiffy Share this post Link to post Share on other sites
mason05 10 Posted March 26, 2015 congrats on the podium! Share this post Link to post Share on other sites
Rydygier 1317 Posted March 26, 2015 Thanks to all again. :) I was talking about the direction info, etc. that was green at bottom center of screen. Yes, that's the part of this HUD. Of course, you can in the userconfig hide everything else. Share this post Link to post Share on other sites
Rojas 10 Posted March 26, 2015 Felicitaciones, creator. I'm very happy for you. I'm pride too because this special mission is my favourite. Thank you Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 26, 2015 Well done Rydygier, i'm happy for you :) Share this post Link to post Share on other sites
kremator 1065 Posted March 26, 2015 Very well done mate .... time for a super dooper computer to run arma3 at max frame rates :) Share this post Link to post Share on other sites
SavageCDN 231 Posted March 26, 2015 Yep congrats Ryd... well deserved!! Don't spend it all on beer! :p Share this post Link to post Share on other sites