Jump to content

Search the Community

Showing results for '.raP'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 472 results

  1. Thanks for the big rap R, I appreciate it. One thing I've realised with modding is that it's hard to make everyone happy. Sure it should be enough to just make a mod that makes me happy, but in reality I'm happier if the mod makes others happier. I wouldn't release them otherwise. It's difficult to strike a balance between maintaining the scope of the mod and providing enough features/configuration to make the mod broadly useful.
  2. Maio

    Performance problems

    Ok thanks for answering :) That might be your problem. Possible factors: Hosting PC specs + how well it's maintained + users net speed/geo location EDIT Since this is turning into dev branch thread 2.0, only posts belonging to the OP and those that give him a direct usefull answer will be accepted. I want to rap this up as fast as I can.
  3. hello all, i would like to open a config.bin ? how does it work . i try with Unrap . but didn't work . Go a message : bad rap .Using arma tool not working . using eltiness not working . how could't i open such files? Is there a special way to open it? Thank for your time and your answers
  4. piedebeouf

    Noob questions

    thanks for the answer ! I found this: http://www.armaholic.com/page.php?id=229 But when I use it it's say: this is not a valid rap file . was expecting signature 50617200,got 54484430 . ??? I try unrap the same
  5. qbert

    Sound track

    Well, firstly thank you NeuroFunker, that was a good solution and was a good way to preview some of the tracks. Secondly, Chaplain, I agree, atmospheric music is very good for building up a tense situation, and even bringing emotional responses. I think it'd be cool if BI somehow did dynamic sound tracks, where situations you're in dictate what track plays. For instance, half your squad dies, and you get a very desperate fighting heroic song or something, or you're travelling through a dark forest like in that first OFP mission, and you hear an iconic orchestral piece. As fpr the Van Halen thing the reason I'd opt for hard rock music like that would be for those "gung ho" face crushing military insertions. I remember a long time ago the community I'm in decided we'd play gangster rap and black metal on a Ventrilo music bot when riding into battle in a stripped down recon humvee, and there was another instance where a friend blared "Eruption" by van halen at 500 percent volume while we did a barrel roll in a UH60 from the 600 (feet? I don't remember the measurement for height in arma) and leveled out at 150.
  6. TFM_Callas

    Music Recommendations

    http://www.youtube.com/watch?v=-LrvLdLa93s Maybe check out my Mash-up of several songs using What's the Difference by Dr. Dre? Probably not too many west coast rap fans but I would appreciate your opinion on it. :)
  7. purepassion

    Missing 3D tank interiors

    Or imagine if we wouldn't get dynamic shadows from every lightsource there is! I would rage so hard! Seriously though, Arma 2 didn't have fully modelled tank interiors either. And no, you don't have to be afraid and conclude it's some sort of "streamlining" and "balancing" process which is ruining your game. Just take a look at the various Helicopters, M-RAP's and APC's. They have a beautiful interior because they are needed. You can't just get in one of these vehicles as a passenger and then look at a black screen. In a tank, you have your optics to work with. It was stated quite clearly that it is just a matter of ressources. It was simply not possible to have fully modelled and functioning interiors for tanks. That's what happens in game development and that's what happens in real life. You have to make compromises. There is "nice to have" and then there is "actually possible to make with all the little practical details". In this case it's either having one fully modelled tank/apc or two different and functioning ones. In functionality, there would be no difference. Because well, if you look at it from a very practically point of view, what would you do there? Change from HE to SABOT rounds, switch from VS no NV to TH mode? RtT viewports? RtT is too ressource heavy to have a image that would satisfy in such a situation. Start the engine? There won't be any complex start-up manoevers. Practically none of these switches you're looking at would be usable and it wasn't so in Arma 2. The realism didn't suffer. Arma is not Steelbeast and has never been. These interiors would only make it a little more immersive. But you know what also creates a big deal of immersion? Sound. The main concern I have when it comes to warmachines like tanks, is that it shouldn't feel like you are the tank when you are using it in the game. You are not the tank. You are controlling a human, sitting there and operating a machine consisting of tons of steel and electronics. Recieving feedback that it's actually a machine creates this feeling. You don't have to fiddle around in a freelok camera, and try to aim at a specific tiny button to switch your optics to thermal. Just let there be the sound of that button clicking. This sort of audible feedback should be implemented for practically every action such as zooming with the optics etc and I will guarantee you operating these machines will feel much more immersive, even without fully modelled interiors for drivers and gunners.
  8. purepassion

    Is Arma 3 authentic?

    No, no you're not making sense. When you're talking about "future equipment", you're in fact talking about the AH-6, the Oshkosh M-ATV, the GM6 Lynx, the KAC LMG, the Cheytac M200, the "Ansyr" M-RAP, the TAR-21, the MK14 EBR, the SMAW, the RPG 32 and a rifle series designed by an professional working in the arms industry... Additionally, you should let it free to those "Milsim" clans what they like or don't like. Only speak for yourself. Arma was never strictly based on real life, nor strictly based on mimicking the real world today. It has always been the Armaverse. The only difference is the shift in the timespan. However it's still the same. The equipment and weapons exist today and are being used today. It is real. If you prefer to use Cold War era equipment, that's unfortunately your problem. BIS won't do the same stuff yet again ;) But hey, at the same time there are people complaining the equipment is too less futuristic :rolleyes:
  9. NeMeSiS

    Tracer & bullef deflection modding fun

    Where can i find un-rap? Google started talking about french rap.. Search for Eliteness on OFPEC. Or feersum's ArmA UnBin. Thanks, never knew that eliteness could open .bin files
  10. Sniperwolf572

    Tracer & bullef deflection modding fun

    Where can i find un-rap? Google started talking about french rap.. Search for Eliteness on OFPEC. Or feersum's ArmA UnBin.
  11. NeMeSiS

    Tracer & bullef deflection modding fun

    Where can i find un-rap? Google started talking about french rap..
  12. You asked if SQF was interpreted or if it was run from bytecode. It's neither, it's compiled. I did state there was a intermediate representation in ArmA(raP) but incorrectly assumed it applied to SQF. However I was correct in stating that intermediate representation is not a bytecode language. I don't understand how this anything different from what I said, other than you seem to be implying that Zend and the classical PHP intrepreter are the same which they are not. EDIT Your question still doesn't make sense. What exactly is a 'bytecode layer'? You have machines and you have input. Bytecode is input into a virtual machine.
  13. And bytecode/intermediate code (which is the question of this thread) are not serialized data. So neither raP nor BSON is relevant to SQF! You were saying - the optimizations are a property of virtual machine, not the bytecode. I am asking - can you have a virtual machine without a bytecode layer (and whats the point of your statement)? The Zend Engine (PHP 4) is/was an interpreter. The Zend Engine 2 (PHP 5) is a virtual machine (without JIT), just like early JVM. I just wrote you the Zend Engine 2 (as a VM) together with PHP 5 was released 9 years ago.. ... clearly you do not know the answer to the question. The only option left is to wait for any dev to jump in and to clear it up.
  14. >The fact that compiled code is running up to 20 times faster then uncompiled, is a hint that the compiled code is something like metacode? The comparison being made there is compiling once vs compiling multiple times inside a loop (by using execVM). SQF is always 'compiled' (in the Arma sense) even if it's done implicitly by the engine when loading init.sqf or running execVM. >but is true that there is an intermediate representation of a SQF, however this intermediate representation doesn't qualify as a bytecode because this binarised format still requires parsing by a grammar to make a set of instructions free of semantics like object type and scope .rap is incapable of expressing sqf (except as an embedded string) and in any case is a storage format rather than an execution format. *Edit* (Too long since I actually wrote any sqf!) You can get an idea of how much is determined at 'compilation' simply by checking when the engine emits errors of various kinds. Function calls are obviously symbolic references since you can redefine the contents of a function by 'compiling' different code against the original symbol (as was done in the recent MP hack) Type correctness (what little of it there is) is determined at runtime not 'compile' time. IIRC operator and syntactic correctness is determined at 'compile' time which would imply that the internal representation is some kind of expression tree but perhaps I'm more disposed to think that's true because it's how squint represents code for analysis.
  15. MT4K

    ArmedA Soundtrack

    I wouldn't expect rap in ArmA... Just listen to the OFP soundtrack, add a little more southern vibes and modern feeling to it and you'll get the picture. nah i dont mean like rap or anything like that i just meant like the lyrics go well with the game and stuff, and maybe have a proper song with lyrics to suit arma, obviously in a more ofp arma theme :P anyway gtg
  16. RuecanOnRails

    Heavy disk usage (could lower my SSD life?)

    Arma 3 STREAMS the game from your hdd or ssd. If you use a process monitor and watch disk activity for each file, you will see files the same file getting read hundreds of times with no file caching. It's the way Arma games run, it's why using ramdisk or ssd will give you less stutter and a smother overall experience. For that reason you are much better off to play Arma games from your ssd. Don't worry about your SSD, not only are all the file accesses reads but SSD's outlast HDD's when it comes to longevity and lifespan. The only difference are ssd's tell you at what point they can start to degrade, and HDD's don't. For the post where someone "jokes" about not buying OCZ... The failure and issue rate on OCZ's is NOT higher than any other ssd brand in fact when compared to others their stability can be higher in some cases. The reason OCZ has a bad rap is purely because of the volume of drives they sell. They sell more SSD's than any other company. People are always more inclined to post issues than they are to post praise for a piece of hardware. If you try to compare the amount of bad ratings on an ocz drive compared to a samsung ssd you will see there might be 100 bad reviews for ocz, but only 10 for samsung... Chances are very high that OCZ sold ten times more drives than samsung did and their failure/issue rate is just as good as the other brands. The did have some issues with firmware a few years back, but that was promptly fixed.
  17. So I've extracted the config.bin from Arma 3\Dta\bin\bin with Eliteness, but when I try to unRap it (http://www.armaholic.com/page.php?id=411) it says "Decode Failed" and "Invalid Rap File". Is there an updated version somewhere or a different tool?
  18. I am trying to edit one of the existing config files for the OA weapons config because I want to make some changes to the G36. As of right now, You can import ArmA 2 weapons but not OA because you get a "class name burst" error from the G36 eotech SD. So I unpbo the weapons_e, and I grab the config.bin and I use the bi tools to turn it into a .cpp file. I try to open it and edit it with notepadd++, but it does not look like its suppose to... So I can't really make the adjustments I need to. It looks like this. And Some of the info does not show up properly. However, most other Config files, to me, look like any other sqf file. So I am not sure if my unbin is working properly or not. raP Â< CfgPatches ¦ Mode_SemiAuto Mode_Burst Mode_FullAuto CfgAmmo O CfgMagazines Ù& CfgVehicles êa cfgWeapons Ò› CfgNonAIVehicles ¹: Â< CAWeapons_E ½ O units weapons requiredVersion \‚?requiredAddons CAweapons CAweapons2 CA_Modules_ARTY CAWeapons_Kord CAWeapons_Warfare_weapons O LBulletCore BulletBase V MissileCore MissileBase ¢ GrenadeCore LaserBombCore B_9x18_Ball ³ B_9x18_SD B_9x19_Ball , B_45ACP_Ball a B_45ACP_noCartridge_Ball Ÿ B_545x39_Ball ¾ B_12Gauge_74Slug Ø B_765x17_Ball ò B_762x51_noTracer B_762x51_SB_SCAR ¨ ShellBase Sh_105_HE ( Sh_100_HEAT ‘ Sh_120_HE g Sh_105_HESH æ Sh_120_SABOT b Sh_105_APDS á Sh_125_HE P Sh_125_SABOT à Sh_85_HE N Sh_85_AP à R_SMAW_HEDP R_SMAW_HEAA R_MEEWS_HEDP L R_MEEWS_HEAT u M_Javelin_AT ž M_Stinger_AA Ú M_Strela_AA M_Sidewinder_AA R M_Igla_AA Û M_Vikhr_AT M_R73_AA S M_9M311_AA Ê M_AT2_AT M_Hellfire_AT { M_Maverick_AT ' BombCore Bo_FAB_250 q IRStrobeBase ¶ IRStrobe À IR_Strobe_Marker ã
  19. I am trying to edit one of the existing config files for the OA weapons config because I want to make some changes to the G36. I unpbo the weapons_e, and I grab the config.bin and I use the bi tools to turn it into a .cpp file. I try to open it and edit it with notepadd++, but it does not look like its suppose to... So I can't really make the adjustments I need to. It looks like this. And Some of the info does not show up properly. raP Â< CfgPatches ¦ Mode_SemiAuto Mode_Burst Mode_FullAuto CfgAmmo O CfgMagazines Ù& CfgVehicles êa cfgWeapons Ò› CfgNonAIVehicles ¹: Â< CAWeapons_E ½ O units weapons requiredVersion \‚?requiredAddons CAweapons CAweapons2 CA_Modules_ARTY CAWeapons_Kord CAWeapons_Warfare_weapons O LBulletCore BulletBase V MissileCore MissileBase ¢ GrenadeCore LaserBombCore B_9x18_Ball ³ B_9x18_SD B_9x19_Ball , B_45ACP_Ball a B_45ACP_noCartridge_Ball Ÿ B_545x39_Ball ¾ B_12Gauge_74Slug Ø B_765x17_Ball ò B_762x51_noTracer B_762x51_SB_SCAR ¨ ShellBase Sh_105_HE ( Sh_100_HEAT ‘ Sh_120_HE g Sh_105_HESH æ Sh_120_SABOT b Sh_105_APDS á Sh_125_HE P Sh_125_SABOT à Sh_85_HE N Sh_85_AP à R_SMAW_HEDP R_SMAW_HEAA R_MEEWS_HEDP L R_MEEWS_HEAT u M_Javelin_AT ž M_Stinger_AA Ú M_Strela_AA M_Sidewinder_AA R M_Igla_AA Û M_Vikhr_AT M_R73_AA S M_9M311_AA Ê M_AT2_AT M_Hellfire_AT { M_Maverick_AT ' BombCore Bo_FAB_250 q IRStrobeBase ¶ IRStrobe À IR_Strobe_Marker ã
  20. purepassion

    Development Blog & Reveals

    For anyone wondering, "Ifrit" is a creature in arabic culture known for their strength and cunning. Usual weapons are said to don't have any effect on them. :) That's quite spot-on for a M-RAP!
  21. -Coulum-

    ARMA 3 OPFOR Discussion Thread

    +1! African insurgent be the best kind. Feel like a badass taking down tacticool guys with ma "choppa" and then jumping in the back of my buddies barely functioning, rusty old pickup, blaring my rap music as we drive away. Don't mess with those guys or
  22. theavonlady

    The Iraq thread 4

    OH I know AL...yes the lyrics are SOOO funny! Â Especially if you are Jewish, Christian or an Athiest. Â Yes helarious. Â I am just falling down laughing (yes I'm being sarcastic and don't believe that). I never said they were funny. I find them rather pathetic and dismal. But it sounds like nothing more than a sarcastic violent miltary rap balad to me. For the record, I hate rap. Ah! It's offensive to Muslims. OK. How? This is a deceptive lie. My bone to pick is with Islam, not Muslims per se, except of course those Muslims that would wish me not so well, which is true of some of my fellow Jews as well. I'm an equal opportunity employer. And I still don't think this music is hilarious. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Maybe. Broken record........................ Talk about offensive! So now, with all those links, you can have a good laugh, too!
  23. EricJ

    SCAR'S SU-30 and LEOPARD 2 A6

    Yep I'm referring to that variant of the addon. How are you supposed to know what's behind you to lock onto it, seeing as you need to get a visual or at least a radar contact to get a lock  Or does it come equipped with a rear hemisphere radar too?  If you go to the Russian Aviation Page: http://aeroweb.lucia.it/rap/RAP.html There's an OLLLLLD article on the system. Granted yeah it's 2006, it's still something to get an idea on how it should be, or how it turned out.
  24. Vietnow

    NFS : Most Wanted

    It's not all rap/hip-hop, there's some metal in there too which suits me as I just grit my teeth and bear the rap or just turn it all off and listen to itunes (I have the PS2 version)
  25. I changed an rvmat's texture to a texture I made (yellow colour) and applied it to my car, but when I load bulldozer, the yellow colour doesn't show on the car. raP ambient diffuse forcedDiffuse emmisive specular ·¶¶>·¶¶>·¶¶> specularPower î PixelShaderID Super VertexShaderID Super Stage1 I Stage2 û Stage3 « Stage4 U Stage5 ÿ Stage6 ± Stage7 \ texture bc_vehicles\civilian\cars\camero\textures\skin_nohq.paa uvSource tex uvTransform *** û aside up dir pos û texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform P « aside up dir pos « texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform ú U aside up dir pos U texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform ¤ ÿ aside up dir pos ÿ texture bc_vehicles\civilian\cars\camero\textures\yellow.paa uvSource tex uvTransform V ± aside up dir pos ± texture #(ai,32,128,1)fresnel(1.4,1.54) uvSource tex uvTransform \ aside up dir pos \ texture ca\data\env_land_co.paa uvSource tex uvTransform ¹ Filter Anizotropic aside up dir pos Do rvmats not show in buldozer or am I doing something wrong?
×