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khorosho

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About khorosho

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  1. Thanks for the reply. I'll edit the scope and whatnot and see how it goes from there.
  2. Please ignore that last post. I've finally returned to this with the help of Myke's five-year-old advice and actually gotten something into the game. But right before my soldier spawns with the weapon I get "Error: creating weapon RFB_base with scope=private." I couldn't find anything about this on the webs besides some DayZ troubleshooting stuff. The soldier acts like he's holding an invisible rifle, and it recoils like a 7.62 but doesn't fire anything. and when I shot at it (the invisible model) with another guy, the game crashed. The display name in the upper right is $STR_DN_RIFLE. Here's my config.cpp: http://pastebin.com/XkAtKav4
  3. So I've extracted the config.bin from Arma 3\Dta\bin\bin with Eliteness, but when I try to unRap it (http://www.armaholic.com/page.php?id=411) it says "Decode Failed" and "Invalid Rap File". Is there an updated version somewhere or a different tool?
  4. Hi, I'm looking to find a tutorial or example on how to modify a gun that's already in-game to use a different caliber bullet and magazine. Specifically, I'm trying to make the SDAR fire the 7.62 NATO as the RFB does in real life. It seems like it would be a simple enough task for someone who knows what they're doing but I literally have no idea where to start. Thanks.
  5. khorosho

    ARMA 3 Addon Request Thread

    The real Kel-Tec RFB (not the weird SDAR we have right now) that fires actual 7.62 NATO bullets. Different calibers and barrel lengths would be nice, too. From what I recall it's slated to be chambered in 7.62x39, 5.56, and 6.5 too, most of which are already in the game.
  6. Alternatively, you could group civilians to an Opfor or Blufor unit with the group tool and they'll be treated as a member of their respective side. You can remove the Opfor/Blufor leader by reducing his Probability of Presence to 0% and the grouped civvies will still be part of the faction.
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