piedebeouf
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Preview release: Nimitz for Arma3 (0.103)
piedebeouf replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, yes the version is still in Alpha . But work on dedicated server , with Mp . Just this , I test it with my team several hours , and it's work .. some detail to correct . but now you can begin to enjoyed this addon's ... Work on this in progress... Just a little tips : put on the 18.10 better that ... it 's depend where you place it .. -
Hello all , Don' forget who make the start thead ..... And go slowly TeTeT have done a nice work , but don't ask too much .All are welcome to put in commun script's ideas , textures , modding .... layout .... If you have specific talents , please post here contact me or TeTeT , i transmet him . If nobody , i could dispatch the works . And Jdog perhaps supervising the all content ... So let a little time to TeTeT . And if someone could make : - towing tractor - nitmitz crew - new hull , and deck texture - new projet for the command center - add lunch boat on the back - script of towing how could be better ? have ideas script's You want more ideas ? i have plenty . thanks also Chortles. I reply to the post of BadHabitz .
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Hello, like i write everyone is welcome to keep this The Nimtiz alive in Arma3 , and also Jdog want also . People who want to help us is welcome , if you have ideas , script's , texture ...... And Perhaps the peapole Who making plane addon's could participate , for hook , fold ( think about helico) .By the way is there a command or possibilities to fold MH 49 , blackhawk.... There are a lot of work but , you have seen the job that Jdog make and other people for the Nimtiz .It's wonderfull . Could someone making textures and model for the Nimtz crew ( Arma 3 new version ?) Hope also Jdog , Gnat could help us again ans give some advises ... ??? Hum perhaps i ask to much ....:o
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I would like to thanks a lot TeTeT who did the all of work . Thanks a lot really enjoyed with this addons good job again
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hello , yes I read this but the post that you have put here is in arma 2 forum . I send several message to JDOG : no response the first private message was in Jully . And no answer to this day seem to be out of arma , out of this forum . So if anyone could contact him , that make me happy . But in the case I have no sing of Jdog , I only uptade script and texture ( like writing in the manual addons of Nimtiz ) and no touch of the p3d model . Just touch script and texture . So if anyone want's to help us it's welcome . ( and it's normal that all the credit it's toward JDOG) . Thanks a lot for your help
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Hello , yep good ideas , i'll chek it .
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Hello, I try to use this addon on multi , to make several test . I think we have better thing than the beggening Light work also . Just adjustment to do . Need also some towing tractor , new texture ... And thanks for the help of everyone I'll check also the script's not a pro , just try some code . Hope I could help . But thanks for your help TeTeT . If you have new script or config think to me .....
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@ TETET Hello thanks for the scripts , really enjoy !! thanks For the MarkerLights I use this not prefect but light : hope some could examine and revise the script : class MarkerLights { class RedBlinking { color[] = {1,0.2,0.2,1}; ambient[] = {0.2,0.02,0.02,1}; intensity = 50; name = "redBlinking"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 1; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class RedStill { color[] = {0.9,0,0}; ambient[] = {0.3,0.03,0.03,1}; intensity = 50; name = "redStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class GreenStill { color[] = {0.025,0.2,0.025,1}; ambient[] = {0.03,0.3,0.03,1}; intensity = 50; name = "greenStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class YellowStill { color[] = {0.05,0.05,0,1}; ambient[] = {0.3,0.03,0.03,1}; intensity = 50; name = "yellowStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class WhiteStill { color[] = {0.2,0.2,0.2,1}; ambient[] = {0.03,0.03,0.03,1}; intensity = 50; name = "whiteStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class WhiteBlinking { color[] = {1,1,1,1}; ambient[] = {0.2,0.2,0.2,1}; intensity = 50; name = "whiteBlinking"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 1; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; }; hope this is useful for you
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Hello , JDog hope you can read this post , just want to keep alive a dream the Nimitz in Arma 3 . I 'm not a great scripting. But i can refix some script , work again the zodiac , put some light again on the deck . Try to re-texturing nimitz crew . Try to have a tractor towing . With a little time , i could arrive to this . I'm chek try . Just want your agreement ? Hope i could decide you to change your mind. And become again the captain of the Nimitz ..
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Yes it'work with cba addons, but have always the error message in the beginning of this post so i coud'nt star a dedicated server with this addons , and for some reason i don't use All in ARMA. But all the message and script's are welcome , and also new texture . And the zodiac work also ... Just a but could'nt take of with a drone plane . for the light i have my ideas ... and test it , if i have time i take a picture shoot . So keep the pressure , and search help to keep this dream alive ... and the new demand it's a tractor towing for place the plane and a script for fold helico's ... Much work to do ...
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hello, I would like to play in arma 3 with nimitz addon creted by JDOG , but I've a message error like this : Warning Message: No entry 'config.bin/CfgVehicles/JDG_carrier_nimspots.coefSpeedInside'. Warning Message: '/' is not a value Warning Message: No entry 'config.bin/CfgVehicles/JDG_carrier_nimspots.windSockExist'. Warning Message: '/' is not a value I didn't find where could be the problem , and as write in the readme pdf and don't touch on model , just script like the license say in theArma nitmitz pdf write by JDOG , I try to contact him several time but no answer!And I think there are no longer connect to this forum . So I asked help for this addons to restored this addons for playing in arma 3 and keep the dream alive , thanks a lot for you help , scripting , and texturing also . Thanks a lot Hope I could realise this dream Extract from the pdf : All scripts and textures: Attribution-NonCommercial-ShareAlike You are free to use and/or modify for use in addons for the ArmA series. Given credit is nice, but not required. For use elsewhere, please notify me about it (see contact on first page).
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Hello, on a mission I found trigger with this code on act :tskclearandsecuredorida settaskstate "succeeded"; taskhint ["Good Work! Dorida is clear and secured !", [0,1,0,1], "taskdone"]; tskdestroythemilitarycargohouse = player createsimpletask ["Destroy the Military Cargo house"]; tskdestroythemilitarycargohouse setsimpletaskdescription ["Destroy the Military Cargo House","Destroy the Military Cargo House","Destroy the Military Cargo House"]; tskdestroythemilitarycargohouse setsimpletaskdestination (getmarkerpos "objective3"); tskdestroythemilitarycargohouse settaskstate "assigned"; player setcurrenttask tskdestroythemilitarycargohouse; taskhint ["Destroy the Military Cargo House near Pyrgos !", [1,1,1,1], "taskcurrent"]; player setcurrenttask destroythemilitarycargohouse; "objective2" setMarkerColor "ColorGreen"; But with the new update the code didn't work . have you a tip or code for this? thanks a lot
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Hello , I would like to have a static ship like aircraft carrier in Arma3 . But I don't know how to modelise and LOD and light and.... But I found this side , if a bought the model someone could help me to chose the good one . the model how fit in arma3 and where a could play with this . Here is the link hope I don't be outlaw with the rules of the forum ! : http://www.turbosquid.com/Search/3D-Models/nimitz if this the case erase this post
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Hello, nice work .How times spend you to work for this . I'l love your work . All is good hope you can buil a addon's soon .... thanks a lot for your work
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how to put builing above the sea level in ALtis ?
piedebeouf replied to piedebeouf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, Kylania ,Larrow , Magicpanda for your help . And it's work perfect with the syntax of Larrow excately what i'm looking for . And thanks agains all .