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Everything posted by Sweedn
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sandbox [Release] Suicidal Doctrine Script
Sweedn replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice, thanks for sharing here- 14 replies
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List of all hidden texture inits
Sweedn replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can't find on my own, do you have a screenshot ?- 196 replies
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Sad to hear : No more MBT for UK
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RHS Escalation (AFRF and USAF)
Sweedn replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably this one- 16577 replies
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- Weapons
- Accessories
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[RELEASE] T8 Units - a less dynamic AI creator
Sweedn replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a possibility to use the "PATROL_URBAN" task without spawning in the vicinity of the marker ? I'm trying to get some reinforcements spawning 1km away from the patrol zone. Even with the last parameter, (SPAWN_POS) I cant't get it work. wave_04 = [ [ [ [_QRF_ARRAY], "mkr_patrol_zone", WEST, false ], [ "PATROL_URBAN"] [ false, false, false ], "mkr_spawn_away" ] ]; -
[REQUEST] ORBAT Tutorial
Sweedn replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a line to add in class insignia = __EVAL((__FILE__ select [0, count __FILE__ - 15]) + "pictures\seal_insignia.paa"); -
[REQUEST] ORBAT Tutorial
Sweedn replied to evans d [16aa]'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I tried to get a custom icon texture in orbat viewer : https://community.bistudio.com/wiki/ORBAT_Viewer The thing is the picture is loading with good colors somewhere else like in the insignia part, but not the icon which became green. I'm not a SF fanboy, it's just a concept-proof. edit 17/06/2017 15h13 :from arma 3 official discord edit 17/06/2017 22h53 : Found a solution, I added this block of code, seems to works now ! texture = __EVAL((__FILE__ select [0, count __FILE__ - 15]) + "seal_team_v_insignia.paa"); color[] = {255,255,255,1}; edit 18/06/2017 17h20 : WIth some time and patience you can do stuff like this https://steamuserimages-a.akamaihd.net/ugc/861725582633693292/38569B04B8CFDC448322B76864F506AC81D95AF1/ -
Wrong color with .paa files
Sweedn replied to super-truite's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hello ! Long time since last post but I can't make picture without the green/blue tint either. Are you sure about the 2:1 ratio ? -
AI takeoff from USS Freedom
Sweedn replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there ! Does anybody figured it out how the showcase deals with AI then ? I'm sure there is a way more subtle. -
Well, that's quite impressive. Foliage and dirt roads are looking great. Great job ! What about performance thought ? edit: I should have checked your answer up, nevermind.
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I really like your work. Here are some pictures taken on Cherbonyl Zone map. Thank you Adacas !
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Hello, since the 1.60 update, my clan and I have some trouble starting our clients/servers mods. Let me explain: - First, some of us can use their mods (weapons, vehicles showing up in Virtual arsenal etc...) while some other can't see mods content. Game just shows vanilla items. We tried to change load orders, no results. - Second, all the icons of mods in the main menu doesn't show up, only puzzle icons. - Third and last, I read the earlier post about new Steam workshop files and folder structures seems to had changes. We need to check every single mod which was on arma 3 folder root ? Thank you for answers. edit: mods from workshop seems to work indeed. but local mods don't (lauched via original launcher or Arma3sync, still no changes). possible solution ?
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I believe in you klamacz, you can do it !
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Well Zee, I didn't know that you had given your models to Bohemia... ;)
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Okay so we maybe figured out something. We moved our mods folders on different place, and it seems to work... It's easy but weird. We just moved modsfolders. edit: You should avoid having multiples folder for your mods in root. Before I had arma3folder\ONEFOLDER\ANOTHERFOLDER\@CUP_units You should try arma3folder\ONEFOLDER\@CUP_units Or even move it on desktop, another drive... Just move it.
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Thanks for your answer. Sadly we, in our clan, uses the same mods. Some have no problems, others do... If everyone had the same issues we could be certain
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Already done 4 times. Yes maybe it's an modmaker thing...
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Sure, here is the rpt : http://pastebin.com/VrDZx2Z2 Here an other, from a user in my clan. He have the same issues. http://pastebin.com/h4GYx5h0 Game was launched with 4 mods in first RPT : - CUP_Weapons (1.6) - CUP_Units (1.3.1) - CUP_Vehicles (1.3) - CBA (2.3.1) ps: new version of RHS mods seems to have no issues, but previous versions are "content-less" as well. Modmakers did some changes with 1.60 RC maybe ?
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[RELEASE] T8 Units - a less dynamic AI creator
Sweedn replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, much appreciated. FYI my friends and I are very satisified with your script, good job. -
[RELEASE] T8 Units - a less dynamic AI creator
Sweedn replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. Noobie interrogation here. You said we can spawn vehicle with your script too. I mean, with crew inside, capable of following waypoints created in zones. I'm curious to know how you do that. Btw, I'm using your script in a lot of mission, almost perfect everytime. -
[MELB] Mission Enhanced Little Bird
Sweedn replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, no offense here, just testing on my own ! ;) -
[MELB] Mission Enhanced Little Bird
Sweedn replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
edit: cancelled, dont wanna make troubles -
[WIP] Rhodesia Bush War
Sweedn replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We can see you're a passionate modder, your plans are huge, your work is good. Keep it that way, it's impressive. -
Congratulation, I'm looking up testing this map. Link seems broken btw edit. link is asking my google account, signed in, but nothing (folder or file deleted or no access rights)
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Thanks for sharing it with us. Model seems to be sexy curvy as hell, nice work.