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Everything posted by MrBagel
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OCAP - Op Capture And Playback (AAR/Replay)
MrBagel replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have to say I've missed OCAP, it became a helpful part of debriefs and was a useful way of seeing how things could have been done better/differently. Was a staple of 3CB debriefs and it was always fun to see all the sections moving and engaging and gave an incentive to stay in formation to see which section was the best :D Of course, I have no idea the levels of work that would be required and would say that you should only work on it if it's something you'd like to do. -
Hey all, Wondering if anyone out there can help with a problem I'm having with a reload animation. I took a few weeks off from working on it, and when I came back and made some changes, the fingers became completely distorted when I brought it into game. I've looked at it closely in both 3DS and Object Builder and the fingers look perfect, but once it is in game it becomes all kinds of messed up. I then went back to try and work out what the problem is, going back to the last version that worked in game, opening it in 3DS and re-exporting it, but it also had the same problems, where there were none before. This leads me to believe the problem is happening somewhere between creating the .rtm and packaging the .pbo, although nothing in my whole export process has changed. I'm hoping there is something simple that's wrong that I just haven't noticed, rather than it being something more serious with my export process. Any help or ideas on this would be much appreciated!
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Yeah bought it, and I'm really enjoying playing it with some mates. One thing I'm a big fan of is turning on the manual bolt cycling and pump action, just adds weight to those weapons and makes them more of a challenge to use. Haven't flown any of the helis yet but they add an interesting asymmetry to the gameplay which keeps it fresh. I was a bit disappointed with the level of leadership and squad interaction, so far haven't really found a server where the squad leads are vocal on comms and giving orders, or where the commander is giving the different squads orders, but I guess that is extremely server dependant. On the topic of servers, the server browser is genuinely one of the worst I have ever seen. Refreshing a server's information never seems to work, no matter the player count, it almost always says 'server full', yet the player count says 50/64, and refreshing it, it remains at that number. Sometimes no servers show up at all, requiring a game restart, and sometimes when you connect to a server that says 40/64 or something similar, you connect and there is only one person on the server. Apart from the horrors of playing the US side on Hue City, the game is really good fun, music is great, guns all feel good and the Vietnamese accents are in abundance,
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Hi Crooker, I've just tested the L115a3 in game and the bipod rests on the feet as normal, with no sinking. Are you running any other mods alongside ours? If so it would be helpful if you could replicate with just our mods running. This is what I'm seeing so you can compare.
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Well I'm glad that temporary fix worked, We'll note down the issue none the less and have a look at it
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While this may be a 3CB issue, there's a possible temporary fix towards the bottom of this thread: https://forums.bistudio.com/forums/topic/186208-eden-camera/
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Could we get a list of the other addons you are using? If you could try and replicate with just CBA and the 3CB mod pack that would be helpful also :D
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All credit for those go to Eotech, he is a bit of a wizard :D
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With the addition of the ability to name target/LZ/RP logics, would it be possible to add the ability to name the teleporters in a similar fashion?
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Yep, all updated, on the corresponding threads
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Updated link is on the front page (the google drive one)
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meh
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Would creating new cities in Eden cause performance issues?
MrBagel replied to acoustic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You may want to look into simple objects: https://community.bistudio.com/wiki/createSimpleObject There's a tickbox in Eden that sets an object into a simple object: http://i.imgur.com/mhsgJlp.png?2 Not sure how well this would work with AI, as by looking at that wiki link it says that AI pathfinding doesn't work on them, so they pass through walls. Should help with smaller clutter objects though. -
Civilians harmed? Maybe. 3CB members? Definitely.
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Agreed, I think it looks absolutely amazing so far, I wouldn't change a thing
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F3 Mission Development Framework (F2 for ArmA 3)
MrBagel replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make sure that the option inside the Zeus module is set to "Include all addons (including unofficial addons)" rather than the default option -
Very excited for these, good work chaps :D
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These look really nice, I'll have to test them out in a bit, good work :D
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Yeah, I've had a couple tests with FBX export now, works great, looks like the way to go. Thanks for all the help guys
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While trying to use this method for exporting skin weights from Maya into Object Builder (https://forums.bistudio.com/topic/139468-arma3-characters-modding-tutorial/?page=2#comment-2265302), I've run into issues. Some of the image maps however came out as fully black, so didn't play ball with Object Builder. It was then suggested to me to export the skin weights as part of the .fbx. I was wondering if this is a viable option in terms of importing the skin weights into OB. If not, does anyone have any other suggestions on how to export this? Additionally I do have some limited experience with Blender, but I'd rather avoid that if possible.
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Well when following the process described in the thread I linked, it produces images for each joint, as well as a .weightmap file, as seen here: http://pasteboard.co/cenC9jLIs.png. I'm not too well versed in Object Builder, but I'm guessing considering you suggested it that exporting the weights using FBX works for getting it into OB?
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[SP][Campaign][CUP][AAFR] East Wind 2020
MrBagel replied to cyrilfiggis's topic in ARMA 3 - USER MISSIONS
Had a quick go earlier, looks good, but I found some bugs. As you leave the starting area to look for the AAF unit west of Syrta, one of the loitering AAF is wearing the green uniform. In Diplomatic Relations, the sniper spotter team on the roof are still using future weapons. Once the cut scene at the start of Diplomatic Relations is over, I stayed on the roof instead of teleporting to the helicopter. -
FSF_SacVentral : Put every backpack in VENTRAL position
MrBagel replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would love to have a way to place a unit in the editor with a backpack on the chest, would make this even more awesome :) -
I absolutely love the map Zargabad, and find it is a really enjoyable urban environment to play in, with a very Iraq feel to it. However, I have always fown the city to be too small. I was wondering if anyone could make a larger version of Zargabad, with the city being much larger, with different districts perhaps containing different styles of buildings, all fully enterable, with some added enterable larger/office style buildings. If anyone could have a go at this, it would be a godsend, and would definitely be a really fun map to play.
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Thanks for the help, and for merging the pull request, works perfectly in game. You truly are a legend my man :)