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Everything posted by Neviothr
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DAC V3.1 (Dynamic-AI-Creator) released
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, you'll look for your post. Edit: Found it, thanks again! And for Silola: https://community.bistudio.com/wiki/CfgPatches Edit #2: Tortuosit's solution didn't work, what did, though, is changing the CfgPatches section inside config.cpp to look like so: I think the problem was with the author line. -
DAC V3.1 (Dynamic-AI-Creator) released
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm getting a []: 'bin\config.bin/CfgPatches/DAC_Source/' not an array error when saving a scenario in the editor. Any clues? -
Agent Orange DLC confirmed.
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ARMA 3: Conflict '85 - A CUP expansion
Neviothr replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The star would be red if they were Soviets. -
ARMA 3: Conflict '85 - A CUP expansion
Neviothr replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What faction do those belong to? -
Does the Decal in Squad XML Work in Singleplayer?
Neviothr posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Or does it only work in multiplayer? -
[WIP] Terrain "X-Cam-Taunus"
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Perhaps this could be of use? https://forums.bistudio.com/topic/191021-160-terrain-config-update-example/ -
[WIP] Terrain Diyala province Iraq
Neviothr replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
V1.2's workshop link leads to Google drive. -
hint format ["%1", _theGreeting];
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Arma 3 Science Fiction Map
Neviothr replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Incredible. -
Very nice!
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Why is there a false at the end of the count loop?
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Respawn - without teamswich ?
Neviothr replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
deleted -
[WIP] Terrain "X-Cam-Taunus"
Neviothr replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad to see that this is still being worked up, despite the troubles encountered after the visual update. -
Vehicles not following way-point attributes after Cycle???
Neviothr replied to systemantix's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're not doing anything wrong, it's the AI. https://youtu.be/sWlLSohypvo -
ShackTac User Interface (STHUD, STGI, and more)
Neviothr replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They need to update the mod so it uses the new CBA functions. -
Remove personal waypoint
Neviothr replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep. It has a small bug though: if place a marker, then teleport (using MCC for example), then try to place the marker in a different location - it won't move. There might be a workaround, I haven't looked into it, though. -
Remove personal waypoint
Neviothr replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perhaps this could be of help? https://forums.bistudio.com/topic/185737-removing-waypoint-distance-indicator/ -
Getting into making missions, could use some help.
Neviothr replied to halomrfrags's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you want to add items into the vehicle's inventory simply right click the vehicle, and use the Edit Loadout... option. If you want to attach an actual launcher to vehicle, take a look at attachTo. -
Remove texture from building
Neviothr replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try to playing around with with setObjectTextureGlobal and with the user texture objects (under Objects >> Props >> Signs >> Blanks). Not sure if this would work, but you could try creating a .JPG texture that has blank spots on it, basically make a texture that is just enough to cover the actual, in-game sign. Kinda like this, blue is the actually sign, enough to cover the in-game texture, and the green is blank. https://i.imgur.com/eeko21J.png -
Trigger spawning respawn module
Neviothr replied to InfamousNova's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[west,"respawnPosition2"] call BIS_fnc_addRespawnPosition; [west,"respawnPosition1"] call BIS_fnc_removeRespawnPosition; respawnPosition1 and respawnPosition2 are marker names. -
Darkness inside house during the day?
Neviothr replied to crazyrobban's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perhaps: // In the init line of one of the objects near the entrance of the shoot house this addAction ["Make dight", "night.sqf"]; this addAction ["Make day", "day.sqf"]; // Night.sqf setDate [2035, 1, 1, 0, 0]; // Day.sqf setDate [2035, 1, 1, 12, 0]; -
Respawn ticket IDDs and IDCs?
Neviothr replied to pwner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could this be it? https://community.bistudio.com/wiki/BIS_fnc_respawnTickets -
Respawn ticket IDDs and IDCs?
Neviothr replied to pwner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which re-spawn ticket system are you using? -
Changing module parameters by script
Neviothr replied to lerbert's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Possibly helpful: https://forums.bistudio.com/topic/156412-changing-site-modules-options-from-script/