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Jove Chiere

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About Jove Chiere

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    Sergeant

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    Male
  • Location
    Barcelona, Spain

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  1. Jove Chiere

    ToH ReCharacters

    Hi everyone, I'm still experimenting with the new ArmA Reforger Experimental models, waiting for the next big update that will include the facial animations. They are only prototypes, but they help me to learn more about the (somewhat crazy) workings of the heads in :armareforger:Reforger. As always, growing with Enfusion.
  2. Jove Chiere

    ToH ReCharacters

    I have been asked for a similar mini mod for Arma Reforger but with arabic ToH ReCharacters. حلال So created another one similar to the asian one. https://reforger.armaplatform.com/workshop/629EEAE8971489AE
  3. Jove Chiere

    ToH ReCharacters

    Playing Vietnam on Reforger, I found a server that is using my face mod (ToH ReCharacters), I thought I'd make a little mod that modifies the other factions' faces to Asian ones. So the Vietnamese will look more immersive, 19 different Asian faces with +19 different camouflage patterns based on mud and dust. Civilians of course have no camouflage. https://reforger.armaplatform.com/workshop/61791860AD6BE09F I also added Vietnamese first and last names in the factions, that's 33 first names and 326 last names... I know, I've gone too far!
  4. Jove Chiere

    ToH Characters

    Hi WheelAxle, I use UPSCAYL (https://upscayl.org) but using scaling models (https://github.com/upscayl/custom-models/tree/main) adapted to the textures (4xNomos8kSC or 4xHFA2k). You have more information here: https://github.com/upscayl But it's not just a scaling job, as the face textures in ArmA 2 were totally different from ArmA 3. Some time ago I explained that I did a transformation process using remapping and projecting the texture in a render to adapt the position and sizes. I then ran the heads through an AI to give them more detail and realism. whole path of evolution in the creation of a face texture.
  5. Jove Chiere

    ToH ReCharacters

    Just published ToHRC CAMO, dependent on ToHRC. The size has been reduced by half and that improves the playability. For now they all use the same pattern, soon I will give variety. https://reforger.armaplatform.com/workshop/61791860AD6BE09F-ToHReCharactersCamo
  6. Jove Chiere

    ToH ReCharacters

    Tactical paint (still in testing)
  7. Jove Chiere

    ToH ReCharacters

    This seems to work very well, the truth is that it gives me the possibility to put a top layer for wounds and two more for camouflage, being able to change the camouflage patterns without much difficulty. You all ask me what's the use of this if you can't choose the face? Maybe not at the moment but hopefully in the future we will have that possibility. But apart from this, there is also another advantage, the textures of wounds, camouflage and etc ... are shared, this allows to eliminate 50% of the textures and that also means eliminating 50% of the Mb used by the mod. Currently we were already with 50 faces in the 1.200Mb, wouldn't it be a good news to lower it to 600Mb?
  8. Jove Chiere

    ToH ReCharacters

    It is clear, my dear friend, that like you I am a slave to the advances of BI. I can make textures of faces and add it to the existing system of randomness. I am just a graphic artist who does not have the capacity to program a HUD where I can choose a personalized face. Is there an option to do it? Yes there is... the command is called SETIDENTITY, but beyond my pixels I can't help you.
  9. Jove Chiere

    ToH ReCharacters

    I told you no, but I just had time and started playing with MatPBRMulti and it might be possible to do something to add faces with camouflage... Reduced almost 45% of the amount of textures for bodies and faces... I haven't tested the impact on FPS yet. But a face selector is still needed. ÑEEE!
  10. Jove Chiere

    ToH ReCharacters

    Version 0.2.3 released: Added 4 new Greek heads in FIA.
  11. Jove Chiere

    ToH ReCharacters

    Version 0.2.2 released: Added 4 new Asian heads in US. Improved tattoo of Kostas Stavrou. Fixed small color problems.
  12. Jove Chiere

    ToH ReCharacters

    Version 0.2.1 released, with improvements in the quality of the eyes of all characters. Also added the faces of Ben Kerry & Kostas Stavrou. Tattoos on the arms for Kostas Stavrou & Nikos Panagopoulos. Quality detail in tattoo bonding Before <-> After There is no easy way to add the paints on the faces, it is a lot of cost in Mb of textures... Already with the theme of the blood it is necessary to double the amount of textures. Besides, even in Reforger there is no option to paint the face.
  13. Jove Chiere

    ToH ReCharacters

    While I rest from so much head, I take the opportunity to fix small bugs (damn PNGs) and add quality details. For example now I'm working on the eyes, they always seemed too bulging, like a toad. With the help of two 256x256px textures (only 85Kb) I have given a great detail to the iris of the eye giving it depth and volume.
  14. Jove Chiere

    ToH ReCharacters

    It's time for action... Pre Version 0.2.0 Additions, improvements and a long list of changes for version 0.2.0 currently uploaded to Workshop. The number of heads has been increased to 40... the diversity of faces is noticeable when playing a game. And that's only with the Vanilla models of ArmA 3 (and some test extras). For now I guess I'll rest on the updates before facing the APEX DLC characters. Now I'll let you enjoy the spectacular quality of the new faces for ArmA Reforger. Enjoy!
  15. Jove Chiere

    ToH ReCharacters

    More whites Beta Version 0.1.6 New version published in Workshop, adds 12 new faces of ArmA 3 Caucasian characters for ArmA Reforger. -added 12 new faces. -updated the factions of the new faces. -Fixed gray color in feet and arms.
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