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Jove Chiere

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About Jove Chiere

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    Sergeant

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  • Gender
    Male
  • Location
    Barcelona, Spain

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  1. Jove Chiere

    ToH ReCharacters

    More distractions, on things that still have no outlet, hopefully we'll have an identity selector soon. Well, here I am today working on female models. Meet Anita "Annie" Baker... The head is now functional and fully compatible with animations. Some things still need to be adjusted and, above all, a female body needs to be made for them. WIP:
  2. Jove Chiere

    ToH ReCharacters

    ArmA 2: British Armed Forces Starting another series of faces (I know, I can't keep up). I'm bringing for Reforger our friends from the ArmA2 BAF DLC, it's only 10 faces. But don't worry, it's going to be a separate mod!
  3. Jove Chiere

    ToH ReCharacters

    I am very happy with the result of the last faces, here I leave a sample... Exceptional quality.
  4. Jove Chiere

    ToH ReCharacters

    I have good news or bad news depending on who reads it. I'm adding all the heads from the DLC Contact (Enoch) to ToH Recharacters. That means two things, 38 more heads and +600Mb more to the mod. Adding them separately is an option, but it's more mod, more hassle, more complexity. [WIP] Although it's not finished yet (I have to adapt the Normalmap) here you have some examples.
  5. Jove Chiere

    ToH ReCharacters

    Let's see, I've somewhat parked the Zombie, it's not a priority for now. I have started with something more exciting, the adaptation of ArmA: Cold War Assault, Echos based in 1982 and 1985 (Reforger is in 1989). Although they are not related, the islands we play on are the ones existing in that first game. Have begun by this face, maybe some of you recognize him, his name is Victor Troska and he is one of the most outstanding characters of the FIA faction (Nogovan Partisans). https://armedassault.fandom.com/wiki/Victor_Troska And of course, Aleksei Vasilii Guba from the USSR faction. I'm sure that the veterans remember this *MF*. https://armedassault.fandom.com/wiki/Aleksei_Guba Little by little I will publish more and when I have a few I will publish an independent mod.
  6. Jove Chiere

    Arma Reforger/Arma4 VR Support

    For those interested in this subject here present... Posted yesterday by [RHS] Ram in the ArmA discord. https://discord.com/channels/105462288051380224/976591280786276362/1325631195773669386 https://i.imgur.com/ihjM9py.mp4
  7. Jove Chiere

    ToH ReCharacters

    "BrainssSSssSsSsSS!" Advancing in the Zombie model, after an intense modeling, now I am with the texture, it is not a complete texture but a mask that is put over any face, so all the characters can be zombies. First encounter! Soon available... we will see the use they give to it.
  8. Jove Chiere

    ToH ReCharacters

    "Go Home G.I." Released the first fully functional 3D head for Reforger (Included in the ToH Recharacters mod). I have chosen a Vietnamese character since there are many Vietnam War servers. Next one I'm still deciding whether to do an Arab/Persian face or a pretty disfigured Zombie.
  9. Jove Chiere

    ToH ReCharacters

    Hi everyone, I'm still experimenting with the new ArmA Reforger Experimental models, waiting for the next big update that will include the facial animations. They are only prototypes, but they help me to learn more about the (somewhat crazy) workings of the heads in Reforger. As always, growing with Enfusion.
  10. Jove Chiere

    ToH ReCharacters

    I have been asked for a similar mini mod for Arma Reforger but with arabic ToH ReCharacters. حلال So created another one similar to the asian one. https://reforger.armaplatform.com/workshop/629EEAE8971489AE
  11. Jove Chiere

    ToH ReCharacters

    Playing Vietnam on Reforger, I found a server that is using my face mod (ToH ReCharacters), I thought I'd make a little mod that modifies the other factions' faces to Asian ones. So the Vietnamese will look more immersive, 19 different Asian faces with +19 different camouflage patterns based on mud and dust. Civilians of course have no camouflage. https://reforger.armaplatform.com/workshop/61791860AD6BE09F I also added Vietnamese first and last names in the factions, that's 33 first names and 326 last names... I know, I've gone too far!
  12. Jove Chiere

    ToH Characters

    Hi WheelAxle, I use UPSCAYL (https://upscayl.org) but using scaling models (https://github.com/upscayl/custom-models/tree/main) adapted to the textures (4xNomos8kSC or 4xHFA2k). You have more information here: https://github.com/upscayl But it's not just a scaling job, as the face textures in ArmA 2 were totally different from ArmA 3. Some time ago I explained that I did a transformation process using remapping and projecting the texture in a render to adapt the position and sizes. I then ran the heads through an AI to give them more detail and realism. whole path of evolution in the creation of a face texture.
  13. Jove Chiere

    ToH ReCharacters

    Just published ToHRC CAMO, dependent on ToHRC. The size has been reduced by half and that improves the playability. For now they all use the same pattern, soon I will give variety. https://reforger.armaplatform.com/workshop/61791860AD6BE09F-ToHReCharactersCamo
  14. Jove Chiere

    ToH ReCharacters

    Tactical paint (still in testing)
  15. Jove Chiere

    ToH ReCharacters

    This seems to work very well, the truth is that it gives me the possibility to put a top layer for wounds and two more for camouflage, being able to change the camouflage patterns without much difficulty. You all ask me what's the use of this if you can't choose the face? Maybe not at the moment but hopefully in the future we will have that possibility. But apart from this, there is also another advantage, the textures of wounds, camouflage and etc ... are shared, this allows to eliminate 50% of the textures and that also means eliminating 50% of the Mb used by the mod. Currently we were already with 50 faces in the 1.200Mb, wouldn't it be a good news to lower it to 600Mb?
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