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Everything posted by Roach_
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For me it started on Monday.
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I have the same problem as gatordev explained, after playing for a certain period of time (maybe 10 minutes) you'll get the first symptoms (usually my character's head starts to shake, then everything, from units to the terrain itself will look graphically horrible) + the massive fps drop and it stays that way until I exit and reboot the game. Glad to see that it's not my computer's fault at least.
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All arsenal loadouts wiped out after sudden PC shutdown
Roach_ replied to Roach_'s topic in ARMA 3 - TROUBLESHOOTING
Yeah I do have the file and it looks like yours (even though I opened it with notepad since I doubt I have any tools for it). It just seems pretty weird. -
I too have those problems, but I've had the one with double listed scenarios for a while now and also many steam-downloaded scenarios went missing (only on DEV build).
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Wrong, it has to be realistic, you just disable it to fit your casualness. No need for more mods for stuff like this. Honestly, I think you bought the wrong game.
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I'm on DEV branch and it doesn't seem to jam.
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lol.
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That's actually pretty interesting. Scenario designers would have freedom to choose each unit's skill-set/endurance as you said and adjust accordingly to the scenario's situation. That way it wouldn't need to be either full fatigue mode or disabled.
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Because you can still jog everywhere.
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RHS Escalation (AFRF and USAF)
Roach_ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know what you mean and I agree, but the AI won't use the NVGs unless they're in their NVG slot.- 16577 replies
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RHS Escalation (AFRF and USAF)
Roach_ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think he meant something like massi's hidden NVGs, they're invisible until you're actually using them, then they're visible. IMO it's not too bad.- 16577 replies
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Toadie's SmallArms and Animations for Arma3
Roach_ replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh yeah right, jesus I forgot, thanks. For a second I thought I had been missing them this whole time. -
As valid as your point of view may be, you can always disable fatigue and so can other mission creators and servers (as you said). There are even mods for it so that when fatigue is enabled, you can still disable it. The thing here is that you CAN play without it as of right now and you CAN play with it. You have the choice. But when stamina comes out to stable branch, you'll only have that, either stamina or, yet again, no stamina/fatigue. No choice for those who 'enjoy' fatigue. And guess what, all those people who disabled fatigue (as I did for quite some time) will still disable stamina. The Arma series are military based and should focus on that, anything else can be collateral. That being said, I want to trust BI as they're pretty close to the community and just overall unique as developers (imho) so I'll try to only judge the new system once it's completely done.
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Toadie's SmallArms and Animations for Arma3
Roach_ replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What happened to the SIG 510s? -
Well, the AI don't need to use buildings unless they're ordered to (either via in-game commands or editor waypoints), there's an enemy inside or they're following you. You don't even need a mod for it, there's plenty of scripts that make the AI patrol houses, especially if you want to give that tone of randomness instead of having pre-defined waypoints. I personally use the "Ultra Simple Patrol Script" by JW Custom, it gets the job done.
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Arma 3 canon AK confirmed?
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I've seen this one as well, and if I'm not mistaken, it mostly happens when the player isn't the team leader, right? EDIT: Never mind, it seems to happen the whole time.
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That'd make sense.
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Huh, that's weird. That's 0 sway comparing to what I got. And I didn't even sprint.
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I agree about the sway, but as roshnak just said, decreased mobility interferes with mouse sensitivity, which might feel awkward. Unless that with mobility you meant walking/jogging speed, but then the AI would again not be able to move in groups and fall behind.
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Actually I was just trying out the SPMG and you can't really shoot it if you've just moved (doesn't matter if 5m or 1k) due to the massive sway.
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Using End Game's 'download intel' script in a SP scenario
Roach_ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've looked around the forum and the functions viewer, but I can't figure out if it's even possible to use End Game's "download intel" mechanic of approaching a laptop (for example), holding space and starting the download, with that GUI and all, in a non-End Game, SP scenario. Since they've released the Revive script, I'm wondering if that is possible as well. As seen in here: https://youtu.be/ehyqh9UAVNg?t=2874 -
Definitely would love to try out End Game.
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Can confirm on the music, usually on pausing the game/saving, the music starts over and sometimes stops randomly, or doesn't even start. Also, the animations, this set from "Acts_NATOCommanderArrival_Larkin_1" to "Acts_NATOCommanderArrival_Larkin_7" doesn't seem to play anymore for me. Glad to see it's not just me at least.