Sturmgewehr
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Everything posted by Sturmgewehr
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DayZ is a Beta...
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there already a solution for this? https://feedback.bistudio.com/T85234 -
We see suspicious traffic to many IP addresses. To internal IPs like 192.168.x.x and also to "UK Ministry of Defence" ("25.44.14.112","25.45.0.4") . Payload Hex: "56 6f 15 27 00 59 00 01 00 00 00 00 00 00 00 00 00 00 00" The payload is everytime the same. 0000 34 31 c4 2c b4 49 6c 62 6d 25 6e 02 08 00 45 00 41.,.Ilbm%n...E. 0010 00 2f 60 1b 00 00 80 11 00 00 c0 a8 b2 32 19 2d ./`..........2.- 0020 00 04 09 00 09 00 00 1b 8c 38 56 6f 15 27 00 59 .........8Vo.'.Y 0030 00 01 00 00 00 00 00 00 00 00 00 00 00 ............. 0000 34 31 c4 2c b4 49 6c 62 6d 25 6e 02 08 00 45 00 41.,.Ilbm%n...E. 0010 00 2f 60 1c 00 00 80 11 00 00 c0 a8 b2 32 19 2d ./`..........2.- 0020 00 04 09 00 09 00 00 1b 8c 38 56 6f 15 27 00 59 .........8Vo.'.Y 0030 00 01 00 00 00 00 00 00 00 00 00 00 00 ............. This traffic will be generated by joining ANY Gameserver. Can someone tell me why the ArmA3 Client do this?
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Was never fixed. 1:13:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 0 1:14:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 3009 1:15:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 26002 1:16:01 Observer O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48) in cargo of O Alpha 3-1:9 ([RG|DRA] BloodSport) REMOTE (east_48); message was repeated in last 60 sec: 27592 https://dev.withsix.com/issues/27549 -
[Bugreport / Request] The 255 player barrier
Sturmgewehr replied to Arkensor's topic in ARMA 3 - SERVERS & ADMINISTRATION
If someone wants to test our hardware / setting with his mission (over a weekend). Then just write an email to [email protected]. Condition is: Constant number of players and the experience with the ASM Monitor (before / after comparison). It would be a test for future planning. https://forum.zero-one.cc/user/601-sturmgewehr/ -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Look at your signature. It is for a BI Developer like that: -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
@Dwarden Question: What is better (1 Gameserver only / no Headless Client): (Same core clock) Server with 2 Cores + 2 Threads -> Hyper-Threading (-enableHT)? Server with 2 Cores -> Hyper-Threading deactivated? Server with 4 Cores + 4 Threads -> Hyper-Threading (-enableHT)? Server with 4 Cores -> Hyper-Threading deactivated? Server with 6 Cores + 6 Threads -> Hyper-Threading (-enableHT)? Server with 6 Cores -> Hyper-Threading deactivated? How many cores are currently supported effectively by the arma3server.exe (2 / 4 / 6 / 8 Cores or more)? --------------------------------------- And: Less Cores with higher single-core clock (2 / 4 cores) or more cores and less single-core clock (6 / 8 cores) -> (Hyper-Threading ON / OFF)? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well sry, cps drop was buggy anticheat. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Altis Life. FPS and CPS differ widely in V5. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
1.36 perf v5 server My first impression = rly bad server CPS. :/ -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
God damn. Good job! Over 100 Player (Intel 4 Cores / 8 Threads) ~80% CPU utilization. -
Update 1.34 > Major loss of Server FPS on dedi servers
Sturmgewehr replied to whiztler's topic in ARMA 3 - SERVERS & ADMINISTRATION
Something is changed in MinErrorToSend and MinErrorToSendNear. I think, this is the Server FPS issue... Vehicle Desync gone but Server FPS too. -
Update 1.34 > Major loss of Server FPS on dedi servers
Sturmgewehr replied to whiztler's topic in ARMA 3 - SERVERS & ADMINISTRATION
Nothing changed on the server: Before the update: 64 Player 50 Server FPS After the update: 64 Player 34 Server FPS GOOD JOB Bohemia Interactive... How are you testing your features? Four Developer in a LAN-Party? I find really no words for it. -
1.30 is out: :yay: God damn... :( No fix detected.
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1.30 - This type of desync forever?
Sturmgewehr replied to Sturmgewehr's topic in ARMA 3 - SERVERS & ADMINISTRATION
@Dwarden What i found out: If I reduce my client FPS with Sampling 300% (or high visibility -> 12000). The desync stops from other players. :confused: https://www.youtube.com/watch?v=XyjUjOanPS8 -
Dedicated Client / Headless Client feedback (dev branch)
Sturmgewehr replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Can the Headless Client handle player information (position,...)? Player slots West 1-50 HC 1 Player slots East 1-50 HC 2 -
1.30 - This type of desync forever?
Sturmgewehr replied to Sturmgewehr's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oh ok. :) Btw: What I do not understand. Under 100 players the CPU utilization is 70-80%. Over 100, the CPU utilization drops to 50-60%? i7-4770k Hyper-Threading on. para: -enableHT http://www.gametracker.com/server_info/134.255.236.193:2302 -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oh yes, I have spent hundreds of hours to optimizing the basic.cfg values​​... Step by step. Haha, test by yourself... An honest answer would have been: We have no idea what the correct values ​​are... And that is the real reason why Bohemia Interactive has never been a true example of the basic.cfg values​​. There is no single clear statement on the subject. Only flimsy excuses. Since Operation Flashpoint. @Dwarden: Fix this -> with your magical performance binary. Then I'm happy... -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Maybe i must play "Take On Mars" to find Dwarden on Mars. To get an answer to my question... -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Maybe the crash is caused by wrong basic.cfg values​​. Give please a example from your own running server. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Lol, you ignore me extremely hard... I want only one official basic.cfg, then we finally know, which settings are right for a server. You are making some "performance binary" things, but dont want saying anything to the value in the basic.cfg... I want only one example for hardware x with maxplayer y. What is now your problem? The settings in the basic.cfg are very important. You can have extremely strong Hardware, but when the settings are shit, you will have no chance to reduce the performance problems on your server. I do not understand why nobody wants to know that too? Shit basic.cfg settings = no performance binary can help the server fps... Btw: Thx SpanishSurfer for your support. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
basic.cfg please. + Hardware specs. language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Top Secret or what? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
basic.cfg please. + Hardware specs. language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Sturmgewehr replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
First of all: Please give us your basic.cfg. servers on 2.5GHz Xeon (4x33 players) -> For one instance 1x33 players: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 3.7GHz Xeon were added (2x81 players) -> For one instance 1x81: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 2x2.9GHz Xeon were added (13x(72-84) players) -> For one instance 1x84: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; servers on 3.6GHz Xeon were added (3x100 players) -> For one instance 1x100: language="Englisch"; MaxMsgSend=?; MaxSizeGuaranteed=?; MaxSizeNonguaranteed=?; MinBandwidth=?; MaxBandwidth=?; MinErrorToSend=?; MinErrorToSendNear=?; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; It gives so much mystikal things in the i-net for this Settings.... Please enlighten us. ------------------------------------ Why it's not possible to flush the Server Memory? Example: 100 Player: ~ 1h 25 server fps 1,7 GB ~ 2h 10 server fps 2,5 GB ~ 3h 5 server fps 3 GB.... So, now 20 Player of 100 stay on the Server ~ 4h 15 Server fps 3 GB? The Server fps will never rising up to 50 fps again... Why? I think, its the full RAM. What data remain in RAM? And why you can not delete this useless data? Need a cleanup Script from Bohemia Interactive. And not by user-generated cleanup Scripts (for clean map and ram).