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make a UAV from a backpack on the ground
Schatten replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check if an UAV backpack is in a weapon holder. -
How do I make Al move to the waypoint I made for him after he leaves my squad?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In Arma even single unit is in a group. So you just need to add a new waypoint to the group. I would recommend to add an invisible marker and then use it during waypoint creation: _waypoint = (group myUnit) addWaypoint [ATLToASL (getMarkerPos "myMarker"), -1]; _waypoint setWaypointType "MOVE"; ... -
How to make a different kind of !alive for my player and AI?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's just variable passed to event handler (source). Use it or ignore if you don't need.- 6 replies
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How do I make Al move to the waypoint I made for him after he leaves my squad?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since waypoints are added to groups (source), you need to add them to the unit's group, after it leaves the squad. -
Keep AI helicopter landed on ground until trigger
Schatten replied to racercowan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use either BIS_fnc_wpLand function or _waypoint setWaypointType "SCRIPTED"; _waypoint setWaypointScript "A3\functions_f\waypoints\fn_wpLand.sqf"; -
AI die when the trigger is activated?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kill him using setDamage command. -
Cant figure out how to pass local variables for Addaction Spawn Menu
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, according to the BIKI: Directly relate. Again, according to the BIKI: Very strange. BIKI describes this, @pierremgi described this + provided code snippets... Have you tried this one? Have you checked arguments values? Have you changed arguments number and their values, to see how they change inside the script? -
Cant figure out how to pass local variables for Addaction Spawn Menu
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I provided a set of links to articles, have you read them? You can't pass the variable, defined in the scope, to arguments param, as it's outside the scope. -
Cant figure out how to pass local variables for Addaction Spawn Menu
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This variable isn't passed in any way in this script. But you can pass it as usual: https://community.bistudio.com/wiki/Function#Parameters_(input) https://community.bistudio.com/wiki/Parameter These articles explain everything: https://community.bistudio.com/wiki/params https://community.bistudio.com/wiki/addAction -
How to remoteExec a Spawn
Schatten replied to FoxClubNiner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you post error message from RPT file? -
You should choose a grid system that supports monitor resolution adaptation, preferably Pixel Grid.
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Converting setFog to remoteExec
Schatten replied to FoxClubNiner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[0, [1, .2, 5]] remoteExec ["setFog", 2]; -
How to remoteExec a Spawn
Schatten replied to FoxClubNiner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[ [ ["Recon Position", "<t align='center' shadow='1' size='1.5' font='tt2020style_e_vn_bold'>%1</t><br/>"], ["0557h", "<t align='center' shadow='1' size='1.0'>%1</t><br/>"] ] ] remoteExec ["vn_ms_fnc_sfx_typeText"]; -
How to use unit classname in addaction title
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks like you haven't tried my code. Try it -- replace forEach's body. Pay attention to the second arg for addAction -- just passing the path to the script is enough. -
How to use unit classname in addaction title
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can do it the same way I did.