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280 ExcellentAbout Schatten
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issue on launch MP - Spawn One Player AT Location, The Rest At Respawn Point
Schatten replied to CADPAT_Soldier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try to disable this: https://community.bistudio.com/wiki/Description.ext#respawnOnStart Try to add different positions for the survivor and the group of the rest using BIS_fnc_addRespawnPosition. More info is here.- 1 reply
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- spawn
- multiplayer
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How to make a script that kicks people out of a vehicle when all the crew is unconscious (ACE)
Schatten replied to Shided's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use isPlayer to check crew members. -
How to make a script that kicks people out of a vehicle when all the crew is unconscious (ACE)
Schatten replied to Shided's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try this code: _hasAliveCrew = ((crew _vehicle) findIf { !(alive _x) or { _x getVariable ["ACE_isUnconscious", false] } }) < 0; if (_hasAliveCrew) exitWith { }; { _x moveOut _vehicle; } forEach (crew _vehicle); -
Trigger: Displaying message for player
Schatten replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would recommend to read triggers related articles by @killzone_kid, specifically this one: http://killzonekid.com/arma-scripting-tutorials-triggers-v3/ -
Trigger: Displaying message for player
Schatten replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Too complicated, @pierremgi. These settings should be enough: Activation: Type: none Activation: none Repeatable: checked Server only: unchecked Condition: player inArea thisTrigger On activation: hint "You've entered!"; On deactivation: hint "You've left!"; -
Trigger: Displaying message for player
Schatten replied to RealLocutus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make local trigger with this activation: player inArea thisTrigger -
How to simultaneously check 2 arrays via foreach..?
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Inside nested forEach, at the same scope. -
How to simultaneously check 2 arrays via foreach..?
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since _KnowledgeArray is returned by targetKnowledge, its elements must obviously be accessed after this array is returned. -
How to simultaneously check 2 arrays via foreach..?
Schatten replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need to use nested loops: { _FriendlyUnit = _x; { _KnowledgeArray = _FriendlyUnit targetKnowledge _x; ... } forEach _EnemyUnits; ... } forEach _FriendlyUnits; -
make a UAV from a backpack on the ground
Schatten replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check if an UAV backpack is in a weapon holder. -
How do I make Al move to the waypoint I made for him after he leaves my squad?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In Arma even single unit is in a group. So you just need to add a new waypoint to the group. I would recommend to add an invisible marker and then use it during waypoint creation: _waypoint = (group myUnit) addWaypoint [ATLToASL (getMarkerPos "myMarker"), -1]; _waypoint setWaypointType "MOVE"; ... -
How to make a different kind of !alive for my player and AI?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's just variable passed to event handler (source). Use it or ignore if you don't need.- 6 replies
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- script
- edeneditor
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How do I make Al move to the waypoint I made for him after he leaves my squad?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since waypoints are added to groups (source), you need to add them to the unit's group, after it leaves the squad. -
Keep AI helicopter landed on ground until trigger
Schatten replied to racercowan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use either BIS_fnc_wpLand function or _waypoint setWaypointType "SCRIPTED"; _waypoint setWaypointScript "A3\functions_f\waypoints\fn_wpLand.sqf"; -
AI die when the trigger is activated?
Schatten replied to Alicia Clark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kill him using setDamage command.