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takehomethecup

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Everything posted by takehomethecup

  1. takehomethecup

    Possible fix for the "3 FPS Drop" Issue

    I think you put them both in the Arma 3 DLL folder, and the appropriate one will be used depending on if you are running the 64-bit executable or the 32-bit executable.
  2. takehomethecup

    ARMA3 & Ryzen

    Does it not work at all on that CPU?
  3. takehomethecup

    64-bit Executables Feedback

    I thought it was Blue Screen of Death.
  4. takehomethecup

    64-bit Executables Feedback

    What? You might want to "Google" the error, then.
  5. takehomethecup

    64-bit Executables Feedback

    Did you check your start-up arguments? The -maxmem one.
  6. takehomethecup

    64-bit Executables Feedback

    Well, yeah. But that's not going to happen until they make a new game... What exactly is the point of 64-bit? I thought the reason people said it would help is because ArmA required more RAM. However, since it could only use up to 2GB of RAM, they would have to swap data between the disk and RAM on the fly.
  7. takehomethecup

    Orange DLC (wild) SPECULATIONS !!!

    Well they would probably still follow "content is behind a paywall, features are free" idea... If that's what you are referring to.
  8. takehomethecup

    64-bit Executables Feedback

    I think the "Feature Levels" thing in DirectX would still allow us to play. If not, they could still provide us with DirectX 11 support.
  9. takehomethecup

    64-bit Executables Feedback

    I remember someone saying that according to the ArmA devs, it wouldn't help much.
  10. takehomethecup

    64-bit Executables Feedback

    The only mods that don't work are the ones that rely on external dlls, right?
  11. takehomethecup

    64-bit Executables Feedback

    That's great. However, the 64-bit version seems to access the disk more for me... Sometimes, my CPU usage decreases while ArmA is accessing the disk.
  12. takehomethecup

    General Discussion (dev branch)

    I don't think there is anything such as "64-bit network code"...
  13. takehomethecup

    Arma 3 being upgrade to 64 bit

    I don't think there is anything called "64-bit netcode"? If there is, that's interesting.
  14. takehomethecup

    Suggestion: Female character as the next DLC???

    Your sister must hate hookers a lot...
  15. takehomethecup

    SQF feature requests

    Can I just ask, what do you mean by "isNil is atomic"?
  16. takehomethecup

    LOD Discussion

    I definitely believe that mods can be up to industry standards. I know that animations are usually done with motion capture. But, as far as I know, there are ways around that... As for everything else, you pretty much have what you need.
  17. takehomethecup

    LOD Discussion

    Today's dev-branch. I can't test though.
  18. takehomethecup

    Benchmark Video For Tanoa [5960x & GTX 960]

    Cool. Never seen so many threads with RTSS(?). Now I understand why people say ArmA doesn't use more than one thread properly...
  19. takehomethecup

    Quick Play (dev branch)

    I think that's more up to the mod. Since those game modes are not official, they usually go under CTF and COOP.
  20. takehomethecup

    Recoil Overhaul Feedback

    It's cool.
  21. takehomethecup

    Titan Missile (AT rocket) - Top down attack

    You can control the Titan AT missiles(Like a hellfire), you can try and do a top-down attack with that... It may not be the same, but it's something.
  22. You can't completely remove the ammo but you can set the ammo to zero. Only if scripting is available, i.e, your the host or logged in admin. vehicle setAmmo [weapon, 0];
  23. takehomethecup

    Zeus Feature Request Thread

    The ability to execute code without having to be an admin.
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