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takehomethecup

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About takehomethecup

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  1. takehomethecup

    Possible fix for the "3 FPS Drop" Issue

    I think you put them both in the Arma 3 DLL folder, and the appropriate one will be used depending on if you are running the 64-bit executable or the 32-bit executable.
  2. takehomethecup

    ARMA3 & Ryzen

    Does it not work at all on that CPU?
  3. takehomethecup

    64-bit Executables Feedback

    I thought it was Blue Screen of Death.
  4. takehomethecup

    64-bit Executables Feedback

    What? You might want to "Google" the error, then.
  5. takehomethecup

    64-bit Executables Feedback

    Did you check your start-up arguments? The -maxmem one.
  6. takehomethecup

    64-bit Executables Feedback

    Well, yeah. But that's not going to happen until they make a new game... What exactly is the point of 64-bit? I thought the reason people said it would help is because ArmA required more RAM. However, since it could only use up to 2GB of RAM, they would have to swap data between the disk and RAM on the fly.
  7. takehomethecup

    Orange DLC (wild) SPECULATIONS !!!

    Well they would probably still follow "content is behind a paywall, features are free" idea... If that's what you are referring to.
  8. takehomethecup

    64-bit Executables Feedback

    I think the "Feature Levels" thing in DirectX would still allow us to play. If not, they could still provide us with DirectX 11 support.
  9. takehomethecup

    64-bit Executables Feedback

    I remember someone saying that according to the ArmA devs, it wouldn't help much.
  10. takehomethecup

    64-bit Executables Feedback

    The only mods that don't work are the ones that rely on external dlls, right?
  11. takehomethecup

    64-bit Executables Feedback

    That's great. However, the 64-bit version seems to access the disk more for me... Sometimes, my CPU usage decreases while ArmA is accessing the disk.
  12. takehomethecup

    General Discussion (dev branch)

    I don't think there is anything such as "64-bit network code"...
  13. takehomethecup

    Arma 3 being upgrade to 64 bit

    I don't think there is anything called "64-bit netcode"? If there is, that's interesting.
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