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Everything posted by DreamRebel
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Help with assembleinfo.scope error...
DreamRebel posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, There is 1 error in my config which I can't fix. I've tried everything I could think of but still it isn't solved. Anyone knows how to fix this error: "No entry 'config.bin/CfgVehicles/assembleInfo.scope'"? :( I can't release my mod unless I fix this error. It's caused by a UAV Backpack. I've made a new one because the small UAV had a diffrent texture. Config: class CfgVehicles { class UAV_01_base_F; class B_UAV_01_backpack_F; class assembleInfo; class ASTR_UAV_01_F: UAV_01_base_F { _generalmacro = "ASTR_UAV_01_F"; accuracy = 0.5; author = "DreamRebel"; crew = "O_UAV_AI"; displayname = "Tayran AR-2"; faction = "ASTR"; hiddenselectionstextures[] = {"ASTR\Data\ASTR_Quadcopter.paa"}; scope = 2; side = 0; typicalcargo[] = {"O_UAV_AI"}; class assembleInfo { assembleto = ""; base = ""; displayname = ""; dissasembleto[] = {"ASTR_UAV_01_backpack_F"}; primary = 1; }; }; class ASTR_UAV_01_backpack_F: B_UAV_01_backpack_F { _generalmacro = "ASTR_UAV_01_backpack_F"; author = "DreamRebel"; faction = "ASTR"; hiddenselectionstextures[] = {"\A3\Drones_F\Weapons_F_Gamma\Ammoboxes\Bags\data\UAV_backpack_cbr_co.paa"}; picture = "\A3\Drones_F\Weapons_F_Gamma\ammoboxes\bags\data\ui\icon_B_C_UAV_cbr_ca"; side = 0; class assembleInfo: assembleInfo { assembleto = "ASTR_UAV_01_F"; base = ""; displayname = "Tayran AR-2"; }; }; }; I appreciate all help I can get! :) Regards, Jeremy -
BRAZILIAN ARMED FORCES A3 - BRAF
DreamRebel replied to Ogrinho's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep up the good work! It sure looks promising, models seem well made. -
Armor config - how to improve armor resistance
DreamRebel replied to Mister xxxwolf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If I’m not mistaken, you need to have a value of a few hundred to make the armor value comparable to a tank -
Using uniform classes from another mod
DreamRebel replied to Saider25's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Agree, in order to simplify and to avoid clutter in your config, I would seriously consider to standardize parts. You can make that weapon classnames 1/4 of that easily. Reduces the file size as well, additionally you have less chances for mistakes due to grammar errors. And it makes it easier to find classnames within your config in general. Just a tip 😛 -
N'Ziwasogo A3 terrain (Released)
DreamRebel replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updates sounds great man, keep up the good work! Absolutely love this map 😁👍🏼 -
Squad leader Roles
DreamRebel replied to steam-76561198063309049's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Don’t know if there is, but when making a new class you can add this via a config -
Weapons defined in config.cpp not having attachments
DreamRebel replied to TBowen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Not really sure, but had some problems with my config as well lately. Are you using CUP weapons by chance? -
Units (MBT 52) Armour/Health increasing
DreamRebel replied to ValdimBojar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
In case you're using a config, then it's easiest to make a new class. Then you're able to increase the armour count, as well as individual units. For example, the turret. -
Request for retexture
DreamRebel replied to Percy Fieldsten's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
what kind of retexture and what unit / uniform? -
Need help changing caliber of and firerate of vehicle weapon.
DreamRebel replied to greywolf-sniper 442624's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You'll have to crate a new weapon class or use one that already exists. In case you create a new one, then first make the ammo, followed by the magazine that use that specific ammo type. Lastly for the IFV as mentioned I believe you can script it by referring to the "MainTurret". Have you done this before? -
Community Texture Templates.
DreamRebel replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sure things man, no worries. Will send you a private message :) -
Community Texture Templates.
DreamRebel replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
RPG-42 has been done by me in the past. Not sure about the other ones but the CUP dev templates (https://gitlab.com/CUP_Public/cup-public-repo) might contain some. -
Hello everyone, I present to you my newest project which I've been working on for quite a while now. This mod is ment to create a new interesting possible scenario for Europe. When released the mod will contain several new models. The timeline will be set on 2027 and focuses on new European conflicts. New models: 5 tanks, 1 AFV, 1 plane, 1 submarine, 2 snipers, 1 heavy machine gun, 1 assault rifle. (+2 ships, post about this soon) Planned release: at this moment unknown Side: Opfor according to NATO Diplomacy: Hostile country You can read the story here: Prussian Empire Map Team: DreamRebel [Project lead – Textures & Configs] IndeedPete [ Textures & Future Missions] (Planned) Pinaz93 [All-round] Alex150201 [scripting] Terramesa [Texturing] Trooper A. [Modelling] Notable passive team member: Xorpane [Configs & scripting] M1lkm8n [All-round] + Other passive team members Special credits and thanks: Casper N. Christensen [CV-30, JAS-31 and Submarine model] DarkHeart1987 [Tiger 3, Hybrid MBT and Cheetah Model] Tim "SteamTank" Aletdinov [PzKpfw K75 Ausf. A, H&K MXR8 Sniper rifle, H&K SGS-99 Sniper rifle, H&K PAW Heavy machine gun model] G-Jenkins [Triton & MAAC ONE model] Xaotherion [sunda Assault Rifle Model] Shockwave9001 [sunda Assault Rifle Design] John_Spartan & Saul [NATO & Russian Air Weapons] Sabre_Dust [su-34 plane] EricJ [Weapon information & advise] PuFu [Advise & config information] Vilas [Advise & config information] Firewill [Advise] New Models: CV-30 MBT | Panzer 9A “Serval†| Panther 3 Tank CV-30 AFV | Panzer 9B “Serval†| Panther 3 AFV JAS-21 “Owl†| Fokker-21 Nuclear Submarine | Gojira Class MBT-14 “EuroPanzer†| Imperial Tiger | Tiger 3 Hybrid MBT | Leopard 3 Cheetah PzKpfw K75 Ausf. A | Löwe Sunda Assault Rifle | 7.62x35 mm caliber (.300BLK) H&K MXR8 Sniper rifle (Picture will be added later on) H&K SGS-99 Sniper rifle H&K PAW Heavy machine gun Permission is officially granted to me by the original authors Planned Models: CV-30 AA | Panzer 9C “Anti-Air†| Panther 3 AA CV-30 SPG | Panzer 9D “Artillery†| Panther 3 SPG More new infantry weapons (On the list) New attack helicopter (Just a wish for now) Modern Pickelhaube (Helmet) Camo preview Grassland Woodland Dessert Official testers: - [Community] At this moment I'm still looking for additional team members. You wanna get involved with this project and contribute? Feel free to send me a message! (Please note what you can or want to do) What can we use? Additional scripters Another modeller Additional Texture Artist Help with porting the finished models More news and pictures will follow. (At this moment the story is still not perfect and it may change) It is not my intension to offend people in anyway! This mod is not intended to create any kind of controversy. March 28, 2027 The 5th Stürm Corps moves towards "Bautzen" and peacefully takes over all border checkpoints.
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ArmA 3 retexture templates by DreamRebel
DreamRebel posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, Recently I've made some templates to make it easier to create retextures. With these templates you'll be able to maintain a certain quality standard and save a lot off time. I hope everyone will enjoy them. Templates ready: A-143 Buzzard, CH-49 Mohawk, MBT-52 Kuma, PO-30 Orca, Zamak, Su-35S Flanker E, F-15/C Eagle, MK-82, Slammer UP, UAV, T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23. (The F-15/C Eagle template is ready but there is a problem with the Hiddentextures config at this moment.) WIP: AFV-4 Gorgon, SDV (Submarine). Preview picture A-143 Buzzard [Download] CH-49 Mohawk [Download] MBT-52 Kuma [Download] PO-30 Orca [Download] Zamak [Download] F-15/C Eagle [Download] MK-82 [Download] Slammer UP (1 file only) [Download] Su-35S Flanker E [Download] UAV [Download] T-72 Series [Download] T-100 Varsuk [Download] Mi-24 Series [Download] ZSU-23 [Download] Armaholic download (1 package) Another pic UAV Su-35S Flanker E F-15/C Eagle T-72B ZSU-23 & T-100 Varsuk Mi-35 Best Regards, Jeremy | DreamRebel Configs A-143 Buzzard CH-49 Mohawk MBT-52 Kuma PO-30 Orca Zamak Transport (not covered) Transport covered Fuel F-15/C Eagle (Thanks to Dezkit for allowing me to share my template) MK-82 This one works different, hard to explain. You need to create a new weapon and ammo in a config first. Then a model, not easy! M2A4 Slammer UP Su-35S Flanker E (Thanks to John_Spartan for allowing me to share my template) UAV T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23 All configs are included in the readme files. This work is licensed under a Arma Public License Share Alike -
Hey everyone, sorry for the lack of updates lately but here is one. SteamTank finished his work on our "Panzerhaubitze 2000", now it is ready for porting. I really hope you guys like it! :) Cheers
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Hey guys, small but important update! At this moment we're working on planes and armoured vehicles for our lovely empire. Now most of you will probably remember the "K-75 Heavy Tank Model" also known as the "Löwe". The same model will be used to create an heavy SPG based on the "Panzerhaubitze 2000". :) Another mayor update in our project are all the planes that will come with it over time. At this moment "Venom800TT" is working on 3 main plane models for us. 1 Stealth Fighter Jet, 1 VTOL Transport plane with an stealth design and some normal (carrier based) fighters. (Yes we will have carriers! :D) Pictures will follow soon! ;) Cheers
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- Prussia
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True, read the story and you will find out how it happend! :p By the way, small update; the story has been updated again. :) Cheers
- 63 replies
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Hey guys, sorry for the lack of updates lately! Just wanted to know that we are still working on this mod. We've have been quite busy for the last couple of weeks but you can expect some cool updates soon! :) @kbbw123 Thanks man! We really apriciate it, I hope we can keep making you happy. haha :) Help is always welcome. True, we didn't say anything about choppers yet. That's because we wanna keep some aspects of our mod a secret. So far we have been quite good at it and we do this to make the mod even better once we release it. Though we do have choppers in our mod! :) That's something I can promise. The Prussian Empire replaced the Tiger with an even better design, our chopper will spread more fear than the Tiger can. We are working at our Naval force as well. At this moment there are 2 carriers types our empire will use. I haven't announced them yet but they will be part of the mod. Screenshots will follow soon! The submarine will most likely come first and later on other ships will follow. :) About the Assault Rifle, that's true but at this moment we have filled up most items which were missing at first. We do appreciate your idea though! Thanks you very much for contributing your ideas to our mod!
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- Prussia
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ArmA 3 retexture templates by DreamRebel
DreamRebel replied to DreamRebel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, sorry for my late reply. @buhere Yes, you should do it that way. Or use a config and then turn it into a retexture (mod). @diesel tech jc Thanks man! I'm not sure, I've worked on it in the past but I don't have the time to make one right now. Though there might be one available already. :) Cheers -
Hey guys, sorry for the lack of updates lately! So here is some W.I.P. stuff. We've been working on armored trucks and especially our own Ballistic missile truck. We're proud to present to you, our truck! More stuff and information will follow soon! ;) (We're also working on a Radar and troop transport version.) Cheers
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Sounds good, good luck mate! ;) I believe in you.
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Nice work mate, it looks very good! I love it. :p
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It looks great Pookie! Congratz with the release. :)
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Hey guys, It's time for yet another small update! The last few days a lot has happened, though I can't share everything yet. (Positive things) But as always more news about this will follow soon. Still there is some exciting news which I can share. First I want to announce 3 new team members: [1] Terramesa [2] Trooper A. [3] Xorpane Of course we're very happy with our new team members and I'm sure our mod will only become better and better this way! :) Terramesa will mainly focus on textures. Trooper A. is a modeller and will do most of our model work and editing. Xorpane is our (vehicle/equipment) config expert and will mainly focus on the config part. Last time I couldn't share W.I.P. pictures yet with you guys. But, today I will! I present to you 3 new models which have been announced before but now with pictures. Enjoy! Cheers! ;)
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@john1 I can't guarantee you the AS-350 but we are looking at our options. And we might introduce a new helicopter if needed.
- 63 replies
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- Prussia
- Prussian Empire
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