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Everything posted by nark0t1k
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Create Custom Progress Bar With Mark
nark0t1k posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I'm looking for making a custom progress bar with special part Somethink like this I already know how create progress bar and make it progress. But i don't know how show a "custom color area" on it :/ Any help are welcome! -
Hi I'm looking for stopping automatic group message (Regroup, ect....) I allready stop voice message but can't stop text message :/ I use player setVariable ["BIS_noCoreConversations", true]; 0 fadeRadio 0; enableRadio false; enableSentences false; player setVariable ["BIS_noCoreConversations", true]; 0 fadeRadio 0; enableRadio false; enableSentences false; On each client to disable them Also try to drop radio ... But these message continious to spam my systemchat :/ Any tips are welcome.
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Create Custom Progress Bar With Mark
nark0t1k replied to nark0t1k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah don't really need yellow color (transparent is ok) But if i use RscPictures to colored a part of progress bar. How can i know where is the start/end coordonate? 0.5 was about 50% of progress bar If i use RscPictures get position of start/end from progress bar coordonate Example: If RscPictures start at 0.75 and end at 0.80 (THen user need stop cursor between 0.75 and 0.80) -
Create Custom Progress Bar With Mark
nark0t1k replied to nark0t1k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah sorry for my poor english :/ try to do my best. I saw your example but with this i can't use progressPosition (because it's not a progress bar ^^) I need to have a progress bar with a small zone in different color like this Then i use basic progressbar systeme to move cursor from left to right then right to left and user need to press space bar to stop cursor in the small zone in different color. But i also need to get start/end position from small zone in different color to check if user stop cursor in the right small zone. I already do the progressbar, with moving cursor and press space to stop systeme but ... at the moment user just need to reach right side to "win" When progress bar is stoped i use progressPosition to check where is stoped the bar and if he was more than 0.95. Hope you understand :$ -
Create Custom Progress Bar With Mark
nark0t1k replied to nark0t1k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That look good :o but i need somethink like adjust a part of background color and keep using progress bar progress. Main idea was: Make a mini game, progress bar start to the left go to the right then come back to left side. I'm ok about progress bar and move. People need to press space barre to stop progress bar on the right place ! Then i need to modify a part of background color to tell to people "Try to stop here" Look like your système use the active progress bar :/ -
Some server add profile variable, then one of these is blacklisted of many server using same Befilter. Try to delete or create a new profile, also remove all your mod.
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Arma 3 Server RPT Spam - Network message ****** is pending
nark0t1k posted a topic in ARMA 3 - TROUBLESHOOTING
Hello I get massive message in serveur RPT with these kind of message 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending 22:19:32 Server: Network message 46f9b8a is pending Here is the full RPT server file http://www.filedropper.com/arma3server2016-10-1718-00-11 Basic2.cfg // STANDART SETTING language="French"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // CUSTOM SETTINGS MinBandwidth = 107374182; MaxBandwidth = 262144000; MaxMsgSend = 512; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinErrorToSend = 0.002; MinErrorToSendNear = 0.01; MaxCustomFileSize = 0; Start Batch == "arma3server.exe" -port=2302 -malloc=xtbbmalloc -maxMem=8192 -name=Kavalash -exThreads=7 -enableHT -config=cfg\config2.cfg -cfg=cfg\basic2.cfg -world=empty -bepath=C:\kavalashlife\battleye -servermod=@A3Log;@asm;@infiSTAR_A3; -nosplash -noSound -noPause -autoinit Any tips to reduce these spam message are welcome (Allready use dwarden binary perf build) Thanks for your help -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
nark0t1k replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Exact same problem here, anybody have fix for this? Will be nice if you can share steamcmd line ... I try my self, not working and try afevis steamcmd line not working too :/ -
@road runner Sorry for this mistake ... fail copy/paste :/ I edit my post.
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Found this with a kind of bug Basic Vanilla Arma 3 "Integrated_NVG_F" This is a NVGoogles like classic NVGoogles but bordless player addItem "Integrated_NVG_F"; Give you item.
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Units appears naked to others whenwitching uniform.
nark0t1k replied to O.Languedoc's topic in ARMA 3 - TROUBLESHOOTING
Not update since long time but ... allready get this problem ... What about server doesn't user client side mods ?- 6 replies
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- multiplayer
- dedicated server
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(and 3 more)
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
nark0t1k replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
What about setting for server? Currently use tbbmalloc (cma) from And start param: -malloc=cma -enableHT -config=cfg\config.cfg -world=empty -servermod=@A3Log;@asm;@infiSTAR_A3; -nosplash -noSound -noPause -loadMissionToMemory -nologs -enableHT -autoinit (Yup no log server side but... these spam make me fool ^^, already done topics about this) Also no custom -cfg atm for for test Also some tutorials tell to use BIstudio.wiki a écrit : profiling branch (special performance + profiling build) requires access code: CautionSpecialProfilingAndTestingBranchArma3 http://steamcommunity.com/sharedfiles/filedetails/?id=791321243 This profiling branch is good/same/worst than last dwarden binary build ? -
Massive Kick - Steam Ticket Check Failed - Signature Check Timed Out
nark0t1k replied to nark0t1k's topic in ARMA 3 - TROUBLESHOOTING
@road runner Just a kind of troll level 1 ;-) don't care about this, i just repport and hope message will be removed. -
Massive Kick - Steam Ticket Check Failed - Signature Check Timed Out
nark0t1k posted a topic in ARMA 3 - TROUBLESHOOTING
Hi Since 12/07/2016 a lot of player was kick with these message Player XXX Signature check timed out. Serveur Player XXX kicked off Player XXX disconnected Player XXX kicked off, Steam ticket check failed Steam authentification failed Player XXX disconnected This bug affect a lot of player Anybody have same problem? Anybody have a fix? I try to update BEServer.dll from battleye -
It's a default mission ^^
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Massive Kick - Steam Ticket Check Failed - Signature Check Timed Out
nark0t1k replied to nark0t1k's topic in ARMA 3 - TROUBLESHOOTING
Thanks for this Already see that but ... fail when translating :/ think verifySignatures = 2 make more desynch :s.... Will test this and post rapport about it ... -
How test script with BIS_fnc_codePerformance
nark0t1k posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, I'm looking to optimize my script according with https://community.bistudio.com/wiki/Code_Optimisation But get some trouble for testing script with BIS_fnc_codePerformance Anybody can explain how can i test some different script ? _handle = ["Coucou",false,5,0.01,0.26,"AinvPknlMstpSnonWnonDnon_medic_1"] spawn life_fnc_handleProgressBar; waitUntil {scriptDone _handle;}; or _handle = ["Coucou",false,5,0.01,0.26,"AinvPknlMstpSnonWnonDnon_medic_1"] spawn life_fnc_handleProgressBar; waitUntil {sleep 0.2;scriptDone _handle;}; VS _handle = ["Coucou",false,5,0.01,0.26,"AinvPknlMstpSnonWnonDnon_medic_1"] spawn life_fnc_handleProgressBar; for "_i" from 0 to 1 step 0 do { if(scriptDone _handle)exitWith {}; sleep 0.2; }; ??? and can i test somethink like full script (like life_fnc_handleProgressBar) ? I try to test with ["[""Coucou"",false,5,0.01,0.26,""AinvPknlMstpSnonWnonDnon_medic_1""] spawn life_fnc_handleProgressBar;"] call BIS_fnc_codePerformance; But result Look like .... doesn't take time :/ Any help or tips are welcome :-) -
How test script with BIS_fnc_codePerformance
nark0t1k replied to nark0t1k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Any other way to test performance about "spawn" script? waitUntil with sleep 0.2 or for "_i" from 0 to 1 step 0 with sleep 0.2 :/ ? EDIT: I'm looking about wich method use lower CPU for client :) -
HC problem when disconnect/reconnect
nark0t1k replied to nark0t1k's topic in ARMA 3 - DEVELOPMENT BRANCH
This is a miss post ... Problem sovled sry for this mistake. -
Hello I get a problem during my HC implementation testing. Working on a Life mission My HC work fine first time it's connect all script call with remotexec(Call) on HC work. If my HC was disconnected and auto reconnect some remotexec(Call) doesn't work anymore. Remotexec(Call) in NPC init started fine Remotexec(Call) in consol start fine Remotexec(Call) in script doesn't start I use diag_log on early script called by HC for testing this. HC ID is store and broadcast in HC_Life (use diag_log format for check) Here is a short example of a Remotexec(Call) [] remoteExecCall ["HC_fnc_spawnVehicle",HC_Life]; When HC first connect HC_Life = 3 All script work well HC disconnect/reconnect New HC_Life = 5 In consol: hint format["%1", HC_life]; show me: 5 In script: diag_log format["%1", HC_life]; show me: 3 Then remotexec try to execute this on bad ID ... Any help, tips, thing to try are welcome ! Sry for my bad language, try to do my best.
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Hi I'm looking about Arma 3 for 2 year now and get some RPT error (serverSide) than i don't understand ... and don't know how to fix them For 2 hours running i get: 1.167.914 lines The most important spam was (+- 966.755 lines) 19:48:16 Unit 91:58 not found, cannot update 19:48:16 Unit 91:438 not found, cannot update 19:48:16 Unit 91:58 not found, cannot update The second spam was ( +- 190.000 lines) 18:29:05 Update of nonlocal object 2:4250 called 18:29:05 Update of nonlocal object 2:4250 called 18:29:05 Update of nonlocal object 2:4250 called 18:29:05 Update of nonlocal object 2:4250 called 18:29:05 Update of nonlocal object 2:4250 called Then get small spam like 18:02:05 found in (783,705). 18:02:05 found in (783,705). 18:02:05 found in (782,705). 18:02:05 found in (782,705). 18:02:05 found in (782,705). 18:01:37 Attempt to override final function - rscunitinfo_script 18:01:37 Attempt to override final function - rscunitinfo_script 18:01:37 Attempt to override final function - rscunitinfo_script 18:01:37 Attempt to override final function - rscunitinfo_script 18:01:37 Attempt to override final function - rscunitinfo_script Start setting "arma3server.exe" -port=2302 -maxMem=8192 -malloc=tbbmalloc -exThreads=7 -enableHT -config=cfg\config.cfg -cfg=cfg\arma3.cfg -world=empty -servermod=@A3Log;@asm; -nosplash -noSound -noPause -autoinit I take any link, information, tips about how to reduce them -noLogs was not the best way (my opinion) think solve error was the best way :-)
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Hi all i'm back to repport some RPT error spam Tips for any of these error will appreciated ! All these error happen with: arma3server_performance_164_138608_v2 Basic.CFG: MinBandwidth = 107374182; MaxBandwidth = 262144000; MaxMsgSend = 256; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinErrorToSend = 0.002; MinErrorToSendNear = 0.02; MaxCustomFileSize = 0; Server Side RPT Source: 13:59:45 Server: Network message 1771fca is pending 13:59:45 Server: Network message 1772531 is pending 13:59:45 Server: Network message 1772531 is pending 13:59:46 Server: Network message 1772832 is pending 13:59:46 Server: Network message 1772a05 is pending 13:59:46 Server: Network message 1772cd5 is pending 13:59:46 Server: Network message 1772e31 is pending 13:59:46 Server: Network message 1772e31 is pending 13:59:46 Server: Network message 1772f2d is pending 13:59:46 Server: Network message 17731c6 is pending 13:59:46 Server: Network message 177326c is pending 14:33:45 NetServer::SendMsg: cannot find channel #1880076635, users.card=53 14:33:45 NetServer: users.get failed when sending to 1880076635 14:33:45 Message not sent - error 0, message ID = ffffffff, to 1880076635 (Lee Tong) 14:33:45 NetServer::SendMsg: cannot find channel #1880076635, users.card=53 14:33:45 NetServer: users.get failed when sending to 1880076635 14:33:45 Message not sent - error 0, message ID = ffffffff, to 1880076635 (Lee Tong) 14:33:45 NetServer::SendMsg: cannot find channel #1880076635, users.card=53 14:33:45 NetServer: users.get failed when sending to 1880076635 14:33:45 Message not sent - error 0, message ID = ffffffff, to 1880076635 (Lee Tong) 14:33:45 NetServer::SendMsg: cannot find channel #1880076635, users.card=53 14:33:45 NetServer: users.get failed when sending to 1880076635 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:35:22 No player found for channel 1296907200 - message ignored 14:58:15 Server: Object 172:23 not found (message Type_93) 14:58:16 Server: Object 192:19 not found (message Type_121) 14:58:17 Server: Object 192:18 not found (message Type_121) 14:58:18 Server: Object 162:16 not found (message Type_93) 14:58:18 Server: Object 192:225 not found (message Type_93) 14:58:18 Server: Object 192:224 not found (message Type_93) 14:58:18 Server: Object 161:668 not found (message Type_437) And Now Client Side RPT 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:34:38 - no main subgroup 16:34:38 Group C Alpha 3-2 (0xa73e8400) - network ID 2:17214 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar 16:20:33 Bad conversion: scalar Thanks for your time
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apex pacific class names and some groups - hope it helps someone... or save time
nark0t1k replied to thedubl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All these think are already owner here But nobody share texture folder for vehicle :/ -
Massive Kick - Steam Ticket Check Failed - Signature Check Timed Out
nark0t1k replied to nark0t1k's topic in ARMA 3 - TROUBLESHOOTING
Hey Most of my user can now connect to my server But they need to manualy select there malloc in launcher :/ Hope that can help ! -
apex pacific class names and some groups - hope it helps someone... or save time
nark0t1k replied to thedubl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anybody know where is textures for "C_Offroad_02_unarmed_F" ?