skariaxil
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Everything posted by skariaxil
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ARMA 3 - official mod, ADR-97 weapon pack
skariaxil replied to Jakub BXBX Horyna's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the 5.7 mm suppressors be changed to use the 5.56 mm model? They'd be a better fit than the 7.62 mm drain pipes. -
Why not do both? People without the DLC can then pick the 7.62 model.
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You're making me feel warm inside with all of this.
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Adacas you don't let up with the updates, do you?
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RHS Escalation (AFRF and USAF)
skariaxil replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which takes all of a few minutes. Besides, it's on SW. I can't figure out how the type-69 and the M397 airburst grenades work. I get that they go boom when they hit something, but how do i get them to do that mid air?- 16550 replies
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RHS Escalation (AFRF and USAF)
skariaxil replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was gonna gorge myself on RHS as soon as it released anyway, but it's nice it came after my tests :D- 16550 replies
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Would it be possible to pull objects from Argo into Arma? I've seen some interesting props come by that'll give you some decorations for use in 3den and Zeus.
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If i remember correctly, the eden editor has an 80 groups limit, maybe Zes has a similar limit.
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With rubbery i meant that the vanilla stealth uniform has this rubber-like smooth texture (as opposed to the other NATO uniforms). (I'll provide an image or two to clarify, but I'm short on time right now) Will you also do the T-shirt and rolled sleeves variants?
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Oehh, I really like these. I'm sure you've thought of this too: Stealth Combat Helmets The triangle pattern Rubbery texture
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YES I've been saying this for ages (more or less anyway)
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But that's not glass in the video. You can clearly see it flex every now and then, it's probably a sheet of plexiglass. Glass actually is largely transparent to IR radiation. Thermal optics' objective lenses are made of glass too, aren't they?
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As much as I enjoy seeing you toddlers bicker over who is being a meany and who isn't, don't you think there's more appropriate places for that sort of thing? You know, like a thread that isn't a feedback thread that the devs will look through hoping for usable feedback.
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Last time someone called people out like that Christianity literally split in two. That said; I don't mind the fact that the new uniforms and vests are just old retextured ones. For a single military (Let's assume NATO and CSAT are at this point) fielding different uniforms to parts of the world which are more or less the same temperature doesn't make a lot of sense (but I do agree they could use a touch-up). What I do dislike is that all the NATO Pacific gear looks utterly lifeless. Everything is bland and spotless. The uniforms (and vests/backpacks) don't even look like cloth, they looks like a latex suits with camouflage print (and an almost monochromatic one at that). I don't mind the rubbery cleanness of the CTRG uniforms though, it suits them, being sooper-dooper high tech IR masking and all. Speaking of CTRG, they could have done with a new plate carrier-esque vest, or even the old CTRG vests. They just look silly in their tactical vests and AAF grenadier vests without the digital camo. The stealth combat helmet doesn't really do anything the stealth balaclava + regular helmet don't do already. I'd much prefer it's inclusion as a new variant of the NATO helmet, aimed at CQC (or Prowler gunners, that's the sort of job the face thing IRL was developed for).
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That, and it seems as if it´s curved too much near the throat of the magazine, and straightens out towards the end.
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I haven't stopped hoping for BI to do something about the suppressors since day 1.
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From today's Devbranch changelog: Will there also be Hex and Green Hex Katibas?
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The pacific Recon Marksmen have no suppressors on their rifles. Also no Pathfinder or Sharpshooter. There are no pacific Sharpshooters or Heavy Gunners CSAT pacific autorifleman (400) and the Syndikat Guard (1200) have a different amount of ammunition on them than the other autoriflemen (600). Editing a Viper unit's loadout via 3den arsenal causes the contents of it's harness to double. Critique: There's not really any point to the Stealth Combat Helmet when you can just put on Stealth Balaclava, especially as it has less coverage than the balaclava. Request: CTRG variants of the NATO heavy and GL vests. Advertise the Stealth Combat Helmet as a combat helmet with face coverage, and make it available in the same colour schemes as the other NATO helmets.
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The SPAR-16S has no Sand or Khaki option for suppressors. SPAR stocks aren't touching the shoulder. Other critiques: The .50 (Beowulf?) bit of the Type 115 is remarkably timid for a short barreled .50 rifle. (Low recoil, small muzzle flash, not that loud.) The CAR-95 has no carbine variant for officers and vehicle crew. (It's got plenty of sticky-outy barrel to cut off.) Requests: Change the 5.56 mm and 6.5 mm suppressor to the 6.5mm LMG Suppressor model. It is a much more appropriate size for on 5.56 mm and 6.5 mm rifles, rather than the current behemoth. Even the 8.6mm suppressor is smaller. Arid Hex and Sand camouflage for LRPS sight. Different grip on the SPAR-17. The magwell grip to be honest isn't so bad for the SPAR-16 since it's short, but keeping a long heavy rifle like the SPAR-17 steady with it is nigh-on impossible. Short barreled SPAR-17. I've always wanted one of those done properly.
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VhC, Vehicle Customization (dev branch)
skariaxil replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Sign my ass up for customizable vehicle weapons loadouts as well. You could set a few pre-selected loadouts. The AH-64 Apache has three default loadouts, "Anti-Armor" with 16 Hellfire missiles, "Escort" with 76 70mm Hydra rockets, and "Covering Force" with 8 Hellfires and 38 rockets. These three can be applied to the KA48 Kajman. Or leave it entirely up to the players; let us pick what to hang from which hard point.- 47 replies
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MX Rifle Suppressor Compatibility
skariaxil replied to eduardcomando's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you so much! I was really sick of carrying around those massive suppressors on my MXs all the time. -
Absolutely amazing addon. I have but a single question: How do you use the JDAMs correctly?
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Ah yes thanks a lot. On a side note, and if at all possible, the service menu seems like it would go really well with other planes as well. Maybe even helicopters. (Imagine flying around in an A-164 with, yes indeed, 30 macers hanging underneath. Or a Kajman with four 6.5mm minigun pods.)
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Simply amazing. NATO was really missing something faster than a slow as hell A-10 revamp. Though as for the name, since a lot of present day vehicles and weapons and what have you are in A3 under completely different names, F/A-18 kind of stands out. EDIT: And I can't seem to figure out how to change the weapons load. I feel like I'm missing out there.
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ARMA 3 Addon Request Thread
skariaxil replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MX bullpup variants (MX and Crye MR-C mashup, really). I took 10 minutes in MS paint to give you an idea of what I think they'd look like. http://i.imgur.com/PwUFvJs.png