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kerozen

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Everything posted by kerozen

  1. Really good job! So far the only thing ive noticed is the weapons where the gunner is outside the vehicle (turn out) or turret like in a HMMWV the sounds are muffled as if you were firing from inside the vehicle
  2. The new sound fit really well! Is JSRS CUP ever going to be a thing or is it unlikely?
  3. https://community.bistudio.com/wiki/Arma_3_Loading_Screens
  4. That usually happens to me if the image resolution is wrong
  5. Hello. I'm trying to create different spawn points for different groups. The mission is going to have 3 different forces, the Pilots, the SOF guys and normal Army guys. I want each to have their own respawn point. Tried searching for something similar and came up with: OnPlayerRespawn.sqf player addEventHandler ["Respawn", { if (group player == "B Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); } else { if (group player == "B Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); }]; Tried using Respawn and MPrespawn EH, both didn't work. Respawn is set as Custom Location and there are 3 markers (respawn_west, PilotRespawn and SOFRespawn and also tried on Position of Death but the code doesn't do anything and also doesn't work.
  6. I always read that arma sometimes breaks and stops running scripts correctly and stuff. I not a scripter so i don't know how to optimize code.
  7. @pokertour Thanks for the help once again. In terms of performance or possibility of "malfunction" which of the two is better to use? Switch do or If?
  8. @pokertour Thank you. I ended up using this: player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); } else {} }]; player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); } else {} }]; because i couldn't get switch do working, i didn't get any errors it just didn't do anything player addEventHandler ["Respawn", { switch (groupId (group player)) do { case "Alpha 1-1"; { player setpos (getmarkerpos "PilotRespawn"); }; case "Alpha 1-2"; {player setpos (getmarkerpos "SOFRespawn"); }; default {player setpos (getmarkerpos "respawn_west"); }; }; }];
  9. Hey. I'm not that experienced in modding and never tried sound modding so i have no idea what is required. How hard would it be to create a patch/mod that implements JSRS's RHS Blackhawk and Little Bird sounds for CUP? Imo it would give a huge quality boost for cup.
  10. Getting this after the update
  11. Nice update! Steam downloaded Units and Weapons, where is Vehicles due?
  12. Sorry for the necro but as anyone found a solution?
  13. Do the field Rations have any function atm? Couldn't find any information about them
  14. kerozen

    DHI Battle Dress Uniforms

    Really good uniforms! Since we can't make our own retextures would you ever consider making a Portuguese DMP camo? The lizard camo is not the same pattern as the original one but changing the colors would make it look similar to the current Portuguese DPM camo I have a few close up photos of the current Portuguese desert and woodland camo. Idk if it would be useful but if you want i can send them to you.
  15. My group uses just 3 or 4 NIArms weapons and most of us use the JSRS NIArms Sound mod, the only thing that i've noticed so far is the warning saying i'm missing some weapons when i click play. Haven't noticed any problems ingame so far
  16. Is it possible to remove wind sounds? Its too loud and is extremely annoying. Its not how wind is heard in real life, Its gotten to the point where i just don't play windy scenarios and every time wind comes up i just leave servers.
  17. kerozen

    Senkaku Islands

    Nice work! What mods where used in this picture? Never saw that "repair" vehicles near the helos before.
  18. Nice work! downloading from AH is so painful, 20 minutes for 300mb what a joke... i will wait for the Steam release
  19. Can't wait to see the new areas! Is there a time frame of possible release? My group's campaign is currently Lingor and it would be nice to be able to plan a "side mission" somewhere else so we have time to make changes on the missions and update the mod
  20. kerozen

    RHS Escalation (AFRF and USAF)

    Its up for me but no changelog yet
  21. The Encore content is in the Jets DLC folder as you said, they don't have templates for every item/weapon/vehicles in the game but its somewhat easy to create a template yourself.
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