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Everything posted by kerozen
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really good job! So far the only thing ive noticed is the weapons where the gunner is outside the vehicle (turn out) or turret like in a HMMWV the sounds are muffled as if you were firing from inside the vehicle -
Nice!
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The new sound fit really well! Is JSRS CUP ever going to be a thing or is it unlikely? -
awesome!
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Full Screen Mission Loading Screen
kerozen replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://community.bistudio.com/wiki/Arma_3_Loading_Screens -
Full Screen Mission Loading Screen
kerozen replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That usually happens to me if the image resolution is wrong -
Hello. I'm trying to create different spawn points for different groups. The mission is going to have 3 different forces, the Pilots, the SOF guys and normal Army guys. I want each to have their own respawn point. Tried searching for something similar and came up with: OnPlayerRespawn.sqf player addEventHandler ["Respawn", { if (group player == "B Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); } else { if (group player == "B Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); }]; Tried using Respawn and MPrespawn EH, both didn't work. Respawn is set as Custom Location and there are 3 markers (respawn_west, PilotRespawn and SOFRespawn and also tried on Position of Death but the code doesn't do anything and also doesn't work.
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Different group respawn points
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I always read that arma sometimes breaks and stops running scripts correctly and stuff. I not a scripter so i don't know how to optimize code. -
Different group respawn points
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pokertour Thanks for the help once again. In terms of performance or possibility of "malfunction" which of the two is better to use? Switch do or If? -
Different group respawn points
kerozen replied to kerozen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pokertour Thank you. I ended up using this: player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); } else {} }]; player addEventHandler ["Respawn", { if (groupId (group player) == "Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); } else {} }]; because i couldn't get switch do working, i didn't get any errors it just didn't do anything player addEventHandler ["Respawn", { switch (groupId (group player)) do { case "Alpha 1-1"; { player setpos (getmarkerpos "PilotRespawn"); }; case "Alpha 1-2"; {player setpos (getmarkerpos "SOFRespawn"); }; default {player setpos (getmarkerpos "respawn_west"); }; }; }]; -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey. I'm not that experienced in modding and never tried sound modding so i have no idea what is required. How hard would it be to create a patch/mod that implements JSRS's RHS Blackhawk and Little Bird sounds for CUP? Imo it would give a huge quality boost for cup. -
Getting this after the update
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Nice update! Steam downloaded Units and Weapons, where is Vehicles due?
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Allow 3rd Person View just for Vehicles / helicopters
kerozen replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry for the necro but as anyone found a solution? -
GF Ambient Environment Sounds Script
kerozen replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
--remove--- 21 replies
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- ambient
- environment
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(and 3 more)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kerozen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do the field Rations have any function atm? Couldn't find any information about them -
Really good uniforms! Since we can't make our own retextures would you ever consider making a Portuguese DMP camo? The lizard camo is not the same pattern as the original one but changing the colors would make it look similar to the current Portuguese DPM camo I have a few close up photos of the current Portuguese desert and woodland camo. Idk if it would be useful but if you want i can send them to you.
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My group uses just 3 or 4 NIArms weapons and most of us use the JSRS NIArms Sound mod, the only thing that i've noticed so far is the warning saying i'm missing some weapons when i click play. Haven't noticed any problems ingame so far -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to remove wind sounds? Its too loud and is extremely annoying. Its not how wind is heard in real life, Its gotten to the point where i just don't play windy scenarios and every time wind comes up i just leave servers. -
Nice work! What mods where used in this picture? Never saw that "repair" vehicles near the helos before.
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french mod Arma Mod France [WIP]
kerozen replied to Gilian's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice work! downloading from AH is so painful, 20 minutes for 300mb what a joke... i will wait for the Steam release -
[IceBreakr/IBIS] Lingor & Dingor for A3
kerozen replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait to see the new areas! Is there a time frame of possible release? My group's campaign is currently Lingor and it would be nice to be able to plan a "side mission" somewhere else so we have time to make changes on the missions and update the mod -
french mod Arma Mod France [WIP]
kerozen replied to Gilian's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice! -
RHS Escalation (AFRF and USAF)
kerozen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its up for me but no changelog yet- 16577 replies
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- Weapons
- Accessories
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Community Texture Templates.
kerozen replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Encore content is in the Jets DLC folder as you said, they don't have templates for every item/weapon/vehicles in the game but its somewhat easy to create a template yourself.