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whiztler

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Everything posted by whiztler

  1. whiztler

    [MP CO37 Campaign] Two Sierra

    Updated to version 1.07. See OP for download information. Version 1.07 Added: Vehicle service points throughout the area of operation. Added: Woodland kit for tour 2. Fixed/removed: Legacy code Fixed: End mission is no longer activated for late joiners (JIP). Fixed: Locked buildings due to disabled simulation are now enterable. Updated: Mission balancer values in most missions. Thanks for feedback! Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.10 framework. The campaign zipfile contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.
  2. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 2

    Updated to version 1.68. See OP for more information and download links Changelog version 1.68: Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.09 framework. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.
  3. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    Updated to version 1.68. See OP for more information and download links Changelog version 1.68: Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.09 framework. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.
  4. whiztler

    List of all hidden texture inits

    _unit setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; This (scripted and via Eden) no longer works in MP for me. Can anyone else confirm? Had the same problem with vehicle textures as well, but then solved it by using BIS_fnc_initVehicle. Edit 22 Sep - submitted following bug report @ BIS feedback tracker: https://feedback.bistudio.com/T132768
  5. whiztler

    ASR AI 3

    Apologies if asked/answered before, but 108 pages of comments... Is it possible to disable ASR-AI for a specific (scripted) group?
  6. You need to place a marker on the map and give it the name "respawn_side". Where side respresents the player side (west, east, etc.). For blufor this would be: respawn_west. See here for more information: https://community.bistudio.com/wiki/Description.ext#Respawn.2FRevive
  7. Or _faction = east if (random 100 > 50) then { _faction = independent };
  8. Does vcom affect heli pilots at all? I received feedback that AI pilots do not land at their designated (scripted) LZ with vcom enabled. Without vcom this issue does not occur.
  9. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    You are free to edit the missions to your liking. Both Wolfpack and Two Sierra were not created with 3Den but mostly scripted. You'll need to edit the description.ext in the mission folder to enable respawn and place respawn markers on the map or set to respawn in group. I would recommend you play the wolfpack training missions. They are a lot of fun and you learn to get the most out of the Wolfpack campaign. The Two Sierra warm-up missions do offer respawn and teleport to the group leader. The operational missions do not offer respawn. Same as with the Wolfpack missions you need to edit the desription.ext to enable respawn.
  10. Additionally to Grumpy Old Man's comments, may I suggest you read into multiplayer/local/single player differences and the impact it has on scripting. You'll find various good information sources online, I can suggest: Killzone Kids tuts and articles: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/ Fockers tuts are a great read: GoKitty's tuts are more recent, give them a try as well: Understanding how SQF works, especially the differences between MP & LOCAL/SP will help you understand the issues you are facing with the scripts you mentioned.
  11. whiztler

    Starting and Antistasi server

    I suggest you pitch your issues at the https://a3antistasi.enjin.com/forum, surely they will be able to help you further.
  12. Never even knew or heard of ArmaServices till today. I actually think it is a good initiative as long as they use own/original content/product. I do not mind people offering services to non-scripters, server admins who havent got a clue. I guess there is a demand for their products. But If you ask money for the product you offer on your eCommerce platform then make sure it original work. Including other peoples work, even a small function, even if it was released in public, re-package it and charge money for it without the consent of the original author is just not done. Period!
  13. Have a peek here: https://community.bistudio.com/wiki/setPosATL To align an the tent with below ground or object: _tent setVectorUp surfaceNormal position _tent;
  14. Tried with a new mission and work as should. Thanks!
  15. Re: https://community.bistudio.com/wiki/setHitIndex and https://community.bistudio.com/wiki/getHitIndex I placed an offroad in Eden, named it vv and ran the following in the debug window: vv setDamage 0.5; systemchat format ["HitPartIndex 0, damage: %1", vv getHitIndex 0]; // 0.5 vv setHitIndex [0, 0.1]; systemchat format ["HitPartIndex 0, damage: %1", vv getHitIndex 0]; // still 0.5 Can't seem to change the HitPartIndex. Any ideas/suggestions?
  16. whiztler

    [MP CO37 Campaign] Two Sierra

    Updated to version 1.06. See OP for download information. Changelog version 1.06 Fixed: Teleport flagpole tour 1 warmup mission Fixed: Mission balancer did a full reset when a player JIP-ed. Fixed: initPlayerServer bug caused issues for JIP players Fixed: Service point refueling issues. Fixed: TFAR radio channel pre-set. Updated: ORBAT, now slotting per squad instead of team Updated: Mission balancer setting can be overruled using the mission params at mission start. Updated: Applied ADF 2.06 framework. The campaign zipfile contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.
  17. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    The actual operation missions are not well suited for public servers because they don't support JIP well. Most communities plan an event, then players join all together at mission start, and play the mission. There is a Warmup, Testting and Training mission included (Wolfpack W.T.T.) that offer both JIP and respawn which is perhaps better suited for continuous game play.
  18. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    All players are logged in the RPT by the framework: ADF RPT: Init - executing initPlayerServer.sqf | player: SOR_SSC_1 | JIP: true It seems you joined in progress (JIP, joined when the game has already started). Wolfpack does not transfer JIP players to the boats. Only players at mission start get moved into the boats/heli's etc. There is a flagpole on the Island that can teleport you to the RV location. The flagpole is marked on the map.
  19. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    Updated to version 1.67. See OP for more information and download links Changelog version 1.67: Fixed: Mission params options Fixed: initPlayerServer bug caused players to be stuck at the spawn island Updated: Applied ADF 2.05 framework.
  20. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 2

    Updated to version 1.67. See OP for more information and download links Changelog version 1.67: Fixed: Mission params options Fixed: initPlayerServer bug caused players to be stuck at the spawn island Updated: Applied ADF 2.05 framework.
  21. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    Can you post the dedi server RPT file at pastebin or similar?
  22. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    Which mission?
  23. I noticed this several times as well. Did anything mention/post this in the feedback tracker?
  24. I reckon you keep it simple. Place pencils (Land_PencilGreen_F) on the locations in the editor, name them and ingame spawn the mags on the various pencil locations (and remove the pencil). After spawning all the ammo you can remove the remaining pencils.
  25. Refer to the 'GroundWeaponHolder' section of https://community.bistudio.com/wiki/createVehicle
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