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Everything posted by whiztler
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Updated to version 1.69. See OP for more information and download links Changelog version 1.69: Added: improved support for local hosted sessions. Fixed/removed: Legacy code. Fixed: briefing day's 6, 7, 8. Updated: mission balancer to support 1-2 players. Updated: mission exfil changed to actual heli/boat departures. Updated: fire missions day 2, 3. Updated: Language, typos. Updated: Briefings (JIP info). Updated: Applied ADF 2.10 framework.
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Helpers needed to run small test code
whiztler replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[[1920,1080,792,594,1.77778,0.55],[18,16,8],[18,16,8],true] -
Updated to version 1.07. See OP for download information. Version 1.07 Added: Vehicle service points throughout the area of operation. Added: Woodland kit for tour 2. Fixed/removed: Legacy code Fixed: End mission is no longer activated for late joiners (JIP). Fixed: Locked buildings due to disabled simulation are now enterable. Updated: Mission balancer values in most missions. Thanks for feedback! Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.10 framework. The campaign zipfile contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.
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Updated to version 1.68. See OP for more information and download links Changelog version 1.68: Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.09 framework. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.
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Updated to version 1.68. See OP for more information and download links Changelog version 1.68: Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.09 framework. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.
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List of all hidden texture inits
whiztler replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_unit setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; this setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"]; This (scripted and via Eden) no longer works in MP for me. Can anyone else confirm? Had the same problem with vehicle textures as well, but then solved it by using BIS_fnc_initVehicle. Edit 22 Sep - submitted following bug report @ BIS feedback tracker: https://feedback.bistudio.com/T132768- 196 replies
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Apologies if asked/answered before, but 108 pages of comments... Is it possible to disable ASR-AI for a specific (scripted) group?
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[Help] Spawning on Map Edge
whiztler replied to Lineman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need to place a marker on the map and give it the name "respawn_side". Where side respresents the player side (west, east, etc.). For blufor this would be: respawn_west. See here for more information: https://community.bistudio.com/wiki/Description.ext#Respawn.2FRevive -
Undefined variable error - Bis_fnc_spawnvehicle
whiztler replied to RoryRothon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or _faction = east if (random 100 > 50) then { _faction = independent }; -
ai mod [Release] Vcom AI 3 - Dangerous AI
whiztler replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does vcom affect heli pilots at all? I received feedback that AI pilots do not land at their designated (scripted) LZ with vcom enabled. Without vcom this issue does not occur. -
You are free to edit the missions to your liking. Both Wolfpack and Two Sierra were not created with 3Den but mostly scripted. You'll need to edit the description.ext in the mission folder to enable respawn and place respawn markers on the map or set to respawn in group. I would recommend you play the wolfpack training missions. They are a lot of fun and you learn to get the most out of the Wolfpack campaign. The Two Sierra warm-up missions do offer respawn and teleport to the group leader. The operational missions do not offer respawn. Same as with the Wolfpack missions you need to edit the desription.ext to enable respawn.
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Scripts work in SP testing but not in MP testing
whiztler replied to barto300's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Additionally to Grumpy Old Man's comments, may I suggest you read into multiplayer/local/single player differences and the impact it has on scripting. You'll find various good information sources online, I can suggest: Killzone Kids tuts and articles: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/ Fockers tuts are a great read: GoKitty's tuts are more recent, give them a try as well: Understanding how SQF works, especially the differences between MP & LOCAL/SP will help you understand the issues you are facing with the scripts you mentioned.- 22 replies
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Starting and Antistasi server
whiztler replied to Death 2606's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suggest you pitch your issues at the https://a3antistasi.enjin.com/forum, surely they will be able to help you further. -
ArmaServices stealing other peoples functions
whiztler replied to gokitty1199's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never even knew or heard of ArmaServices till today. I actually think it is a good initiative as long as they use own/original content/product. I do not mind people offering services to non-scripters, server admins who havent got a clue. I guess there is a demand for their products. But If you ask money for the product you offer on your eCommerce platform then make sure it original work. Including other peoples work, even a small function, even if it was released in public, re-package it and charge money for it without the consent of the original author is just not done. Period! -
modelToWorld and snap item to surface?
whiztler replied to Charles Barkley's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have a peek here: https://community.bistudio.com/wiki/setPosATL To align an the tent with below ground or object: _tent setVectorUp surfaceNormal position _tent;- 3 replies
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[SOLVED] setHitIndex not changing hitPartIndex damage
whiztler replied to whiztler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried with a new mission and work as should. Thanks! -
[SOLVED] setHitIndex not changing hitPartIndex damage
whiztler posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Re: https://community.bistudio.com/wiki/setHitIndex and https://community.bistudio.com/wiki/getHitIndex I placed an offroad in Eden, named it vv and ran the following in the debug window: vv setDamage 0.5; systemchat format ["HitPartIndex 0, damage: %1", vv getHitIndex 0]; // 0.5 vv setHitIndex [0, 0.1]; systemchat format ["HitPartIndex 0, damage: %1", vv getHitIndex 0]; // still 0.5 Can't seem to change the HitPartIndex. Any ideas/suggestions? -
Updated to version 1.06. See OP for download information. Changelog version 1.06 Fixed: Teleport flagpole tour 1 warmup mission Fixed: Mission balancer did a full reset when a player JIP-ed. Fixed: initPlayerServer bug caused issues for JIP players Fixed: Service point refueling issues. Fixed: TFAR radio channel pre-set. Updated: ORBAT, now slotting per squad instead of team Updated: Mission balancer setting can be overruled using the mission params at mission start. Updated: Applied ADF 2.06 framework. The campaign zipfile contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.
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The actual operation missions are not well suited for public servers because they don't support JIP well. Most communities plan an event, then players join all together at mission start, and play the mission. There is a Warmup, Testting and Training mission included (Wolfpack W.T.T.) that offer both JIP and respawn which is perhaps better suited for continuous game play.
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All players are logged in the RPT by the framework: ADF RPT: Init - executing initPlayerServer.sqf | player: SOR_SSC_1 | JIP: true It seems you joined in progress (JIP, joined when the game has already started). Wolfpack does not transfer JIP players to the boats. Only players at mission start get moved into the boats/heli's etc. There is a flagpole on the Island that can teleport you to the RV location. The flagpole is marked on the map.
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Updated to version 1.67. See OP for more information and download links Changelog version 1.67: Fixed: Mission params options Fixed: initPlayerServer bug caused players to be stuck at the spawn island Updated: Applied ADF 2.05 framework.
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Updated to version 1.67. See OP for more information and download links Changelog version 1.67: Fixed: Mission params options Fixed: initPlayerServer bug caused players to be stuck at the spawn island Updated: Applied ADF 2.05 framework.
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Can you post the dedi server RPT file at pastebin or similar?
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Which mission?
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Editor hosed me by adding call{}; around init box code
whiztler replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I noticed this several times as well. Did anything mention/post this in the feedback tracker?