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Everything posted by Valken
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ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@ pvtTunt... thanks for the update but I have Blood Mist and it does not look the same. I found BloodLust LITE... and it looks similar without the blown away bodies. Another request for an oldie which I cannot find was a mod that would "throw bodies out of tanks" once the tank has exploded. I am playing the Resistance campaign from Steam Workshop during partial lockdown and OMG, flashback to Operation Flashpoint but with the higher quality Arma 3 engine, CUP and RHS assets! I added a few mods and want to add thrown bodies as well as Smarter Tanks (I believe this was integrated into RHS) with Lambs RPG, RPGTard and it makes the battles crazy hard. Going to run through Operations Flashpoint and Red Hammer again, then pull an all nighter with a Red Dawn type mod for 80s campaign. -
I posted on Steam but also wanted to encourage others: I love your mod. The cold blue was a too bright for me so this allows me to adjust the settings. Can you make this mod affect Thermals so we can set the color settings? So instead of white-hot or black hot, we can set the 2 colors such as nvg green and orange for hot? Something like this :
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Looking forward to trying these! Thank you for the entire Conspiracy Series! I still have ARMA 2 installed to go back to it!
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ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi EO, Its NOT bloodlust. It was named Blood Spurt or Blood Burst... It looked like Bloodlust blood spurts but twice as much or wide.... I cannot find it or google fu it anymore for some reason. -
ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey all, I got back into ARMA after fixing my SSD again. I noticed when it updated, I lost a mode named Blood Spurt or something like that. It was on STEAM WORKSHOP and subscribed but I cannot find it anymore in the launcher. Does anyone have a backup of it? It shows a huge burst of blood from the exit wound. It is a not a blood mist mod. Appreciate any help. -
Arma 3 Launcher missing all mods including Steam Workshop
Valken posted a topic in ARMA 3 - TROUBLESHOOTING
So I launched Arma 3 via Steam and the Launcher kicks in. Once it has loaded, it now shows that I have zero mods configured but I can play the basic Arma 3 with Apex DLC. I can see all of my settings, and presets are still there but no mods including my user mods and the workshop mods are listed. I check my ARMA 3 and ARMA 3/!Worshop folders and all my mods are still there. Checked Steam and all workshop mods are still listed as subscribe. Anyway to fix the launcher so it detects all the mods without having to manually add back all the mods and unsubscribe, resubscribe back to Steam Workshop mods? At the very least I would like it to list all my Steam mods so I can then manually add back all the user mods. Any help would be appreciated. -
Looking forward to this. If anyone has a server up, please share the IP address!
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SO looking forward to this... Let us know when a test server comes up. Would love to beta test for you.
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Awesome
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0xC0000005 - STATUS_ACCESS_VIOLATION ERROR
Valken replied to Sakuragi10's topic in ARMA 3 - TROUBLESHOOTING
How much RAM do you have? If less than 16GB, then you may have problems with mods. -
0xC0000005 - STATUS_ACCESS_VIOLATION ERROR
Valken replied to Sakuragi10's topic in ARMA 3 - TROUBLESHOOTING
It is an out of memory issue. Your C drive or HD that has the swap file is running low. Free up like 4-8GB and you should be fine. -
I had a question about editing Escape. I see there are groups defined for Blu, Red and Greenfor. So can I simply create replacement groups to replace each side or is there a better way in the editor? I am thinking about a Half Life escape mission for example? Black Mesa team escapes from the Combine invaded maps. If someone can point to a tutorial, that would be great.
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ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@GEORGE FLOROS GR how do I use the script? Another request for kids to learn to play ARMA: It is possible to create an AI "teacher" like those game to follow you around, and have the player do tasks: The reason is have something fun for kids to get into ARMA. -
ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was playing escape with the peeps on outkasts and wondering if it is possible to create a "dead man's switch" mod? It would be added to a C4 or satchel charge, and activated then press FIRE to trigger it. If the player is shot or dead and "lets go" of the mouse button, it blows up. Basically player based suicide bomber. It would be cool to have a slow blinking red light and or beep but not necessarily. -
Steam Not Seeing Arma/Updating All Mods
Valken replied to froggyluv's topic in ARMA 3 - TROUBLESHOOTING
Hey Froggy, no you don't! Do this to fix it: Logout of STEAM and ARMA 3 Launcher Goto your X:\Steam\steamapps\workshop\content\107410\ folder where X is the local HDD/SSD RENAME the 107410 to mods or something DO NOT DELETE IT Log back into STEAM ONLY Goto the ARMA 3 WORKSHOP and click on Your Workshop Files near the middle right side of the STEAM client. Click on SUBSCRIBED ITEMS Click on Unsubscribe From All Close STEAM client after it does its update. It THINKS it deleted all your ARMA 3 mods, but it is still there if you renamed the folder. Now rename 107410 back to 107410 Load Steam Load ARMA 3 client In ARMA 3 Client, click on ...More, then ADD WATCHED FOLDER point it to the 107410 folder It will show up all of your mods. Now anytime one of the mods has been updated, goto Workshop and resubscribe to it. It will download and patch up the existing files. No need to resubscribe and waste bandwidth until the mod has been updated or corrupted. You can use ARMAholic to check for updates or these forums. I've done this many times now to fix the STUPID steam workshop issues. They need to fix it on their backend to deal with all the mods, especially the mods that have been deleted off the workshop but users still had it subscribed.- 1 reply
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Steam Workshop nonstop downloading and verifying mods
Valken posted a topic in ARMA 3 - TROUBLESHOOTING
So I had recently fixed ARMA on my computer and was able to play the basic game, no mods. I've had many Steam update issues with ARMA 3 only in the past, just check this sub forum and BIS Wizard has helped me a lot. Thank you. I don't have any issue with other games such as Killing Floor, any of the Valve games, BF, or etc... its mainly ARMA 3 and Steam Workhop, not Steam with ARMA 3. I then attempted to fix my Steam Workshop collection by unsubscribing and deleting some mods off the SSD as I suspect it was a free space issue. I uninstalled the bigger collection of mods like RHS, CUP, IFA, and etc... I free up about 100+ GB off my 960 GB SSD. I kept some smaller mods as I didn't think it would be an issue or the mission files. Then Steam seems to update fix all the smaller mods, even though I had to RIGHT CLICK on the the mods in the ARMA LAUNCHER to repair it. It worked for all the mods that were listed but the launcher is still missing a bunch of mods, even though I checked and the files are physically on my SSD. Edit - I look at ARMA 3 Launcher and it lists 300+ mods from Steam Workshop. I physically goto my !workshop folder to take a peek and it shows 2500+ folders! It may be a Steam Workshop Subscription Limit?! So I tried to reinstall some of the bigger mods such as CUP. I subscribe to it and Steam client says there is 29.7 GB to download and update. Fine, click UPDATE. Then I watch my SSD free space shrink down from 100+ GB to ~ 15 GB (!!!) then Steam Client indicates it is validating the ARMA 3 Workshop Content... for the past 23 hours... Then it stops, and indicates update needed. Then I see 100+ GB free on the SSD, and have to re-download the 29.7 GB all over again, and validate it again... WTF.... I don't know what to do other than systematically go through the ARMA Launcher, manually uninstall the mods, then delete the files, then redownload it from somewhere else because it appears Steam Workshop is going into some kind of update/validation loop on my computer. I don't want it to kill my SSD as I know there is a life cycle to how many read and writes it can handle - Intel 960 GB SSD. I don't think my SSD is going bad but I don't have the funds to buy another SSD to test. And no, I don't want to move ARMA over to a HDD because it is so freaking slow loading large mod or terrain content during gaming. Is there way I can just move all my mods to another folder, unsubscribe off steam, then have another 3rd party update client actually update the mods?! Any advice? I don't mind going back to the old ARMA 2 manual mode now since I cannot play on servers with RHS or CUP unless I figure out how to install those mods... Should we setup a gofundme for ARMAHOLIC for example to have this auto mod update function? Appreciate any advice... -
Perfect for a Purge type scenario...
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Valken replied to Placebo's topic in ARMA 3 - GENERAL
For those who have slower than desired RAM, there is an option and that is to downclock the RAM speed and latency. I saw a post where someone claimed 2400 CL11 RAM and dropped it to 1600 CL7 which ran faster: https://www.techpowerup.com/forums/threads/gaming-benchmarks-ddr4-2133-mhz-vs-ddr4-3000-mhz-core-i7-6700k.231776/ Give this a try and benchmark to see but note other non-latency sensitive usage may suffer. Ideally there would a be program to temporary set the RAM speed and latency before launching ARMA and restoring it to default after exiting. This is a reason why I wonder about having Quad Channel RAM. If Ryzen 3 is limited to 1800 MHZ, then doubling this would improve performance using the same RAM at same low latency theoretically. I will wait for Thread Ripper 3 to see if this is the case. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Valken replied to Placebo's topic in ARMA 3 - GENERAL
+1 to what Groove_C had said. He is absolutely correct in his assessment becuz my system is proof of it. Spend a bit more money on the CORRECT RAM with any CPU and you can nearly max out the efficiency for ARMA 3 and CPU bound games. There is no point in buying a FAST CPU with cheap ram. Its like buying a fast cars with cheap wheels + tires. Sure the engine will go over 200 MPH but the tires will hold back the total performance. It is probably better to buy MB + CPU + FAST RAM and upgrade that first, then SSD and GPU to push up ARMA performance. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Valken replied to Placebo's topic in ARMA 3 - GENERAL
I wonder will if Thread Ripper 3 be will even faster with 1:1 RAM at 3600-4000 since it has Quad Channel RAM? I would buy an 8 Core TR just for the RAM channels if it can be sped up to that? Or just wait for old second hand 7700K and OC to 5+ GHZ and keep running until ARMA 4 comes out. -
[WIP] Embraer A-29 Super Tucano
Valken replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I had to log in just to say how beautiful this is and I want to fly it around all ARMA maps! -
ARMA 3 Addon Request Thread
Valken replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For fun with the new Contact cDLC coming, can someone port Howard the Alien into ARMA: Source files - free to use: https://mega.nz/#!sbB0BSpS!1uHZ-Y_5PN16RM6llg61THgkaSc-bEC8kKtZRUFOT28 https://sketchfab.com/3d-models/howardd-the-alien-3d-model-7c9e8675065d41dcbe2e2207e95ad616 Would be awesome to port the dance moves into ARMA under an ACE interactive animation or something... Song by Lil Uzi Vert - Money Longer -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Valken replied to Placebo's topic in ARMA 3 - GENERAL
@drebin052your PC system needs faster RAM. It has been proven that ARMA is RAM latency and bandwidth sensitive. I have an older i7-4790K with HT on, @ 4.5 MHZ OC all cores, with 32GB of DDR3 - 2400 - CL10 RAM. Note the CL10 rating. I use this with a 3GB - 1060 GTX and can run at Ultra settings at 1080p. Even on Tanoa I get solid 40-45 FPS online with no mods. With mods like Blastcore it drops down to 30s but it still fluid. That means very few drops down to 2X FPS. I found out a few things - if you go with an Nvidia GPU, you need HT ON. It uses the CPU to do some calculates and turning HT OFF to OC the CPU only 0.1 GHZ results in less FPS. It is possible the opposite on an AMD GPU where they do all their calculations on the GPU, so no "boosting or cheating" to say. But your CPU + RAM combo should be the fastest you can afford for ARMA because the game engine is very single thread, thus totally speed and latency sensitive. I agree with Oldbear you can consider the new AMD Ryzen CPUs. Ryzen 3 looks to be FASTER per MHZ than Intel CPUs now, but you still need DDR4-3000 or faster RAM to get the most out of it. AMD Cpus are even more dependent on faster RAM as their memory controller works at the fastest RAM speeds. So if you can afford really fast RAM, you can consider both Intel or AMD Ryzen Cpus. -
Regarding Question 2: If the alien lifeform is intelligent, as defined by us, similar or even further along, then it could be: curiosity (scientific, exploration, etc...) contact (picked up old radio signals, tv signals, old probes, and etc...) symbiosis (seeking similar life forms or another planet to just live on) resource gathering (food, materials, water, energy and even consuming biomatter, including humans for nourishment). If the lifeform is sentient but more primitive or another type of body other than humanoid or animal, then it could be: luck (carried a ride on a meteor or small asteroid) basic survival - resource gathering, food, home, habitat.... weapon - to bioengineer earth for another more advance species!!! I will think about this more and add to it... great thread by the way...
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Very cool... the fact that we can tune into different frequencies and do things with it...