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Everything posted by sebj
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POST EDITED (sorry the last version was wrong) Hello, Here is the model of Beretta Model 93R "Raffica" : http://www.mediafire.com/download/llzu8bxxh7417cb/%40SEBJ_M93r.7z here some pics : http://62.210.206.92/images/m93R3.jpg (120 kB) The model was originally created from my air-soft gun ;) don't hesitate to report bugs in this Thread. I'll try to do my best to correct issues. CYA Sebj For French modders we recruit on : http://armadeus.xooit.org/index.php
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Hi SenseII, First of all, your job is exellent on this mission, dynamic missions are often missing in arma unfortunately (because of scritping skills etc...). I just have one question (sorry if it has been already been answered... I've found nothing about it...). Is there a possibility to have a respawn created once the fod itself is installed? Because it could be annoying sometimes specially on Tanoa to fly back an back again after death... (Yeah I know I'm a bad soldier :)) Thank you for your help.
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- dcg
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[IceBreakr/IBIS] Lingor & Dingor for A3
sebj replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Ice, don't apologize it's already a gift for us to know that you are working on Lingor for A3... If I had time. I would be interested to help you for your project has it seems to be really interresting for a new gameplay style... Unfortunately I will not be your guy, but hope to see your project released one day... -
Really great! Unfortunately I had a m24 project and no more time to finish this animation job...
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ACE3 - A collaborative merger between AGM, CSE, and ACE
sebj replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeeaaaah let's begin playing!!! -
Animation - explanation of the magic behind
sebj replied to smookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@smookie thx for your explanations.- 121 replies
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- animation
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Is a few weekends worth of work worth half a million Euro?
sebj replied to skelig's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
Yes I think it is strange that some categories has been voted by only few people from BIS, and no the community? What was the interest to place some sort of vote so?? I'm maybe stupid... :j: -
+1 I'm really disappointed about this news. It's like Arma was going to be a sort a candyC... sh*t or some sort of pay to win game... We run a server and we don't count on the fact that the players have to pay to play... Donations should be sufficient to pay a A3 server, mainly if the content/mission is well organised and people can play and have fun freely. For my part I think this and most of the MANW selections are really not in the same spirit of the previous OFP, and Arma series... And this is very disappointing and ruining the game.
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- arma
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Animation - explanation of the magic behind
sebj replied to smookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
for my part I completely stopped my M24 SWS project because of bolt action and hands animation troubles and creating an working .rtm file. I had a lot of trouble to work with BIS skeleton (Feet and hands bones names seems to be changed by bis but not in the sample Skeleton furnished with tools), the Skeleton made by Kiory (http://forums.bistudio.com/showthread.php?167944-Modders-resource-New-animation-workflow!) was a good alternative but really long to implement for advanced animation. I hope in the future there will be (or maybe it is already available somewhere) some help/tutorials for 3ds and motionbuilder softs.- 121 replies
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From my experience we've switched from ubuntu 12.04 with WINE (Linux version of A3 server wasn't complete and stable at that time), to Win 2012 Essentials and perfs are the same. In same time windows is user friendly for administration. With the specs you have you can switch to Win with no hesitation. The only bad part of windows is the security...I recommend you to take care a lot to filter with firewall and install anti virus to be more secure (Our server was locked because of DDOS attack and considered as a spammer because of no security at beginning). Otherwise once this part is done correctly the administration is a lot easier. Hope it will help.
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How to set CPU affinity on startup?
sebj replied to astrell's topic in ARMA 3 - SERVERS & ADMINISTRATION
Great information LouD Thanks. Is there the same possibility to launch with specific priority too (real time preferably)? -
I don't see a lot of sandbox servers in this list unfortunatley...
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lets make a VBS game :) The medic will be really usefull in this case !
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For my part the dismemberment should be for more fun... but technically seems to be a little difficult to implement (better for BIS to work on 3D engine optimisation I think)... To be more serious I'm not searching something gore like doom or duke nukem etc... I searching for a simple blood splash when the guy is hit by a bullet (just to see is the target has been hit). In case of C4 or big explosion like mortars etc... dismemberment should be something realistic and more immersive (ragdoll is ok but with the actual game technology we can do something better...). Anyway removing blood on the ground is ridiculous I think if it has been made voluntary...
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don't worry... be happy... :bounce3:
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
sebj replied to SaOk's topic in ARMA 3 - USER MISSIONS
thank again. I imagine the jungle... it was just in case of... :cool: -
what is the most annoying thing for you in arma 3 ?
sebj replied to sgtsev3n's topic in ARMA 3 - GENERAL
Wait one year and more for the game to be debugged ?? I don't know if it just me or the nostalgia... but since last 10/5 years I feel tired to see Alpha, Beta, bravo, Zoro etc... versions of games... (BI is not the only one to do that know). I know the process and the games are now more and more advanced technologies but this is not a reason to release something to be far from finish... It is so frustating because once the game is "playable/funny" nobody plays any more on it... -
dismemberment too!! But If I'm not mistaken BIS already stated on this subject... I think arma will be oriented for little kids... You can handle an automatic rifle but unless there is no blood it's ok ;)
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
sebj replied to SaOk's topic in ARMA 3 - USER MISSIONS
ok great thanks. Do I have you permission to try to fine tune a little bit the area of the mission on cherna for our server? I'm not sure to manage to do anything... but if I could manage to not spawn out of the map it should be great... For the UI we'll wait the next dev. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
sebj replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hi Saok, your mission is really great. We can now say "THIS IS WAR" once we are ingame :) I found that the optimisation is really great too (near 50fps constant on server side heaven with a lot of AI activity)... But I have two questions : - Is there is something specific to do to port your mission from Altis to Chernarus, instead to simply change the mission name? Because when we play on Cherna we spawn sometimes out of the map and a lot of content is appearing out of the borders.... - Is there a way to manually remove the hud (maybe just leave the money on upper left) for the game to be more immersive (sorry I know I'm a pain in the neck, I hope it is the good expression for that :)) Thanks a lot. I'll give you a vote! -
Somebody have a machine to accelerate the time please?
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I was a good boy this year Mr Santa :-D
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
sebj replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Or maybe an altis life test server should be created for kids? :j: that should permits every servers admin to get a good public banlist once they are all connected :p -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
sebj replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks a lot ;) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
sebj replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Shay, I just one little question about HC possibilities. I hope this one hasn't been asked 500 times already (I've done some search in this post but no results. The question is : Is it possible at this time to generate missions over the HC and not the server? We already use the manual spawn function into zone with HC and work like a charm but we didn't found the possibility to generate random missions with same possibility. If not possible we'll try to see for a loop script that is moving already spawn IA onto HC... Thank you for your help, rgds, sebj