k0rd
Member-
Content Count
334 -
Joined
-
Last visited
-
Medals
Everything posted by k0rd
-
sending editable scenario to friend?
k0rd replied to _angus_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
been seeing a lot of you today Pergor :) -
sending editable scenario to friend?
k0rd replied to _angus_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
each mission gets created in a directory - look in my documents\arma3\missions (or something like that) - if you just zip the whole dir (should be name_of_your_mission.mapname) up and have your bud extract it on his machine in the same location, you should be golden. -
Possible High-Quality Helicopters for Selection - STRICT Selection
k0rd replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
how about the shahed 278? http://cdn-www.airliners.net/aviation-photos/photos/6/9/9/1818996.jpg ( i don't think it can carry very heavy loads, but seems like a good CSAT recon chopper ) -
there are a couple of good ones here (disclaimer: a real firefight, contains profanity)
-
you need to not use 'this', but instead the object name that is the actual bomb. so instead of nul=[this, 300] execVM "bomb\keypad_defuse\bombTimer.sqf"; you should nul=[bombobj, 300] ... where bombobj is the object you want to blow up :)
-
Vote Rigging?
k0rd replied to Kydoimos's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - QUESTIONS & ANSWERS
thanks, I agree that steam account would be much better than forum registration - i was confused, my apologies -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
thanks Dwarden, I'll continue to work on the stable/dev branches to track down the issue. -
How to intercept a function call or "destroy" a function
k0rd replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah - you can configure battleye to kick or ban if someone runs a script :) http://forums.bistudio.com/showthread.php?159295-Battleye-is-here-%28Quick-tutorial%29 -
Third-party content licensed by APL-SA in contest entries
k0rd replied to Edge's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
So someone can use something 3rd party APL-SA? Can the non-commercial clause even be waived? I can see where some of that can get murky. What if I license something APL-SA because I have to (like if I use BI data) - then I shouldn't be able to waive that clause for the object because it isn't mine to waive (although part of it is?). -
How to intercept a function call or "destroy" a function
k0rd replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes. they should have said "use battleye filters" -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
not sure what you are observing with AI vehicles, can you be more specific? -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
current theory: 1) server spawns a vehicle and immediately setposes it .5 meters into the air and sets direction 2) client 1 gets in, drives away (lets say 3 km?), then gets out 3) client 2, who was far away from the initial spawn then drives/teleports/whatever to client 1's location 4) client 2 may observe the vehicle floating in the air, client 1 will not because the vehicle is local to client 1. but i have nobody here to help me test this theory -
How to intercept a function call or "destroy" a function
k0rd replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
"use battleeye" is WAY more helpful than the links you posted. -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
more likely is that the clients are not being informed of previous setpos* when the vehicle is outside of a certain range. -
You are hearing a 'sonic crack' google it :)
-
Implying that stable is stable :) I want 1.16 back, personally.
-
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
setpos, setposatl not sure if any others -
How to respawn with current addActions
k0rd replied to BEAKSBY's topic in ARMA 3 - MISSION EDITING & SCRIPTING
locality is a big consideration in ARMA. some functions will only work where the target of the function is local (e.g. player 1 executes a script to spawn a group of enemies - many commands to manipulate those enemies must also be run from player 1's machine, because those units are local to machine 1) please see https://community.bistudio.com/wiki/Locality_in_Multiplayer -
I rarely disagree with you - but I think in this case "high" settings would give more performance than "medium-high" with recommended specs. (just to offload some of the work to the GPU)
-
It was said that this one is a really deep bug - I'm hoping the fix will squeeze some much-needed performance out of the server.
-
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I see the bug with only 2 players :) I've tried a repro too, but it's an unreliable bug (it always happens, just not sure how to force it to happen) -
Can I addAction to command my group to go to a marker?
k0rd replied to Docattak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if you do that, won't the units simply regroup when they have reached base? -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
k0rd replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
hey - is your mission using setpos and/or setposatl on the vehicles? my research is pointing at them as potential culprits. -
To directly answer your question OP, there is no such bug known at this time.
-
bug is a couple of years old : https://dev.withsix.com/issues/30543