-
Content Count
73 -
Joined
-
Last visited
-
Medals
Community Reputation
16 GoodAbout KiloSwiss
-
Rank
Corporal
Profile Information
-
Gender
Male
-
Location
""Location" hintC [ worldName, mapGridPosition player];
Contact Methods
-
Twitter
https://twitter.com/KiloSwiss
-
Youtube
https://www.youtube.com/c/KiloSwiss
-
Steam url id
http://steamcommunity.com/id/kiloswiss/
-
Twitch.Tv
http://www.twitch.tv/kiloswiss
Recent Profile Visitors
-
Text on billboard print from a variable.
KiloSwiss replied to jakeplissken's topic in ARMA 3 - DEVELOPMENT BRANCH
_texture = [0, format["#(rgb,512,512,3)text(0, 1, ""PuristaBold"", 0.2, ""#ffffff00"", ""#6aa84f"", Hello %1\nWelcome to\nour server)", name player]]; object setObjectTexture _texture; Result: https://imgur.com/a/7MVaddX -
Hey just wanted to let you know that your script inspired me to go and work on my own (using a scripted "draw3D" MissionEventHandler rather than a *.FSM) just for fun and that I'm currently working on a UI implementation for it as well. As I think having an easy accessible menu is much more convenient for the user(s) than having to fumble with their view distance sliders. Once I get it worked out (I hate dialogs/dialog controls) I will be more than happy to share that with you (so you can use it for your own mod). Just let me know if you're interested. Current WIP screenshot: https://i.imgur.com/109BI2i.jpg
- 20 replies
-
- 3
-
- performance
- render distance
- (and 9 more)
-
Little tip: Use cameraOn rather than player / vehicle player, or the script won't work properly when remote controlling a UAV.
- 20 replies
-
- 3
-
- performance
- render distance
- (and 9 more)
-
KiloSwiss started following Autonomous Render Manager
-
script How to make persistent scripts?
KiloSwiss replied to redburn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe using serverTime rather than time is the solution here. -
ARMA 4K streaming live.. how?
KiloSwiss replied to Damon Thomas's topic in ARMA 3 - QUESTIONS & ANSWERS
Just try it. Run OBS, use NVENC and stream to YT with a bitrate of ~50'000 Kbps More details/settings here: https://support.google.com/youtube/answer/2853702/- 4 replies
-
- arma 4k streaming
- arma 3 4k live stream
- (and 2 more)
-
KiloSwiss changed their profile photo
-
addForce and addTorque - can be anyhow applied to the vehicles?
KiloSwiss replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep I use getMass _vehicle multiplied by a factor of 1.2 up to 8 (depending on the vehicle and whether it is upside down) in my vehicle unflip script. -
Also: unit setAnimSpeedCoef 1.05; Makes the unit move a bit faster.
-
Make Ai play animation after being healed by player
KiloSwiss replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleHeal This is better than a trigger with damage pilot <= 0.25 -
How to store a code.
KiloSwiss replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If this is just an example of how to store and call/execute code in a variable then: _la = {sleep 1}; hint "t"; call _la; hint "t1"; Otherwise:hint "t"; sleep 1 hint "t1"; -
Started on 05 March 2013 and with over 200 pages, the problem(s) discussed in this thread should finally been recognized by BIS. https://twitter.com/KiloSwiss/status/665926929900568576 The RV4 Engine does not run well on modern PCs and ArmA3 is a PC exclusive, not a shitty port from consoles. I really like BIS and the Arma series, but as long as the performance (especially in multiplayer) is that low, i can't have fun playing A3 any longer, i always wonder "why does it only use 1 + 1/2 Core, why does it run that bad, why is it so poorly optimized for current systems, it's a PC exclusive game FFS"
-
Flyinheight above sea level
KiloSwiss replied to luks7n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ASLtoATL -
Random time at mission start + faster day/night cycle
KiloSwiss replied to easyeb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Scratch the first part (hidden inside the spoiler) it seems using preprocessors inside the mission.sqm does no longer work in Arma3! For faster time: File: init.sqf if(isServer)then{setTimeMultiplier <#>};Or file: initServer.sqf setTimeMultiplier <#>;Wiki pages:https://community.bistudio.com/wiki/Event_Scripts https://community.bistudio.com/wiki/setTimeMultiplier Greez Kilo -
BIS_fnc_findSafePos broken?
KiloSwiss replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It shouldn't matter if there are any objects or if there is water on the terrain, it was for testing if the function is somehow broken when feeded with the parameters xBowBii postet. But I also tested it on the same Island where he got the error, see my last post. -
BIS_fnc_findSafePos broken?
KiloSwiss replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Executed several times on Altis, with no errors showing up. Do you use the same version of Arma3, maybe you opted into the Dev Branch and something is broken there, idk. Make sure you use the stable/release branch and also verify the integrity of the gamecache (both in Steam: Library -> Rightklick on Arma3 -> Properties) and als try it without any mods loaded. -
BIS_fnc_findSafePos broken?
KiloSwiss replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@terox systemchat format ["Position: %1",true]; Will always display the string "Position: true" in systemChannel, even when the called function before throws an error. @xBowBii Your example is working fine. _position = [[14291,14854,0],0,12000,5,0,20,0] call BIS_fnc_findSafePos; //Returns: _position == [18801.8,21845.5] on Map VR //productVersion = ["Arma 3","Arma3",152,132676,"Stable",false]