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Everything posted by serjames
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[WIP] Terrain "X-Cam-Taunus"
serjames replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow... looks simply stunning ! -
@Ares - Modules expanding Zeus functionality - Release Thread
serjames replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so what we need is a clever, detail oriented programmer with experience of other useful mods... Oh Hi Alex :-) -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking Great ! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Chaps, any chance you can add an ACE module so Admins/mission makers can control how the entrenching tool is used ? At the moment it's getting abused with massive fortifications springing up all over the map in a matter of minutes... I like the functionality, but it should take more than 5 seconds to place this kind of cover and at the moment it's a little gamey imo... Would be great to have an Ace module that allows me to set "build time" 5, 10, 15, 20, minutes or Disabled etc..... -
.... did they ever work out how to change the movment keys ? I still cannot seem to be able to map my chosen movement keys (cursor Keys). At the same time WASD still doesn't work in the 3D editor for me... Assumably as it's not mapped in any of my schemes. Anyone got cursors to work ?
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M1117 Guardian ASV light armored vehicle
serjames replied to cleggy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to say that looks bloody marvelous ! SO suits the vanilla units eh ? -
[WIP] UK Maps Pack
serjames replied to Capt. Fantastic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well done for the release @:-) -
I think Siddy has a model that may be available. We're sitting on it at the moment waiting to get it textured (I think so anyway)
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It's a good idea Massi, thanks. We're stuck with PW6 as a platform though at the moment. There is work being done on a custom repo based option - that would also fix this of course. Thanks again :-) I'll use other vehicles for the time being. SJ
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For the Golf's could we just make them look "older" used - dusty dirty etc.. They all look a little like they're about to drive off on a Gumball 3000 rally at the moment... Very bling SJ
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Come and model some cool British stuffs for us !
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Kunduz, Afghanistan [10km] v1.20
serjames replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But Kunduz DOESN'T USE AiA or CUP... It's fully self supported... -
Looking great guys !
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Well that's a shame. We can't do that using a repo setup via PW6. It has to be all ready to go in the mod from DL or I know from experience people just cannot get it to work on our servers Bugger - what other african options are there now ?
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes it is -
Massi - what's happened to the vehicles for your African pack.. I loaded up an older ALiVE mission ans spotted that it wasn't able to find "O_mas_afr_ZSU_F" I checked and I'm running @african_conflict @mas_nato_rus_sf_veh @nato_russian_sf_weapons But there is no Armour config at all ? Even if I manually try and place one down in the editor there are no Vehicles configed.
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Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok just to really confuse us all... PW6 is now calling CUP_T for Lingor and Pantera (correct) and AiA_TP and Pantera for Isla Duala - (incorrect !) So be careful of what's in your repo/collection as you may end up pulling down CUP & AiA (!) -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I've tried to explain, PW6 WILL automatically bring in AiA_TP if it sees another mod, I.e. a 3rd party map that calls it as a dependency. CUP can't fix this PW6 team need to. They are aware of it... see my link from before. Good way to check is the "playlist" at the top of the list of browse, and mod presents etc will show a higher count than your collection... that's a sure fire way to tell PW6 is trying to follow dependency rules. -
Forums migration/update status items
serjames replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Any update on Tapatalk integration.... vastly painful using the forums on any mobile device? Cheers SJ -
[IceBreakr/IBIS] Lingor & Dingor for A3
serjames replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's because all of Ice's A3 maps on PW6 have AiA_TP as a dependency. The PW6 crew need to change the dependency to call CUP_Core -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to put some clarity around this... https://community.withsix.com/topic/2/arma-mod-requests/100 Some maps that were ported to A3 recently- for Instance pantera or duala - have AiA_TP set as a dependency so for the moment won't work properly with CUP if loaded with PW6 You can see these maps as they have a little dependency chain next the the map name.. -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
also getting this error 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_afghan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_takistan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_zargabad_data'. 23:11:26 Warning Message: No entry '.units'. Ignore me I think it's because PW6 has not properly uploaded CUP_CORE.... So I'm missing key bits... SJ -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
GREAT job with Sahrani... Did spot some funny poster textures ? -
Community Upgrade Project - CUP Terrains
serjames replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats and thanks so much for all the hard work... Kudos to Kju for his inspiration here and to all the other mappers and config gurus ! I salute you :-) -
Sure it's possible... but we don't have anyone with the modelling and rigging skills to do it :-) more's the pity. We've been lucky to have loads of source material donated to us over the last 12 months... more than we have time, Skill or Physical people to manage - we're recruiting btw.... ;-) But uniforms is a sore point for sure - we'd love to be able to take the skins to the next level and simulate PCS properly, we did have some great source material from one the original RHS guys, but he's disappeared and we cannot use it without permission. Anyway - the answer is yes in principle, but no idea when or if we will have the resource. SJ

