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serjames

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Everything posted by serjames

  1. wow... looks simply stunning !
  2. so what we need is a clever, detail oriented programmer with experience of other useful mods... Oh Hi Alex :-)
  3. Chaps, any chance you can add an ACE module so Admins/mission makers can control how the entrenching tool is used ? At the moment it's getting abused with massive fortifications springing up all over the map in a matter of minutes... I like the functionality, but it should take more than 5 seconds to place this kind of cover and at the moment it's a little gamey imo... Would be great to have an Ace module that allows me to set "build time" 5, 10, 15, 20, minutes or Disabled etc.....
  4. serjames

    EDEN - Questions

    .... did they ever work out how to change the movment keys ? I still cannot seem to be able to map my chosen movement keys (cursor Keys). At the same time WASD still doesn't work in the 3D editor for me... Assumably as it's not mapped in any of my schemes. Anyone got cursors to work ?
  5. I have to say that looks bloody marvelous ! SO suits the vanilla units eh ?
  6. serjames

    [WIP] UK Maps Pack

    Well done for the release @:-)
  7. I think Siddy has a model that may be available. We're sitting on it at the moment waiting to get it textured (I think so anyway)
  8. serjames

    African conflict a3

    It's a good idea Massi, thanks. We're stuck with PW6 as a platform though at the moment. There is work being done on a custom repo based option - that would also fix this of course. Thanks again :-) I'll use other vehicles for the time being. SJ
  9. For the Golf's could we just make them look "older" used - dusty dirty etc.. They all look a little like they're about to drive off on a Gumball 3000 rally at the moment... Very bling SJ
  10. serjames

    3CB BAF Vehicles

    Come and model some cool British stuffs for us !
  11. But Kunduz DOESN'T USE AiA or CUP... It's fully self supported...
  12. serjames

    African conflict a3

    Well that's a shame. We can't do that using a repo setup via PW6. It has to be all ready to go in the mod from DL or I know from experience people just cannot get it to work on our servers Bugger - what other african options are there now ?
  13. serjames

    African conflict a3

    Massi - what's happened to the vehicles for your African pack.. I loaded up an older ALiVE mission ans spotted that it wasn't able to find "O_mas_afr_ZSU_F" I checked and I'm running @african_conflict @mas_nato_rus_sf_veh @nato_russian_sf_weapons But there is no Armour config at all ? Even if I manually try and place one down in the editor there are no Vehicles configed.
  14. Ok just to really confuse us all... PW6 is now calling CUP_T for Lingor and Pantera (correct) and AiA_TP and Pantera for Isla Duala - (incorrect !) So be careful of what's in your repo/collection as you may end up pulling down CUP & AiA (!)
  15. As I've tried to explain, PW6 WILL automatically bring in AiA_TP if it sees another mod, I.e. a 3rd party map that calls it as a dependency. CUP can't fix this PW6 team need to. They are aware of it... see my link from before. Good way to check is the "playlist" at the top of the list of browse, and mod presents etc will show a higher count than your collection... that's a sure fire way to tell PW6 is trying to follow dependency rules.
  16. serjames

    Forums migration/update status items

    Any update on Tapatalk integration.... vastly painful using the forums on any mobile device? Cheers SJ
  17. It's because all of Ice's A3 maps on PW6 have AiA_TP as a dependency. The PW6 crew need to change the dependency to call CUP_Core
  18. Just to put some clarity around this... https://community.withsix.com/topic/2/arma-mod-requests/100 Some maps that were ported to A3 recently- for Instance pantera or duala - have AiA_TP set as a dependency so for the moment won't work properly with CUP if loaded with PW6 You can see these maps as they have a little dependency chain next the the map name..
  19. also getting this error 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_afghan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_takistan_data'. 23:11:26 Warning Message: No entry '.units'. 23:11:26 Warning Message: No entry 'bin\config.bin/CfgPatches.aia_zargabad_data'. 23:11:26 Warning Message: No entry '.units'. Ignore me I think it's because PW6 has not properly uploaded CUP_CORE.... So I'm missing key bits... SJ
  20. GREAT job with Sahrani... Did spot some funny poster textures ?
  21. Congrats and thanks so much for all the hard work... Kudos to Kju for his inspiration here and to all the other mappers and config gurus ! I salute you :-)
  22. serjames

    3CB BAF Units

    Sure it's possible... but we don't have anyone with the modelling and rigging skills to do it :-) more's the pity. We've been lucky to have loads of source material donated to us over the last 12 months... more than we have time, Skill or Physical people to manage - we're recruiting btw.... ;-) But uniforms is a sore point for sure - we'd love to be able to take the skins to the next level and simulate PCS properly, we did have some great source material from one the original RHS guys, but he's disappeared and we cannot use it without permission. Anyway - the answer is yes in principle, but no idea when or if we will have the resource. SJ
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