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Kumeda

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Everything posted by Kumeda

  1. NEWS Version 0.55Alpha is available now. What this project is about This is my first project using the possibilities of Armas Editor and Scripting tools. In ARMA3 it is possible to use extra VON (Voice Over Net) channels next to the standart channels like global, side or groupe. The possibility of what you can do with these VON channels in ARMA3 until now is still very limited and cannot be compared to what is possible with the ACRE Mod. But VON channels can still give more freedome in the way people communicate with each other and all that without the need to be on a Team Speak server. I have played on some servers (Tier1 very nice) that used these coustome VON channels and it was a very neat experience for me. Until recently i didnt even know how this works until i found Subroc's mod one of BI's forum members. As there are only a vew mods out there that allow the integration of VON channels and as Subroc's moved on to other projects it came to my mind... "Would it not be cool to have an easy to use script for VON available with a nice GUI on top of it?" . Therefore I decided to put some effort in it on what Subroc has started. In that way this project I will call VON PLUS GUI was born. Problems with coustom channels ARMA3 is still in Beta and unfortunately there are some bugs with the coustom channels that cant be solved without BI's help. That are : 1) Removing a coustom channel while still beeing selected, doesnt deselect or removes it from the list of active channels -> TICKET from Subroc 2) Using a coustom channel inside a vehicle cant be heard by persons outside the vehicle -> TICKET from genko 3) Not a bug as such but a needed feature. It is not possible to swap channels by command so that you can use a gui for swapping betweend channels -> TICKET by myself So if you have the time please VOTE them up so that BI might change it! Despite these problems for communication with ground units the coustom channels are working. I do think this project is also prove of concept and will most likely make puplic games even better. What VON PLUS can do for you + VON PLUS is Beta ready + The GUI is completlely new. The script has been reworked almost completely (except for some copy paste action). + You can theoretically add up to 10 lines. + You can limit the lines between 3 to 10 lines by option (2 or 1 actually do work but arent well implemented yet) + You can limit the number of lines that can be opend at the same time (your station only supports a number of open ports) + active channels are beeing highlighted in the tab list at the bottom for a better overview + You can use jump and scroll action to navigate through the channels. Jumping is done by cklicking on the small symbols, scrolling by using the left right arrows which come in 1,2 and 3 step mode (Click on the channelheader in the middle). + easy change of channel names + easy change of overall displayed gui size (.. also the problem of text sizes isnt solved yet) Release Information 0.5 Alpha - 05.07 2013 I streamlined the code a bit to make editing easier. I also got hold of a minor bug through which not all 10 channels could be opened. Added an early "readme". ... i still could not test it on our public server yet. It is very likely that there are still problems with respawn and such. Download VPG 0.5 Alpha 0.52 Alpha - 05.07 2013 + Rearange of tablist by starting with Channel 0 instead if 1 in the first tab + Adding option to limit the count of usable lines between 3 to 10 lines by option #max_chat_lines (by editing GUI_OPTIONS.hpp) + Adding option to limit the number of lines that can be opend at the same time by option #max_station_lines (by editing GUI_OPTIONS.hpp) Download VPG 0.52Alpha 0.55Alpha - 10.07 +Adding of station and transmitter system -> look for init_station.sqf and edit +Station can be blown up/ switched ... also you still have to do the integration yourself +added check Radio / checking can be turned off Menue will appear and reapeare if you put your radio down or take it again +if you cant select anymore channels checkboxes are crossed out and simple sound is played +made a small example of "Blow up the Lamp" where the lamp is your station :) +renamed some functions for better overview +with respawn you should now keep your selection! + any Bugs you may find are actually a feature, but should be reported anyway ;) - possible problems: -> are having less than 3 Channels this might still break the gui script in some way ->implementation of MP isnt quite done yet as i still have to figure out what hapens on what machine so all stuff that includes all clients might not work correctly (like JIP when station was destroyed). To get that done I will need to test that on a our clan server at some point. But before I do that I want to integrate all most basic features I think of at the moment. DOWNLOAD 0.55Alpha Whats up for the next Version - TO DO - 0.56 Alpha: +lets automatically scale GUI text size to make it dependen only on GUI size relative too the screen size +moving some options into mission params +making code more simple better +... dont know yet For near futur releases: +Remove all open lines +Turn On/Off mode for closing "all" lines and opening all lines with one click +station style real allowing only using one station at a time instead of the already implemented simple style that just limits the number of ports +the new station style needs the adding of preset for more comfort For far future releases (Beta phase): +Focus on server use +Higher access editing functions ->Channel name ->Channel color ->encrypt Key For far far future releases ("Official" phase): + Documentation + customisation + mod version? Additional ideas 1) making it tragable .. so that it can be moved to a desired location on your screen 2) Different skins of tarn or colors :D maby a night mode ^^ .. some minor form changes that it is less quadratic 3) what i realy would wish for is an option to do quick selects of channels so that you can change channels you are speaking through with the GUI ... as said that is not possible at all yet. 4) for a mod version it might be possible to swap channels with an extension .. this might be a way unti BI introduces some build in functions Installation and VPG Options --WIP-- Credits goes to.. subroc who gave the initial scripts and idea kylania who helped me to save alot of time gonk for giving his peace of mind ;)
  2. Kumeda

    Arma 3 Units - Feedback thread

    I want to change the picture of our Unit. For that reason the Unit Leader has upgraded me to the same rank as his. Unforunately no options to edit the unit shows up for me. Is this not possible? If so this is something to be improved! I dont want to always talk to the creator of the unit because id like to change something. What if the creator leaves the unit?. Especially because I still havnt figured out why I cant get the transparency to work once uploaded.... its annyoing as *****.
  3. Hi everyone, at the moment I'm trying out some stuff out in the editor ..potentially creating a mission at the end. I got a little bit astray while doing so. Basically I'm trying to add some coustom bird sounds as I was always a little bored with the ambiente sound with birds especially . Im using the CfgSFX class for this at the moment in combination with createSoundsource. My question is related to the sound file size in particular as I have read that there is like a 50K limit. I'm not sure so if this is not related to some other situation..after all I want this to be part of a mission (MP) or potentially to be a mod if this will ever reach such state. The reason is simply that many bird songs are sometimes a little to long to cut them under this limit at a decent quality. Besides that my current approach is to spawn sound sources in some distance to the player on certain places found with selectBestplaces, which will be deleted when the player reached a certain distance so that new soundsources can be spawned again. My ultimate goal would be to place those sounds depending on the flora, time of day, time of the year...depending on what I can gather from the internet. Maybe someone of you has even a better idea how to get them in? For example it is not really possible to adjust the volume of the sounds played on the fly. And I'm not sure the current methode is the best. anyway thanks to anyone that can answer my first question and whoever might have a good other idea how to approach this :) greetings
  4. So that 50k sound limit I remember was indeed in some other case ..that's good to know! Thanks for the input. I wil think about the playsound3d option ..it defently has the advantage of adjustablesound volume ... on the other hand it has the disatventage that a sound are always containing of one selected file. Meaning more work to handcraft :>... time to experiment. Thanks again !
  5. I think you should start small before going into the full. Instead of doing a full blown dynamic mission start with something more simple that utilizes some of what you want to do? Besides that just look for arma3 scripting ..and killzone kid...best starting point you can get.
  6. tweaking wind noice? didnt see this as prominent problem... I often find the enviroment sounds almost not hearable at all so a little wind is quite refresching... The problem as I see it is that the gun shot sounds are far to promiment ..because of that I start turning down the effect volume. After all if you want to play with headphones you dont want to become deaf. I rather woud wish that enviromental sounds of ambiente and gunshots would have a seperate slider for adjustment for the sake of my ears.
  7. Kumeda

    Orange DLC (wild) SPECULATIONS !!!

    I do not think that the Orange DLC will be so much script related as you all believe. Remember that BI has this kind of unique update and upgrade system ! Platform updates are what extends the current platform system (scripts for what it matters) and are free and whereas content like tanks, airplanes ..so to speak models are not. For example if it would be some kind of logistic stuff ..this would mean there had to be some sort of logistic vehicles to come with it. So I'm not so sure about some kind of VOIP either.... the only proper models you could make in that connection would be some sort of new radios and stuff. As cool as this would be I'm not sure how well this could be sold as DLC ...because the functionality itself would have the possibility to split the community if you do not have this contend at all.. at least it would not be easy to do and for sure the Orange has to have some models only for people that bought it...
  8. Kumeda

    co10 Escape

    It is already great to see someone working on this what is awesome as this mission is really nice. We played it today almost all day long. As we played we didn't use dev branch. Showing script errors I might have still activated so. Some other things I noticed were: 1: For some reason picking up night vision googles were reported by others not be able to be picked up, same thing for glasses (and probably binoculars havn't seen any?). Mission settings was on TWS and NVs -All 2: Sometimes breakout was not possible at all. Like Spawning at the beach with 2 boats and one APC right next to starting point. Additionally AI shoots at you right from start even so there was no try to breack out. 3: The settings for AI skills didn't seem to effect the efficiency of the AI much..we played in Veteran mode and used Rekrute later on Cadet. Maybe it was just my impression so...but sometimes the AI could shoot insanly well for my taste.
  9. Kumeda

    co10 Escape

    Its a really nice mission but I noticed some errors in script that get displayed either at start or when you die.
  10. Kumeda

    Arma 3 Server monetization

    Ah ok ;) But well it is one thing taking down not harmeful videos another is taking out servers that you know the address of and the person in charge of it. It is still better than not knowing if it's done in this way... however as I said before I'd strongly suggest that if monetizing servers are registered ..any mod/addon that is allowed to be used for monetizing on servers should be registered by the mod maker as well and linked to these servers and be made public so that everyone can see what is supposed to be run on them and what isn't. Also as I said ..I could imagine it would be possible to check if a server is or is not on a blacklist before the game actually connects... shouldnt be that difficult.
  11. Kumeda

    Arma 3 Server monetization

    Im not sure Attorny. I mean I see that some stuff is not nice that happens. But to go after everyone that does something that goes against the EULA will not work out anyway as at the end of the Day BIS is a bussiness after all. And there are good and bad examples of people making money with content. Like YT videos which will be in most cases more beneficial than harmful in comparison to someone selling scripts. Personally I also find it questionable if someone using a scripts in a video is actually monetizing on it because even if he technical speaking does it... people don't watch the videos because of the mods used but because of the people doing the video ..which opens up the question to what degree the use of some addon plays a role in monetizing it...but this is just my view. But still I also agree that there should be some possibilities for BIS to actually enforce the rules when people selling a service while potentially using work of others not asked.. at least if its done in a legal frame.
  12. Kumeda

    Arma 3 Server monetization

    I see the catch in that. Personally next to the power to remove the right I also would see it to be somewhat more usable for community memebers. On the one hand implemantation of such pay system would be easier ..on the other hand it would be easier for the person willing to pay what maybe would increase the ammount of money you could actually make versus other types of payment methodes. And if something is easier and better than something else ..the chances are less likely the more difficult road would be gone. Additionally it would communicate only one legal way for transaction to the community ,what would make any other possibility visibly illegal. What I'm thinking is that for the bad boy to actually fullfill his wrong doings there must always be someone falling into his trap and unless he does know about it ..if he is an upstanding community member - he might not do it and therefore reducing the money made from servers that are obviously run by a badboy But either way you could do something similar also your way ..and I think thats important. 1: To mark any server in the server browser of arma that is registered. And than communicate that these servers are officially allowed to do what they do and no one else is. 2: Make it legal for you ..if there are people not following the rules take the servers out of the server search with a black list and block any direct connections to it ingame. If no one can reach the server who would pay for it? This would be a fast and direct way of infringement. (Also it doesnt take away the possibility to open a new server) Also I think it would be good if any mods/addons made by community members that allow making money with it also have to register on your site. From there also allow to download the specific version (link or direct) and give the maker the possibility to specify in what way this mod can be used for money making on offical servers. At least this could help to keep track on it and would also allowe linking server to contents used. It would be extra work for the maker...but it would at least make clear the whishes of the maker and transparently show what a server hoster is allowed to use as content or is using (and put a little donation button in ..i believe that would make the modders happy too :D) I mean if there is no transperancy for the community on these kind of servers who is gonne report a bad one as I don't imagine any community memeber to find out what mod is used on a server and than check the term of use of this specific mod if there is even is one. Secondly it's a secure line for the modders too ..as you could take out an addon/mod in that offical listing that doesn't seem to be fit ..or is reported to be not holding all the rights by its supposed maker.
  13. Kumeda

    Arma 3 Server monetization

    It's an interesting topic. At the moment I ask myself how this registering works? Is it just about giving your server address? If so why not implement something like an ingame charging tool into the game itself? If already connected to steam any donation made would be done via steam and could be redirected to the registered accound. This implemented tool could be also used to control if the permission is still valid or what type of things are charged for. Lets say it works like that: A) you get a permission to make some money that is some sort of key stort at the host server and the registration server. B) if a transaction via steam is asked for the tool contacts the registration server and asks for validation of the right to charge. Once you do that ... a) make any charging that isn't done without registration illegal. So you can go against anyone that doesnt hold a license. b) And if someone has a license and doesnt apply by it just get its licences revoked and can't charge any money via steam without doing it some other illegal way like a) Good thing would be that any infringement could be done very quickly without the need of legal actions. There would be a control about money made with the game with service or content provided by servers holder.
  14. Kumeda

    13€ DLC, hefty price for 2 choppers

    The question I'd like to raise to BI here is wether it is expected to sell the DLCs to those riding in the back ..by beeing anoying, inconsistent in presentation while at the time not beeing very informativ? And if thats worse putting people potentitially off ? If you want to sell somtheing for 13$ thats obviously seems to be to much for many people, youd better have a damn good reason to tell why I should buy it. This is not done by showing a tiled windows and doing confusing, sidtracking popups... in my believe. Communication is the key , cus people that are informed and decided not to buy are hard to crack. People that are informed and didn't decide yet ...don't get any new information from these add. For people that heard about it but aren't informed ..well not much information there why you should buy this. For People never heard of it this will look totally offputing.
  15. Kumeda

    DLC Ads

    As I said here... Forum I don't mind adds ..but as it is at the moment it is very rough arround the edges. The thing is as BI tried out its carts DLC ..only people that joined carts servers would have noticed something back than, because ..carts are normally not used in WAR. But the helicopters are a totally different story. Helicopters are used more widely in scenarios. At some point your bound to come in contact with these new choppers ..and that is good because people should see it and maybe buy it if you like to fly it. Thats why they are locked to begin with. Problem or not is that you can fly as passenger with it ...what is logical because otherwise the concept of "We want not to split the community". But once you fly as passanger you start to get adds as well, and it gets more frequent the longer the flight. You'll see a) adds popping in from the side..telling you something about some new content added c) a semi transparent tiled rotor symbol appearing over your complete screen that goes away after a short time d) an add directly in the middle of your screen thats what I have seen ..and the last one is the worst in my opinion. Imagine shooting from the bench and than suddenly this adds appears..totally blocking your view. I find the others also distracting. If I would imagine other DLCs would be added in the same manner ..a chill goes through down my spine. Let's say there are 10 micro DLCs and you'd get an add for every DLC in some way or even worse a different way for each Micro DLC ... it will be very confusing ..especially for people that are new to arma. This is really bad in several ways marketing wise. You play a shooting game ..thats where people are in a tense state of awareness, therefore its easy to put information through to people while having a maximum rememberance factor due to that. Problem so is that this can have reduced or even negative effect if the tension is to high. Like during a fire fight or if you are going to land in a hostile area shortly ..who cares about what DLC is used at that moment? Non ..its the worst possible moment to sell something! Instead of forcing information on the player the high awareness factor should be used at the right moment. For example if you enter the passenger seat and you get an add that tells you "Great shopper, but its limited content.Want to know more?" As you might not have anything to do until you are near your destionation.. one might think...oh whats that .."click". Than you see somthing like an information page ..showing you what great things the DLC offers you, that you will be also supporting the Developer when buying it and it gives the possibility to check out what other DLCs there are to buy. So the next time you enter or if it should appear ..you see the information and you know whats going on. Either you click or you don't. Theoretically you could use the same icon and symbolic for any DLC that might be there, always allowing you to get more information about the specific DLC if you want to!! Also being done with the same apperance it is easier to distinguish from anything else that might pop up. Its not only wasted effort to tell people something that they might know already or don't want to know at the moment it's also what I would call straight down anyoing. And I am not an expert but I don't believe that you can sell something if you annoy people. No, you have to get peoples attention first and then give them the information about your products at the right time if they are willing to listen to you. ..
  16. Kumeda

    13€ DLC, hefty price for 2 choppers

    With this patch some "new techs" were included alongside the DLC. Also people that want to have full access are basically paying for everyone that isnt interested in flying the new choppers themself. This is the price for not "forcing" the buy and still trying to include everyone. And of course BI will have to get some money for their continious fixing as well as for working on arma's futur. So personally I can live with the price, even if I have to admit that it seems like alot money if I only count the choppers. What concerns me so is wether the concept of BI will actually work. As far as I understood the content should be usable but not playable for people not owning it. Well it is ..I tried it on some public server... but honestly using it kind of spoiled it for me. Just sitting in the backseat to get from A to B I got advertisments after a while which started to enoy me big time after a while. Just imagine playing with your friend ...you sit in the backseet on the bench, you weapon is up for defense thanks to the new feature (shooting from vehicles). Finally a firefight starts from the bench...but not only that. At the peak of your concentration during the fight your screen suddenly becomes tily with some rotors on it but as it came it wents ...but its actually only getting worth when the add starts popping up in the middle of your screen blocking the view on the barrel of your gun and your aiming cross. Now start imagine that you not only have 1 DLC but lets say 10 different DLC that are all included in the game and are actually used (not like carts). It will be come very unpleseant for one not owning ..several things. Honestly ! That's bad really bad! even I learned in a basic marketing class that putting possible buyers into a state of tensness can help to get attention and sell ..but if done over the top it will only have negativ effects because the product you want to sell is conected to an unpleseant experience ..simply put. Well it is possible that the add is so annyoing that people start buying it cus ..its annyoing but this is not what I think you guys from BI want, do you? I think it would be totally enough to inform the player once he "uses/enters" something in a session for the first time and once the sessions is over...
  17. WarPad GUI Framework The idea for the WarPad emerged from the need of a better GUI for the VON+ project. But if you do something do it right I thought and made an independent project of it. The aim of the “WarPad†is to create a high quality graphical user interface with a realistic feel to it for moders/mission makers to use. Three things I want to achieve are: The next time you need a gadget you won’t have to spend much time on the work of an outer shell and instead invest it in your awesome ideas Secondly, the “WarPad†shall allow running different scripts from different developers without much effort. And third, being able to run many different useful scripts without having a tons of added actions. Videos: Features[/hr] Included and WIP features: Future plans and ideas: PS: If you have any ideas of your own what the WarPad should be able to do I'd be happy to hear your ideas or even work together to make this project shining :) Download [/hr] The "WarPad" is still under development and therefore a WIP. Dependencies, function names, workflow might change. Still I suggest you to try it out and if you like it to even include it to your mods, scripts. Download recent Dev version 1.02 Terms of Use: Older Versions for download: Officially supported applications[/hr] As mentioned under features this will depend on the community. I’d like to have a list of supported apps. Under supported applications I understand that the development of these apps follow a set of given rules to allow an easier installation for an end-user. This will include that with each official app there are no IDC’s or Variable collisions. That means that the naming of functions, variables or anything that is globally available in the space of the WarPad must follow a rule set. This will not only reduce collision with apps running on the WarPad but also other possible external scripts. The aim will be that official apps only need to be copied to the mission’s folder and only a link to the home screen needs to added and then simply run. As far as it will be possible I will grant some extra help for official app’s what covers the graphical issues when needed, or even extending some of the WarPad functionality if it is possible and fits the designe. FAQ[/hr] How is it possible to show different Apps with the WarPad ? How do I know the position of the screen of the WarPad ? How can I change “sizeEx†automatically with the GUI’s size? How do I get width and height for my control so that both lengths are the same? What is the difference between the control groups WPAD_Transp_ctrlGroup, WPAD_Screen_ctrlGroup and WPAD_Screen_ctrlGroupY ? Where do I put my apps? Old Information[/hr] Original older Text: Take care Kumeda
  18. NorX informed me that the WarPad is broken...I just came back to Germany after quite some time and checked whats going on. After a quick peak i can tell that for some reason the .paa files don't show anymore. I will try to solve that. As I'm not gonne release an old version the newer one must do. Unfortunately before I can do that I have to solve a problem with the action menue and also see if other functions have been broken somehow. The new version will provide a somewhat more streamlined way of including/adding Apps and some decreased flickering when starting compared to the available version. Also I will give out with that a small pdf explaining how to use this, what will hopefully also make the WarPad more easy to use for people that aren't so well versed with scripting yet. There are some new function in place .. but I cant promise that this will find its way in this "repair update" . The new features would allow you to make the visible buttons not usable yet finally usable. Also i won't make promises ..I expect the release to be in November. PS: Thanks for your support NorX and everyone else using the WarPad
  19. Kumeda

    Bornholm, Denmark [Terrain WIP]

    This looks very nice already..and very green, love it. I am a bit afraid so about the performance some might get there ..pretty sure we will have to turn down the visible / object range slider. Also what about AI navigation? In woodland areas using AI might be hard XD.. but wont be worse than in Chernarus ;) . By the way looking at this http://blog.moricky.com/post/59384853947/game-maps I am a bit confused with your calculation as 20kmx14km would be 280km^2 which is as big as Altis but still less then 400km^2 ?? (27kmx20km with a factor of 2/3 I'd expect) Anyway your project is big either way.
  20. Ah interesting. The flightmodel should also take the center of mass into account you probably already do that? I think there was some new commant to do calculate that (get-center-of-mass) (at the end ..getCenterOfMass/getMass).
  21. Hi Soolie, I am still working on the next version, but I am having a break for the moment, (some stuff didn't want to work as I wanted -.-..). Anyway next version will be a bit easier to use and will come with a manual. Until then either wait or contact me through skype.
  22. Wow looks great. The starting landing transition looks alot better i think. I do not know anything how the flight moddle is managed but the dron looks strangly maneuverable just by flapping its outer wings (see U-turn above habor at the end). Also it seems that there is no change of flightmodel with changed load. This looks strange when having a boat with maby 4-7 tons and the drone makes a manouver and tilting the boat up to 90 degress around the lateral axis and up to 60 degrees the other axis in air without loosing control. It seems as if the attached objects dont have a mass at all. Still this is just a minor problem. The usability is importants and this seems to work very well!
  23. @robowilso I guess it would be possible it depends on what can be done with arma scripting and if the GUI fits your needs. I think there are going to be improvements to the streaming with the coming Arma patch if you mean that. ;) @KevsnoTrev Thanks for this info. We could solve all problems so far ;)
  24. well more than what i have ...nothing happens for me ..i tried it inside the init?? can you maby post what you did to get it at least giv you the hint :D um if you have time maby you can contact me via skype i send you my id as pm
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