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Everything posted by khaosmatical
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was there a bug tracker like 2-3 months ago? If so I apologise as I was unaware. -
smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie/Warlord, has there been any news on the fix for the Minimi's crashing the game/floating ammo belts? I think it was the old topic I reported it on. -
[Feature Request/Bug?] Goggle/facewear section for Zeus & Eden Equipment Storage Settings
khaosmatical posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, so I've noticed when playing Zeus and when using the Eden editor to create custom arsenal boxes with the Equipment Storage section that there is not a facewear/goggles area. This is infuriating as for many mods like ACE goggles are vital and with so many to choose from it means manually scripting each one in (especially if using mods) is very time intensive. We have every category except facewear! So here I am requesting/reporting the bug which can hopefully be fixed in the next update.- 1 reply
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This mod is very impressive Duda, you and many other mod makers are doing things that were supposedly impossible with this engine and it is fantastic.
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is he working very Reyhard? I'll let myself out.- 16577 replies
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That MG3 is just... I cant... https://youtu.be/mNU3aIJs88g?t=1m3s -
F.R.O.G.S -- Combat Diver Project
khaosmatical replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Someone not of the human variety... OH MY GOD VON IS A REPTOID! GET XCOM ON THE LINE!- 109 replies
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- navy seals
- lockout chamber
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Awesome stuff, I look forward to testing these fences out tomorrow!
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Huzzah, FINALLY I CAN DO MORE MICRO DETAILING :D Does this pack include the garage stuff showed off in the WIP thread or is that a seperate mod?
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L.E.A.P -- HALO / ParaJump Operations
khaosmatical replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really need to update and play with the new versions, the idea of jumping with AI seems really damn cool! -
RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed, for now 3d optics work better.- 16577 replies
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Awesome to hear man, being able to add classnames would be very handy. Thank you R3vo you are making 3DEN even better.
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The distance of LOD change is definitely based on Model Quality setting. I have a pretty beefy rig but it's the only setting I leave on the highest because short range quick LOD changes are something I really can't stand as they are so distracting.
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So the Bluforce/Soldier Tracking is one of the most handy things ever, haven't had a chance to test it MP Dedicated wise but if it does perform as well as other methods such as F3 Framework that will be a massive timesaver. I had some questions regarding it. 1) Does the next high ranking unit/player in the group inherit the marker if the original unit is killed. For example a Fireteam Leader has a marker and when he dies it goes to the Autorifleman? If not would that be a possible feature to add along with a checkbox of sorts which means the inheritance after death does or does not occur? 2) Would it be possible to get some of the additional markers such as 'b_inf' - 'b_support' - 'b_motor_inf' , etc. A lot of the markers for specialized groups like armoured and what not aren't in the list of markers.
- 1251 replies
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want to be real special forces, you need to design a revolutionary boat concept which is as high speed low drag and looks like a Littlebird but as a boat. I have faith in RHS to design the future of our worlds operators and make them tango targets harder than any operator has ever seen. Also in seriousness, ARMA needs more boaties so any added by RHS are definitely awesome to have.- 16577 replies
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Boats and MTVRs make me excited.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
khaosmatical replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could also change the height in the MCC config files I'd imagine. -
Huzzah it has released!
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I mean, that is a pretty important feature of a plane!
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only CUP Terrains were in use, not the weapons. -
How would someone go about adding in more weaponry/vehicles that spawn randomly? Would that be config level or mission scripting level?
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soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Much excite, body questionably ready for Jarheady.- 1214 replies
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smallarms NIArms Release Thread
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I unfortunately have another two issues to report, this time with SAW's which I've forgot to report about for quite a while now. The first issue is that on the Minimi's for sure their belt feed in third person floats above them (at least before 1.60 it did I haven't been able to test since). The second issue was that when two people fired Minimi's at the same time in close proximity it crashed both players games who were using them. (again this was before 1.60 I'm not sure now) Picture for belt floating: -
Huzzah!
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Furiously awaits PW6 mirror. *See's Carl Gustav has been added and awaits even furiouslier*