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khaosmatical

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Everything posted by khaosmatical

  1. khaosmatical

    NIArms Release Thread

    Was there a bug tracker like 2-3 months ago? If so I apologise as I was unaware.
  2. khaosmatical

    NIArms Release Thread

    Hey Toadie/Warlord, has there been any news on the fix for the Minimi's crashing the game/floating ammo belts? I think it was the old topic I reported it on.
  3. Hi, so I've noticed when playing Zeus and when using the Eden editor to create custom arsenal boxes with the Equipment Storage section that there is not a facewear/goggles area. This is infuriating as for many mods like ACE goggles are vital and with so many to choose from it means manually scripting each one in (especially if using mods) is very time intensive. We have every category except facewear! So here I am requesting/reporting the bug which can hopefully be fixed in the next update.
  4. khaosmatical

    Advanced Rappelling

    This mod is very impressive Duda, you and many other mod makers are doing things that were supposedly impossible with this engine and it is fantastic.
  5. khaosmatical

    RHS Escalation (AFRF and USAF)

    Is he working very Reyhard? I'll let myself out.
  6. khaosmatical

    NIArms Release Thread

    That MG3 is just... I cant... https://youtu.be/mNU3aIJs88g?t=1m3s
  7. khaosmatical

    F.R.O.G.S -- Combat Diver Project

    Someone not of the human variety... OH MY GOD VON IS A REPTOID! GET XCOM ON THE LINE!
  8. khaosmatical

    PLP Urban Packs

    Awesome stuff, I look forward to testing these fences out tomorrow!
  9. khaosmatical

    PLP Urban Packs

    Huzzah, FINALLY I CAN DO MORE MICRO DETAILING :D Does this pack include the garage stuff showed off in the WIP thread or is that a seperate mod?
  10. khaosmatical

    L.E.A.P -- HALO / ParaJump Operations

    I really need to update and play with the new versions, the idea of jumping with AI seems really damn cool!
  11. khaosmatical

    RHS Escalation (AFRF and USAF)

    Agreed, for now 3d optics work better.
  12. khaosmatical

    3den Enhanced

    Awesome to hear man, being able to add classnames would be very handy. Thank you R3vo you are making 3DEN even better.
  13. khaosmatical

    LOD Discussion

    The distance of LOD change is definitely based on Model Quality setting. I have a pretty beefy rig but it's the only setting I leave on the highest because short range quick LOD changes are something I really can't stand as they are so distracting.
  14. khaosmatical

    3den Enhanced

    So the Bluforce/Soldier Tracking is one of the most handy things ever, haven't had a chance to test it MP Dedicated wise but if it does perform as well as other methods such as F3 Framework that will be a massive timesaver. I had some questions regarding it. 1) Does the next high ranking unit/player in the group inherit the marker if the original unit is killed. For example a Fireteam Leader has a marker and when he dies it goes to the Autorifleman? If not would that be a possible feature to add along with a checkbox of sorts which means the inheritance after death does or does not occur? 2) Would it be possible to get some of the additional markers such as 'b_inf' - 'b_support' - 'b_motor_inf' , etc. A lot of the markers for specialized groups like armoured and what not aren't in the list of markers.
  15. khaosmatical

    RHS Escalation (AFRF and USAF)

    If you want to be real special forces, you need to design a revolutionary boat concept which is as high speed low drag and looks like a Littlebird but as a boat. I have faith in RHS to design the future of our worlds operators and make them tango targets harder than any operator has ever seen. Also in seriousness, ARMA needs more boaties so any added by RHS are definitely awesome to have.
  16. khaosmatical

    RHS Escalation (AFRF and USAF)

    Boats and MTVRs make me excited.
  17. You could also change the height in the MCC config files I'd imagine.
  18. khaosmatical

    3den Enhanced

    Huzzah it has released!
  19. khaosmatical

    Tu-95 CUP

    I mean, that is a pretty important feature of a plane!
  20. khaosmatical

    NIArms Release Thread

    Only CUP Terrains were in use, not the weapons.
  21. khaosmatical

    Ravage

    How would someone go about adding in more weaponry/vehicles that spawn randomly? Would that be config level or mission scripting level?
  22. khaosmatical

    JSRS4 - APEX 1.2

    Much excite, body questionably ready for Jarheady.
  23. khaosmatical

    NIArms Release Thread

    I unfortunately have another two issues to report, this time with SAW's which I've forgot to report about for quite a while now. The first issue is that on the Minimi's for sure their belt feed in third person floats above them (at least before 1.60 it did I haven't been able to test since). The second issue was that when two people fired Minimi's at the same time in close proximity it crashed both players games who were using them. (again this was before 1.60 I'm not sure now) Picture for belt floating:
  24. khaosmatical

    RH Pistol pack

    Huzzah!
  25. khaosmatical

    BWMod

    Furiously awaits PW6 mirror. *See's Carl Gustav has been added and awaits even furiouslier*
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