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khaosmatical

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Everything posted by khaosmatical

  1. So I'm trying to succeed a task when a slingload has been completed, e.g. wait for a supply drop. The helo plays a message which is in the Cargo Drop Waypoint's OnAct field saying that the drop has been completed which is literally as the supply box hits the ground and that's when I want to activate the trigger and succeed the task. What script can I put in the OnAct field of the waypoint to fire that trigger? I imagine this is really simple but I cannot figure it out. I've tried to use 'triggerActivation' but it just returns an error.
  2. This question might seem strange as it involves adding to the VA but let me explain. I've been setting up a custom box with the arsenal that only has select gear but it is accessed by the arsenal menu and this is done with the Eden Equipment Storage however there is no goggles section to allow that gear to be added to the arsenal. (BI Y U DO DIS) Is there a script command to add all available goggles/facewear to that virtual arsenal alongside what I already did or is this not possible? I'm assuming it would need a sleep function to allow the boxes VA to initialize first? Any help would be greatly appreciated.
  3. See, I understand frameworks like F3 but I'm reading this and I'm not able to fully able to work out what this script does exactly (I know where to put it don't worry I just haven't tested it yet.) Is this adding only goggles to a crate with arsenal or is this adding all goggles in the '_availableGoggles = [' to the already preset-up box I made?
  4. This seems to be giving me the error of "Local variable in Global space" ?
  5. Thanks guys, I made a report on that forum tracking area so hopefully that feature gets put in. Time to find all the classnames to remove!
  6. In that case, can items be removed from the (add everything) Arsenal via classname because that will probably be easier to do.
  7. So it will have to be each individual classname added?
  8. khaosmatical

    (SMA) Specialist Military Arms

    Hi guys, are you aware that the HK416/17's as well as the Mk18's have a really weird suppressed sound effect?
  9. khaosmatical

    BloodLust (Version 2022.04.13)

    Vaporized as in deleted? I forsee a lot of mission problems. While it's cool bombing a town and having nothing left but blood it presents various problims with stuff like resupplying off of bodies, etc. Is it possible to see that as a module with settings like: - No vaporisation - Vaporize on direct impact - Vaporize on direct impact only with large ordnance. (105mm mortars, direct hit RPG's?, GBU/Bombs.)
  10. khaosmatical

    RHS Escalation (AFRF and USAF)

    Roger, that also goes the same for Dynasound as well.
  11. khaosmatical

    3den Enhanced

    For some reason the garrison is not working for me, checked preferences and everything. I'll try a reinstall of the mod real quick.
  12. khaosmatical

    RHS Escalation (AFRF and USAF)

    I have but Jarhead is really busy, the main reason I was asking here was because I was interested how the spotting round actually worked. Because if it did create and explosion and just change the sound that could be where the problem is coming from no?
  13. khaosmatical

    RHS Escalation (AFRF and USAF)

    Hi gents, so I've noticed when using RHS in combination with JSRS that with the SMAW spotting rifle when it impacts a surface it creates an explosion sound. Does the spotting rifle still count as a launcher and thus generate a rocket explosion on impact? Or is it an actual JSRS problem?
  14. khaosmatical

    BloodLust (Version 2022.04.13)

    Can this be used clientside only on a server/does everyone need to have it or will it have varying problems? Also I've noticed a fairly large problem regarding high RoF weaponry such as any minigun. I'm guessing because so many textures are being created. I fired into the crowds on the VA and my frame rate was going down to around 5-10fps when hitting them with the Wildcat guns.
  15. Are the compatibility patches things like merging usable ammo's or to the extent of replacing weapons inside another pack?
  16. khaosmatical

    TRYK's Multi-Play Uniforms

    If almighty Sparfell is watching, would it be possible to have the uniforms config'd to match the 1.54 damage system? I've noticed that in ACE there are missing medical interaction points. :(
  17. khaosmatical

    BloodLust (Version 2022.04.13)

    Zoo you are hammering out these updates! Its amazing how different the game is when blood splatters like these are in use.
  18. khaosmatical

    RH Pistol pack

    Guys making suggestions, just be aware that for the time being the mod isn't in development. While I hope Robert comes back to update the best pistol pack available just bear in mind that they haven't received an update for a VERY long time.
  19. khaosmatical

    BloodLust (Version 2022.04.13)

    Something to note for that picture of the blood hitting bodies, that was after a grenade went off in the middle of that crowd in the VA. Not sure if that information is useful though.
  20. khaosmatical

    JSRS4 - APEX 1.2

    The only reason I'm confused is because this doesn't occur in the vanilla game sounds and doesn't JSRS just replace the vanilla ones where wanted? Unless Jarhead has configured something like launchers only make certain sounds as technically the spotting rifle is a launcher? I dunai, we'll have to wait and see I guiss.
  21. khaosmatical

    BloodLust (Version 2022.04.13)

    I've noticed some issues with blood being displayed in weird situations such as I'm guessing a unit being classed as a wall which means bloodsplats appear on him? Same goes for some weird blood display on a unit inside a vehicle.
  22. How exactly does one switch AUG barrels, I've noticed there aren't any arsenal items from what I could see?
  23. khaosmatical

    [WIP] Static animations pack

    Interesting, I'll definitely look into doing it in that case!
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