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Everything posted by khaosmatical
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Activating a trigger when waypoint is reached (not if faction present)
khaosmatical posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I'm trying to succeed a task when a slingload has been completed, e.g. wait for a supply drop. The helo plays a message which is in the Cargo Drop Waypoint's OnAct field saying that the drop has been completed which is literally as the supply box hits the ground and that's when I want to activate the trigger and succeed the task. What script can I put in the OnAct field of the waypoint to fire that trigger? I imagine this is really simple but I cannot figure it out. I've tried to use 'triggerActivation' but it just returns an error. -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This question might seem strange as it involves adding to the VA but let me explain. I've been setting up a custom box with the arsenal that only has select gear but it is accessed by the arsenal menu and this is done with the Eden Equipment Storage however there is no goggles section to allow that gear to be added to the arsenal. (BI Y U DO DIS) Is there a script command to add all available goggles/facewear to that virtual arsenal alongside what I already did or is this not possible? I'm assuming it would need a sleep function to allow the boxes VA to initialize first? Any help would be greatly appreciated. -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
See, I understand frameworks like F3 but I'm reading this and I'm not able to fully able to work out what this script does exactly (I know where to put it don't worry I just haven't tested it yet.) Is this adding only goggles to a crate with arsenal or is this adding all goggles in the '_availableGoggles = [' to the already preset-up box I made? -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the init of a box. -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This seems to be giving me the error of "Local variable in Global space" ? -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, I made a report on that forum tracking area so hopefully that feature gets put in. Time to find all the classnames to remove! -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In that case, can items be removed from the (add everything) Arsenal via classname because that will probably be easier to do. -
Adding all in-game goggles to Virtual Arsenal box.
khaosmatical replied to khaosmatical's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So it will have to be each individual classname added? -
(SMA) Specialist Military Arms
khaosmatical replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, are you aware that the HK416/17's as well as the Mk18's have a really weird suppressed sound effect? -
BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Vaporized as in deleted? I forsee a lot of mission problems. While it's cool bombing a town and having nothing left but blood it presents various problims with stuff like resupplying off of bodies, etc. Is it possible to see that as a module with settings like: - No vaporisation - Vaporize on direct impact - Vaporize on direct impact only with large ordnance. (105mm mortars, direct hit RPG's?, GBU/Bombs.) -
RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Roger, that also goes the same for Dynasound as well.- 16577 replies
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Aha that explains why!
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For some reason the garrison is not working for me, checked preferences and everything. I'll try a reinstall of the mod real quick.
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have but Jarhead is really busy, the main reason I was asking here was because I was interested how the spotting round actually worked. Because if it did create and explosion and just change the sound that could be where the problem is coming from no?- 16577 replies
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RHS Escalation (AFRF and USAF)
khaosmatical replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi gents, so I've noticed when using RHS in combination with JSRS that with the SMAW spotting rifle when it impacts a surface it creates an explosion sound. Does the spotting rifle still count as a launcher and thus generate a rocket explosion on impact? Or is it an actual JSRS problem?- 16577 replies
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BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can this be used clientside only on a server/does everyone need to have it or will it have varying problems? Also I've noticed a fairly large problem regarding high RoF weaponry such as any minigun. I'm guessing because so many textures are being created. I fired into the crowds on the VA and my frame rate was going down to around 5-10fps when hitting them with the Wildcat guns. -
Toadie's SmallArms and Animations for Arma3
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the compatibility patches things like merging usable ammo's or to the extent of replacing weapons inside another pack? -
TRYK's Multi-Play Uniforms
khaosmatical replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If almighty Sparfell is watching, would it be possible to have the uniforms config'd to match the 1.54 damage system? I've noticed that in ACE there are missing medical interaction points. :( -
BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zoo you are hammering out these updates! Its amazing how different the game is when blood splatters like these are in use. -
Guys making suggestions, just be aware that for the time being the mod isn't in development. While I hope Robert comes back to update the best pistol pack available just bear in mind that they haven't received an update for a VERY long time.
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BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Something to note for that picture of the blood hitting bodies, that was after a grenade went off in the middle of that crowd in the VA. Not sure if that information is useful though. -
soundmod JSRS4 - APEX 1.2
khaosmatical replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only reason I'm confused is because this doesn't occur in the vanilla game sounds and doesn't JSRS just replace the vanilla ones where wanted? Unless Jarhead has configured something like launchers only make certain sounds as technically the spotting rifle is a launcher? I dunai, we'll have to wait and see I guiss.- 1214 replies
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BloodLust (Version 2022.04.13)
khaosmatical replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noticed some issues with blood being displayed in weird situations such as I'm guessing a unit being classed as a wall which means bloodsplats appear on him? Same goes for some weird blood display on a unit inside a vehicle. -
Toadie's SmallArms and Animations for Arma3
khaosmatical replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How exactly does one switch AUG barrels, I've noticed there aren't any arsenal items from what I could see? -
[WIP] Static animations pack
khaosmatical replied to direone's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting, I'll definitely look into doing it in that case!