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Everything posted by EO
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The list of Anti Rad gear is located in the survival_init.sqf (Ravage>Code>Survival)
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The Ravage loot_scan.sqf contains all the .p3d classnames that can be searched and looted, maybe It's possible to edit that script by adding your own custom .p3d classnames to it?
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Make a custom crate using config
EO replied to mzgr's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
in your class TransportWeapons entry try replacing name with weapon class TransportWeapons { class _xx_arifle_MX_F { weapon="arifle_MX_F"; count=1; }; }; }; }; -
Make a custom crate using config
EO replied to mzgr's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you want to use your own method rather than use the template, try adding "A3_Supplies_F_Exp" to your required addons, the crate model you want to inherited from is contained in that pbo. That might solve your issue. -
Make a custom crate using config
EO replied to mzgr's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't understand the confusion here, I posted a working template that you can use for your own needs, With regards to your quite lengthy required addons, they are not needed for your custom crate, as long as your running RHS, ACE etc your new custom crate config will pick up the classnames.from the mods you have loaded. -
You might find some useful information in the Server Monetization FAQ's. (9 and 10 might be relevant too your situation)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh the irony of that promotional image.- 5767 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: TRIA, Tiger, Ravage, Frith's Ruin, ReColor- 6859 replies
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@MuRaZorWitchKING, Love the footage of the heli on the hospital in Elektro, classic old school survival vibes for sure.
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Absolutely nothing wrong with the method shared by Artey but If you want to create your own addon for custom music specifically for use in the Atmosphere Module, here is a example you can use as a template, it's unbinarized so should be easy enough to edit for your own tastes: https://www.dropbox.com/sh/2qfin17eplqrsno/AAB--6WDG5buC3doXvxqidyca?dl=0 (the music in this example is actually the old school DayZ music from the mod we all know and love) To use music this way load the addon with Ravage then simply copy/paste the music classnames into the Atmosphere Module. (the classnames are contained in a text file within the main folder)
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Make a custom crate using config
EO replied to mzgr's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I agree with Jackal. ^^ Regardless here is a working config you can use as an example/template if you want to create an addon... -
Any one of those middle-eastern flavours would make for a nice change of scene.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Tiger, GM, Frozen VR- 6859 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When you upload content there's an option to disable comments, it helps with the "arseholeism" For what it's worth I think TPW UNIFORMS deserve a wider audience and would be well received.- 5767 replies
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The original is on the workshop.
- 143 replies
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Inspired by Ravage and Friths Ruin... ...a selection of retextured backpacks, vests, facewear and headgear to enhance your post-apocalyptic survival experience. Includes a Civilian Expansion: 22 unique civilians created using a mixture of Ravaged and Frithified gear plus vanilla assets. They can be found in Eden under the Civilian tab > EO Civilian Expansion. Basic hand held Flashlight. Flashlight usage: Equip from the sidearm slot, press L for light Weathered Dome Tents. The tents are configured to act as an inventory object capable of storing a realistic chunk of loot, or they can be used as a simple object via the special states attributes. Each tent is configured to spawn with a couple of useful inventory items. They can be found in Eden under Things>Camping. Tattered and torn flags. Flags can be placed straight from the Editor: Props>Signs>Flags Flags can also be attached to the majority of vanilla A3 and community made vehicles/units by adding the one of the following codes to the vehicles/units init field: More information about forceFlagTexture can be found here: https://community.bistudio.com/wiki/forceFlagTexture Supply Box that contains all Ravaged and Frithified Gear. Retextured CBRN Suits. (optional pbo) (Requires Contact DLC) Zodiac Backpack. (Assemble/Dissemble the Zodiac boat from the backpack) Tent Backpacks. (Assemble/Dissemble a tent with an Inventory from the backpack) Screenshots, more screenshots...even more screenshots. Classnames Download: Steam Credits: Haleks for creating Ravage, and also being an inspiration for all my ARMA 3 content. Lordfrith for creating the work of art that is Frith's Ruin. This work is licensed under: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://creativecommons.org/licenses/by-nc-nd/4.0/
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I feel ya bro'....thought it would be perfect for the post-apo scene....I think the Chernarus Redux mod has a rat in it, but it's a scary ass mutation of the arma rabbit iirc...there's no way I'm BBQing that thing- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bro, I hate to be the one to break it to ya, but the rat is not what it may seem....- 278 replies
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Working on some variants of a camping backpack model kindly donated by NightHawk.(The backpack was his entry to the recent Art of War contest)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Essential. Very cool to see you expanding tpw_uniforms and gear, the new additions are really excellent mate, loving the faded, dusty look you've created.- 5767 replies
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retexture How to retexture based on another mod .p3d model ?
EO replied to BebopChief's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Check out the character/gear encoding guide.... https://community.bistudio.com/wiki/Arma_3:_Characters_And_Gear_Encoding_Guide -
@Valken Putting the post-apocalyptic to one side, Gabreta is one of the prettiest pieces of terrain created for the series, and harks back to some of the classic European terrains made or Arma 2. The CDLC has come in for some harsh criticism but I'm happy to have paid the rather modest sum just for the terrain alone. I firmly believe the time and effort involved in terrain making should be rewarded, we are very spoiled that those who make terrains do so without much/any financial reward at the back end. Getting back to the post-apocalyptic, Gabreta perfectly fits the scene for a classic piece of European turf where an outbreak has just recently happened. I've been playing out a wee scenario where there are no zombies at the outset, but any bandits that are killed will rise as one, plays out in a very believable natural evolution.
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Is there any chance of support for Gabreta (CSLA CDLC) structures and their proxies? Most structures have some really nice furniture layouts. If there's some code or script that returns information required I'd be happy to do the leg work.
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Dynamic Ambient script release
EO replied to JackFighter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Nice work!....maybe posted in the wrong section? Released scripts are usually posted in this thread.