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gc8

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About gc8

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    gencoder

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  1. ah then you must spawn it instead of call https://community.bistudio.com/wiki/spawn
  2. yep its little bit better than execVM weird that init.sqf didnt work (Maybe wrong path?) you can always put the support_request_heli in debug console and see if it shows the code, if so its defined, if nothing then not defined
  3. good to hear you got it working. i guess the problem was that you did not define support_request_heli variable. this is my bad i forgot to tell you you can define it like this: support_request_heli = compileScript ["support_request_heli.sqf"]; then the call should work
  4. well make sure the script/function is called. also remember to reload your description.ext im off, hope you get it sorted out!
  5. it should work because the _this variable is left untouched but you could also do expression = "_this call support_request_heli"; and refer to this: https://community.bistudio.com/wiki/Arma_3:_Communication_Menu#Expression_Arguments (though it shows global variables.. should be local instead) so you can also do expression = "[vehicle player, _pos] call support_request_heli";
  6. gc8

    Performance after the latest Update yesterday

    i thought that i did notice something but wasnt sure. i have just few mods
  7. the format is not going to work because _grp will become string and not the actual variable its better to put the code in function like this: private strReport = { // Rest of the code here }; Then call it like this: _wp setWaypointStatements ["true", "call strReport"];
  8. This: _simpleObject hideSelection ["zasleh", true];
  9. lot of new features since last update. 0.9.96 is the current version. Read all about changes in here: https://steamcommunity.com/sharedfiles/filedetails/changelog/1981883271
  10. Another update, posting here for the change Version 0.9.89 What's new: FOBs have radar that displays aircrafts on the map New trait to allow running faster Capturing places does no longer require defeating all enemies but have superiority in numbers Fixed script errors
  11. Made some changes to allow better flying with aircrafts Version 0.9.86 What's new: Enemy AA range is reduced to allow more room for flying AA threat map can be turned on while in aircraft Other smaller changes
  12. New version is out! (0.9.84) What's new: Added 3D pointer on purchased vehicles Added ability to buy vehicles locked Fixed some vehicle actions had long delay to appear Other bug fixes
  13. isnil gives false if the function/variable passed to it, is defined
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