naizarak
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CatBook-Yi23332 started following naizarak
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sounds like your items aren't being replicated https://community.bistudio.com/wiki/Arma_Reforger:Multiplayer_Scripting
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
naizarak replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
the arma3battleye.exe automatically selects the arma3 executable appropriate for your system. to control it manually you can add the following params 2 1 0 -exe arma3.exe or 2 1 0 -exe arma3_x64.exe -
CBA - Community Base Addons - ARMA 3
naizarak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
may i suggest not using pws? most groups transitioned away from it years ago -
Community Upgrade Project - CUP_Terrains
naizarak replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i thought it was going to be completely modular? -
X-Cam 1.0 for Arma 3 released
naizarak replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
private ["_obj","_dat","_cString","_adString"]; [b]toDelete = [];[/b] _obj = objNull;_dat = [];_adString = "CAN_COLLIDE"; _cString = {_obj = createVehicle [(_dat select 0), call compile (_dat select 1), [], 0, _adString]; [b]toDelete pushBack _obj;[/b] if((_dat select 4) == 0) then {_obj enableSimulation false};_obj setdir (_dat select 2);if((_dat select 3) == -100) then {_obj setposATL (call compile (_dat select 1))} else {_obj setposASL [((call compile (_dat select 1)) select 0),((call compile (_dat select 1)) select 1),(_dat select 3)]};if((_dat select 5) == 0) then {_obj setVectorUp [0,0,1]} else {_obj setVectorUp (surfacenormal (getPosATL _obj))};if(count (_dat select 6) > 0) then {{call _x} foreach (_dat select 6)}}; _dat = ["UralWreck","[1870.203125,5703.727051,0]",132.314,-100,1,0,[]];call _cString; _dat = ["Land_GarbageContainer_closed_F","[1868.182495,5696.157715,0]",303.49,-100,1,0,[]];call _cString; _dat = ["Land_cargo_addon01_V1_F","[1868.182495,5696.157715,0]",303.49,-100,1,0,[]];call _cString; _dat = ["Land_Tyres_F","[1871.369019,5702.731934,1.77752]",48.49,-100,1,0,[]];call _cString; _dat = ["Land_Garbage_line_F","[1868.481079,5695.0405273,0]",48.49,-100,1,0,[]];call _cString; _dat = ["Land_Garbage_square3_F","[1868.481079,5695.0405273,0]",48.49,-100,1,0,[]];call _cString; _dat = ["Land_Tyre_F","[1867.447021,5703.179688,0]",48.49,-100,1,0,[]];call _cString; _dat = ["Land_Tyre_F","[1868.509766,5702.548828,0]",48.49,-100,1,0,[]];call _cString; _dat = ["Land_BarGate_F","[1883.146851,5698.54541,0]",103.49,-100,1,0,[]];call _cString; _dat = ["Land_Table_EP1","[1864.0161133,5694.772461,0]",142.996,-100,1,0,[]];call _cString; _dat = ["FloorMop","[1863.653564,5695.608398,0]",142.996,-100,1,0,[]];call _cString; _dat = ["SmallTV","[1864.343018,5694.71582,0.875487]",258.854,-100,1,0,[]];call _cString; _dat = ["EvMoney","[1864.0554199,5694.316406,0.845836]",258.854,-100,1,0,[]];call _cString; sleep 0.5; hint "Prefab loaded"; then when you have to get rid of them: { deleteVehicle _x } forEach toDelete; -
X-Cam 1.0 for Arma 3 released
naizarak replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just add each object to an array and then iterate with deleteVehicle -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i've noticed this too. my character will even hop out of heli/plane crashes nearly unscathed. might have something to do with the disable instant-death option. with headless client AI will also jump out of destroyed vehicles nearly unharmed -
Santa Catalina Island, USA: Terrain
naizarak replied to gotdead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i hope there's bison ;) -
is the new JIP queue feature significantly faster than BIS_fnc_MP's old persistence option?
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CBA - Community Base Addons - ARMA 3
naizarak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does xeh work with user interface event handlers? -
Dedicated Client / Headless Client feedback (dev branch)
naizarak replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I've had a similar problem on my server with HC, except mine refers to some random truck config but otherwise they're identical in structure. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
naizarak replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
run arma3battleye.exe with params of "2 1" or arma3launcher.exe with params of "-noLauncher -useBE" -
it happens if you remove then add the same uniform to a player in rapid sequence. the bug was supposedly fixed but you should still avoid it put this simple workaround in your gear script if (uniform unit != "uniform_you_want_to_add") then { removeUniform unit; unit forceAddUniform "uniform_you_want_to_add"; };
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ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
basic revive enabled makes them invulnerable -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can anybody explain to me how the different bandage types are supposed to work in advanced medical? the medical system features-page says that each bandage is best suited for specific types of wounds, and that using a wrong bandage may increase the chance of re-opening. is that all there is to it? also from my short testing, i was able to completely close all wounds, regardless of size, using any bandage type. the injuries tab would then list all the wounds in the "head" section, even if the unit sustained injuries to other body parts