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Everything posted by laxemann
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks dude, I'll look into it, busy with DynaSound and another project atm :) -
Ain't no good day without a SITREP!
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Al Ayadiya, Al Kut & other Iraqi terrain stuff
laxemann replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dude....!!! -
BI, out of all animations, please change the default walking animation. That sped up, one handed waddle swingy looks just off. A dream would come true if we could swap between different slow walking animations by pressing the combat pace © button...
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Al Ayadiya, Al Kut & other Iraqi terrain stuff
laxemann replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Aw. Yes. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's a client side mod and I'm currently dedicating my time to ensure maximum FPS. :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
laxemann replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd like to see more graphical depiction of body damage. Making it optional would be a win win for everyone, I guess. I just wonder, Nou, did you find a way to hide body parts without being able to se through the body/model? -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey mate! Sorry, bit I've got no clue. Could be in 2 weeks, could be in 3 months. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm preparing for an assessment day this saturday, but I plan on doing an overhaul on ES after that. Especially script-wise. Stay tuned! ;P -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The distance a loud noise can be heard depends on tons of factors in reality. Humidity, objects in the way, even the temperature to a little extent, the terrain... I'd say the average distance a regular gunshot can be heard in a rather flat terrain without many objects in the way is around ~3-4km. Louder shots, like tank cannons etcs, can be heard from a louder distance, of course. Most smallarms in DynaSound will be audible up to 3km, 7.62 around 3,5km. some explosions and stuff can be heard over 5km, though. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's one of the old distance samples of the MK200, they sound weird but I've always been too lazy to make new oney. Well, about time, I guess. :) It should be noticable that only the MK200 makes these sounds in the video, the other guns shouldn't sound as "bubblish" -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alright guys! I've learned lots of stuff about scripting and this lead me to redoing the script framework. The first performance and efficiency results are more than satisfying :) I've also added some new distance sounds to some weapons, here's a quick "ambient" piece... Sound dynamics still concern me and after rewriting the script framework, tweaking volumes will be the top priority. I'll keep you updated :) -
And another person posts crappy, clipping and distorted YouTube videos as a reference.
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LAxemann's "Climb" - Enables basic climbing in ArmA 3
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What he means is that you can't access the menu in an "empty world", so you have to go into the editor or the running game first. 1. Make sure you're starting up CBA (which you seem to do) 2. Just don't use ArmA's "expansion" thingy but command line parameters... (Thousands of tutorials out there) :) 3. Oh, and make sure that you have the LATEST CBA version, it got updated a few days ago. -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small hotfix: Download L_Suppress (1.11) Changelog -
LAxemann's "Climb" - Enables basic climbing in ArmA 3
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey mate! No worries, I'm here to rescue you, haha! Climb uses CBAs keybinding system. Just go into your regular controls in the menu and on the buttom it should say "Configure Addons". -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE Download L_Suppress (1.10) Changelog It should run reeeeeaaaaally smooth now! :) Edit: Whoops, uploaded the wrong file. It's up to date now! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
laxemann replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm actually learning shittons just from the wiki and the source code. Thanks for that! :) -
LAxemann's "Climb" - Enables basic climbing in ArmA 3
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE DOWNLOAD (1.54) Changelog -
LAxemann's "Climb" - Enables basic climbing in ArmA 3
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, a quick heads up: The new CBA got an overhauled keybinding system. I already did an updated version of Climb but forgot to upload it, darn! I won't be back home till tomorrow or saturday, expect an update then. Note: Climb will still work, but only with the default key, which is C -
The "pop" sounds simulates the shot's echo
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Weapon Resting & Deployment Feedback
laxemann replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I'd like to see weapon deployment without bidpods disabled when prone. It simply doesn't make any sense - correct me if I'm wrong! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
laxemann replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The amount of people throwing in random stuff and expecting the team to rebuild ArmA is too damn high. -
LAxemann's "Mount" - Animations for attaching rifle items
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright folks! UPDATE/RELEASE Download CLICK TO DOWNLOAD FROM DROPBOX (V 2.00) Warning: Will only work with the next A3 platform update (1.42) that will be released today! Changelog: I've also edited the main post. Enjoy! :) -
Seems as if the attenuation is messed up and the sound gets damped even when you're inside the building. Should be easiyl fixed, I guess :)