Kerc Kasha
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Everything posted by Kerc Kasha
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MRAP MaxxPro Modification - Release
Kerc Kasha replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cant move into a cargo position in 0.6 -
Binarizing was never meant to stop it
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the terrorist units are always naked in multiplayer because they're using independent uniforms, can you change their uniform classes from: uniformClass = "U_IG_Guerilla1_1"; to uniformClass = "U_OG_Guerilla1_1"; etc? uniformClass = "U_BG_Guerrilla_6_1"; is another one that needs to be changed.
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Haha goddamnit when I saw this thread I was thinking of doing the same with with the cnc death sounds
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at least the snakes have the courtesy to open the door, the regular AI seem to be just fine with phasing through them
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Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Well put, if any mission makes you walk 3km on foot with a heavy loadout it's a badly designed mission- 1935 replies
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Toadie's SmallArms and Animations for Arma3
Kerc Kasha replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use EP mags -
you're missing the userconfig probably
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BI, where is bolt reload animation??
Kerc Kasha replied to roni's topic in ARMA 3 - QUESTIONS & ANSWERS
It's probably the third. Considering the Kel-Tec KSG shotgun which was shown off in early photos is still in the dev versions of the game(and I mean bohemia's internal builds... not development build) but hasn't been released yet I think Bohemia want to implement cycling animations in-engine rather than with a scripted solution, and apparently this is a difficult undertaking. The reason we have the bolt action sniper at the moment and not being held off like the KSG was is probably for the sake of variety as there is way too much shared gear between factions right now. -
Weapon sounds affected by suppressors change in 1.23
Kerc Kasha replied to pettka's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
TBH I wish BIS were more willing to break shit in order to improve it. This was a good change that essentially meant that muzzle mods can be more than just suppressors now -
revive A3 Wounding System (AIS by Psycho)
Kerc Kasha replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting the duplicate first aid kits(and medkits..) without AGM- 914 replies
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Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Yeah the only legit complaint is linked to bad mission design. Stamina only becomes a real issue if you're A) Carrying way too much B) Walking 3 km doing nothing, in which case the mission is poorly designed. Atleast now there's an actual reason to go 'light' instead of plate carrier + max magazines + a launcher- 1935 replies
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SetObjectTexture & Uniform Flag Patch - Independent Faction
Kerc Kasha replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The flag is part of the texture so ensure the texture you're replacing it with has the flag on it -
Legal discussion regarding Steam Workshop
Kerc Kasha replied to John Kozak's topic in ARMA 3 - GENERAL
He's right though, that sort of attitude is worse than those stealing from OS as that sort of attitude is what is killing the community as nobody is learning from each other any more. -
Pretty sure it's been this way since operation flashpoint, the gunner is the commander of that particular vehicle and that bypasses any rank/group
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How to get the player's current inventory weight?
Kerc Kasha replied to Gudsawn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think mass is some weird combination of weight and the actual physical size of the object as you have to remember it essentially 'takes up room' in the vests etc. It's definitely abstract rather than an algorithm -
Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Arma 2's sway wasn't realistic there was barely any sway at all. This is the same BS that people were saying in Alpha about Arma 3's recoil. BIs finally actually add some fucking recoil to guns and everyone loses their minds screaming bloody murder about actually having to compensate.- 1935 replies
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It affects weapons nothing else
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Any mod that changes the default fire sounds of weapons (or has custom sounds for a custom weapon) is broken by this release. At the very leastt it will default back to the default sounds, but for custom weapons it might have no sound at all. Any scripted sounds (such as the distance sounds for JSRS) will continue to work but will overlap with the default sounds and will generally sound weird. If anyone claims that there's no issue they mustn't be paying much attention because JSRS sounds completely different from the default weapons and it's very easy to tell when they're broken. Not to mention the config says otherwise
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revive A3 Wounding System (AIS by Psycho)
Kerc Kasha replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Getting a bug recently where if someone goes down, when they're revived they get double the medical equipment they had previously. I think this is the cause of it but I haven't nailed it down 100% EDIT: In a dedicated multiplayer environment- 914 replies
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Legal discussion regarding Steam Workshop
Kerc Kasha replied to John Kozak's topic in ARMA 3 - GENERAL
They don't own the content read the clause.. it says they can use said content however they want "in connection with the operation and promotion of the Steam site". This clause is here to stop people going hey my stuff is indirectly helping promote your system therefore i am now suing you for all my lost profit!! Why does everyone miss this part of the agreement, it's literally says that they have the power only for this part of it nothing says 'we can do whatever we want with anything you upload', that shit won't fly anywhere. -
Fatigue Feedback (dev branch)
Kerc Kasha replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
yes lets remove all skill element from the game so it's literally rolling a dice every time you fire. this is fun and intuitive- 1935 replies
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Legal discussion regarding Steam Workshop
Kerc Kasha replied to John Kozak's topic in ARMA 3 - GENERAL
They already do because it's distributed via steam -
Gun jittering when running and exhausted since last update
Kerc Kasha replied to Niklas's topic in ARMA 3 - GENERAL
The fatigue and weapons handling is a major feature of the bootcamp update. Sorry to ruin your doom and gloom -
It's been in there since alpha. It and the Raven Vest/Hat are left overs from when there were going to be russian PMCS