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Kerc Kasha

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Everything posted by Kerc Kasha

  1. Kerc Kasha

    MRAP MaxxPro Modification - Release

    I cant move into a cargo position in 0.6
  2. Kerc Kasha

    Karts EBO files

    Binarizing was never meant to stop it
  3. Kerc Kasha

    Russians

    the terrorist units are always naked in multiplayer because they're using independent uniforms, can you change their uniform classes from: uniformClass = "U_IG_Guerilla1_1"; to uniformClass = "U_OG_Guerilla1_1"; etc? uniformClass = "U_BG_Guerrilla_6_1"; is another one that needs to be changed.
  4. Kerc Kasha

    Wilhelm Scream

    Haha goddamnit when I saw this thread I was thinking of doing the same with with the cnc death sounds
  5. Kerc Kasha

    Snakes still open doors?

    at least the snakes have the courtesy to open the door, the regular AI seem to be just fine with phasing through them
  6. Kerc Kasha

    Fatigue Feedback (dev branch)

    Well put, if any mission makes you walk 3km on foot with a heavy loadout it's a badly designed mission
  7. Kerc Kasha

    ASR AI 3

    you're missing the userconfig probably
  8. It's probably the third. Considering the Kel-Tec KSG shotgun which was shown off in early photos is still in the dev versions of the game(and I mean bohemia's internal builds... not development build) but hasn't been released yet I think Bohemia want to implement cycling animations in-engine rather than with a scripted solution, and apparently this is a difficult undertaking. The reason we have the bolt action sniper at the moment and not being held off like the KSG was is probably for the sake of variety as there is way too much shared gear between factions right now.
  9. TBH I wish BIS were more willing to break shit in order to improve it. This was a good change that essentially meant that muzzle mods can be more than just suppressors now
  10. I'm getting the duplicate first aid kits(and medkits..) without AGM
  11. Kerc Kasha

    Fatigue Feedback (dev branch)

    Yeah the only legit complaint is linked to bad mission design. Stamina only becomes a real issue if you're A) Carrying way too much B) Walking 3 km doing nothing, in which case the mission is poorly designed. Atleast now there's an actual reason to go 'light' instead of plate carrier + max magazines + a launcher
  12. The flag is part of the texture so ensure the texture you're replacing it with has the flag on it
  13. Kerc Kasha

    Legal discussion regarding Steam Workshop

    He's right though, that sort of attitude is worse than those stealing from OS as that sort of attitude is what is killing the community as nobody is learning from each other any more.
  14. Pretty sure it's been this way since operation flashpoint, the gunner is the commander of that particular vehicle and that bypasses any rank/group
  15. I think mass is some weird combination of weight and the actual physical size of the object as you have to remember it essentially 'takes up room' in the vests etc. It's definitely abstract rather than an algorithm
  16. Kerc Kasha

    Fatigue Feedback (dev branch)

    Arma 2's sway wasn't realistic there was barely any sway at all. This is the same BS that people were saying in Alpha about Arma 3's recoil. BIs finally actually add some fucking recoil to guns and everyone loses their minds screaming bloody murder about actually having to compensate.
  17. Kerc Kasha

    Next update to break ALL sound mods?

    It affects weapons nothing else
  18. Kerc Kasha

    Next update to break ALL sound mods?

    Any mod that changes the default fire sounds of weapons (or has custom sounds for a custom weapon) is broken by this release. At the very leastt it will default back to the default sounds, but for custom weapons it might have no sound at all. Any scripted sounds (such as the distance sounds for JSRS) will continue to work but will overlap with the default sounds and will generally sound weird. If anyone claims that there's no issue they mustn't be paying much attention because JSRS sounds completely different from the default weapons and it's very easy to tell when they're broken. Not to mention the config says otherwise
  19. Getting a bug recently where if someone goes down, when they're revived they get double the medical equipment they had previously. I think this is the cause of it but I haven't nailed it down 100% EDIT: In a dedicated multiplayer environment
  20. Kerc Kasha

    Legal discussion regarding Steam Workshop

    They don't own the content read the clause.. it says they can use said content however they want "in connection with the operation and promotion of the Steam site". This clause is here to stop people going hey my stuff is indirectly helping promote your system therefore i am now suing you for all my lost profit!! Why does everyone miss this part of the agreement, it's literally says that they have the power only for this part of it nothing says 'we can do whatever we want with anything you upload', that shit won't fly anywhere.
  21. Kerc Kasha

    Fatigue Feedback (dev branch)

    yes lets remove all skill element from the game so it's literally rolling a dice every time you fire. this is fun and intuitive
  22. Kerc Kasha

    Legal discussion regarding Steam Workshop

    They already do because it's distributed via steam
  23. The fatigue and weapons handling is a major feature of the bootcamp update. Sorry to ruin your doom and gloom
  24. Kerc Kasha

    Development Blog & Reveals

    It's been in there since alpha. It and the Raven Vest/Hat are left overs from when there were going to be russian PMCS
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