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Showing results for tags 'suppressors'.
Found 2 results
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Initially I was looking at weapons like Zafir and M320 LRR and tought they'd deserve suppressors. I've noticed that there is good amount of different suppressor models in the game, but only few (none without CBA?) weapons allow different types of suppressors. Some suppressors might not even have difference in function. (?) So my suggestion is to divide the suppressors in some sort of categories, per weapon if the weapons barrel is fitting for the model; - Normal (5.56mm, 9mm/.45acp models for example) Different standard suppressors for most weapons, offers some recoil reduction, reduced sound signature, and increased muzzle velocity. - Stealth Advanced suppressor for most weapons, offers less sound reduction, less recoil reduction than standard, because it's lighter in weight. Some increase muzzle velocity. Tradeoff is that it doesn't show up on thermal. - Long (6.5mm/7.62mm, .338 models) Heavier suppressors for most weapons for long range shooting. Heavier, less recoil, much increased muzzle velocity, good recoil reduction. Relatively quiet sound signature. Increase in accuracy(?) - Heavy long (9.3mm model) Only for heavier, long range weapons. A burden to use due to the weight. Very low recoil, really high muzzle velocity and much increased accuracy. For example heavy weapons like MAR-10, Cyrus and M320 LRR could only use the .338 and 9.3mm suppressors. Normal weapons could enjoy a wider variety of suppressors. I made a simple stupid mock up picture in few minutes https://steamuserimages-a.akamaihd.net/ugc/820062060206758004/9ACFBD64DF02C98BDB751400B4355B1C5E5D61A8/ Configuration like the tan MX with the .338 suppressor hiding the barrel is not really on this suggestion, it slipped by. Would be really badass though. There's too much suppressor candy that's not used. They really deserve some functional difference and love :)
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Weapon sounds affected by suppressors change in 1.23
pettka posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Dear community members. We are planning to release quite a big change to current muzzle accessory system in Arma 3 and it requires some changes in configs. Weapons are not going to have any sound nor animation (including muzzle flash) if they are not configured properly. The configuration is pretty easy, it's just about copying sound parameters into a subclass of the weapon. I have tried to document it to the best of my abilities on Community wiki, let me, please, know if there is anything missing :icon_twisted: The point of this change is that, we are going to be able to define weapon-specific sounds for silenced weapons and it is going to solve some strange issues with weapon fire modes changing with suppressors. The change is going to take place on Monday 23. 6. 2014 in development branch; I am sorry for such a short notice but we wanted to let you know well before the Bootcamp update so that you can prepare your mods :icon_twisted: /// Edit: Made clear that the change is going to hit development branch first.