[BL] Hannibal
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Everything posted by [BL] Hannibal
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Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi tebbbs I know its been a very long time but I wondered if you still have any version of the web front end you were working on for PDB?. Thanks in advance -
Extremely useful, thanks for your work!
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Headless client question
[BL] Hannibal replied to Robustcolor's topic in ARMA 3 - SERVERS & ADMINISTRATION
Make sure you name the headless client modules (e.g HC0 and HC1) and not just make them playable -
Building server for Arma 3, what specs should I look for?
[BL] Hannibal replied to SouthernGoods2's topic in ARMA 3 - SERVERS & ADMINISTRATION
A brief summary would be to get something with a high individual core speed (High IPC) as said before. I have used both a server with 2 x Xeon 2690V2 (3ghz 10 core) and on a 4 core i3-9350KF running at 4.9ghz. The i3 far outperformed the Xeon on the same missions. A 3960X would do very well despite being primarily focused on multi-thread applications due to the improvements in IPC on the Zen architecture. As you might well guess though, most importantly it is how the mission has been setup and optimised, not to mention whether your individual players are using stable connections with low packet loss. -
Headless Client on a "custom" IP Server
[BL] Hannibal replied to Lorenz94's topic in ARMA 3 - SERVERS & ADMINISTRATION
Just a thought but have you got both a headless client logic placed in your mission (set playable and with a name) and have you tried putting the -password=yourpass in as a parameter (if one is needed) -
Fox's Arma Server Tool Extended Rewrite (FASTER)
[BL] Hannibal replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for this, its an extremely useful program!- 163 replies
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- server
- dedicated server
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[Release] Grid Caching System - GCS
[BL] Hannibal replied to anthariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This looks extremely interesting, on paper it seems to hold similar functionality to Alive but using areas instead of proximity to players etc? Thanks for your work -
a3update.py - A small lightweight python script for handling server and modpack updates
[BL] Hannibal replied to Freddo3000's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for this, extremely useful! -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Then it is probably not relevant for you in that case. Also pm me or the author for further help, this thread will be a bit spammed otherwise :P. -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It must be the name of the database that you are using. Unlock dll by right clicking it and properties. Stupid question but you are running a 64bit o/s right? :P -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just sounds like it hasn't loaded extdb3 correctly (make sure its 'extDB3_x64.dll' is unlocked). Make sure also that you add something like this to the "extdb3-conf.ini" [SRU_DB] Type = MySQL Name = arma3 Username = sqluser Password = Passwordforuser IP = 8*.**.**.** Port = 3306 -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just right click it, save link as pdb.pbo -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Using extdb3 but using the pbo linked here: http://tebinulrich.de/pdb.pbo Notice the path is \sru_pdb\ so I think that it is referencing the older one for extdb2 -
Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds obvious but make sure you have the .pbo loaded (usually server side only). You may get this error if you load the mission locally on a client. -
We noticed a lot of these errors prior to removing the shactac hud (STUI), it would crash every 5 to 10 minutes when that addon was activated. Might be worth trying.
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soundmod DynaSound 2.0 by LAxemann and Jokoho482
[BL] Hannibal replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this!, we found Dynasound to be absolutely essential these days so I cant wait to try this out. -
Blastcore Tracers A3
[BL] Hannibal replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this! -
Toadie's SmallArms and Animations for Arma3
[BL] Hannibal replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These packs are incredible and I can't imagine playing Arma without them now. Thank you for all of your hard work! -
Community Upgrade Project - CUP Terrains
[BL] Hannibal replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, Thanks guys for all of your hard work on this! -
SRU - Persistent Database and Resupply
[BL] Hannibal replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks really interesting, great work! -
Stats Server and Client API with support for SQL, and NoSQL databases
[BL] Hannibal replied to micovery's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks micovery this is a really interesting project. -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
[BL] Hannibal replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thankyou so much BI you have once again proved your the best game developer out there. Merry Christmas -
In relation to Joint operations I can confirm that you can freely walk around the interiors or go ontop of any of the vehicles while they are static or moving. You can easily just drive vehicles into the back of a Chinook / Mi- 26 and just fly off without any problems with collision or lagg. That game came out in 2005 so I don't see why it cant be done with Arma.