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13 GoodAbout jocko-flocko
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Rank
Corporal
core_pfieldgroups_3
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Interests
Amateur Radio, Musician, Producer
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Small/Medium Sized Buisness Owner
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Skype
VA3AWP
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Biography
Been playing the OFP series of games since 2000, you could say I'm an old salty dog veteran. I might have played with you on Suchey's old Digital Grenade server at one time as I used to spend hundreds of hours with those guys.
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https://www.google.com/+JockoFlocko
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http://www.youtube.com/user/JockoFlocko
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http://steamcommunity.com/id/jockoflocko
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https://soundcloud.com/jocko-flocko
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The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
jocko-flocko replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work fellas! So awesome that you decided to go ahead and use the APEX Tanoa foliage as it really makes the jungle settings come alive with much better system performance. There's currently no other *game*, never mind modification, that comes remotely close to simulating jungle warfare in the Vietnam War era like Unsung does. Also, kudos for using the Torrent download format, I was pulling the file down the pipe at 12.5 MiB/s. :) -
This is an absolutely outstanding addon, especially when combined with your units and weapons. It's nice to have some half decent Royal Marines in A3 now. I only wish that you awesome addon developers could give a mirror or two for the downloads. I used to rely on Armaholic but what they are asking per month is a no go for me. Great work! :)
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POOK SAM PACK (May 2022)
jocko-flocko replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This modification is absolutely brilliant, thank you so much for porting it. I've been playing since the very first European release of OFP and the series has always needed some SAM and AAA assets, however back then the islands were small compared to what we have now and our view distances were quite limited. It's absolutely awesome watching these missiles chase a high speed fighter jet 5km in the air on the 'Mach Loop' terrain addon. You're work is greatly appreciated, it's added so much more realism to the game. Again, thank you. :) -
APEX Drakon Jet-Powered UAV
jocko-flocko replied to church's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My god, I love you. :O -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
jocko-flocko replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tried this terrain this afternoon for the very first time and I am absolutely blown away by the incredible detail, especially the forests. I have never seen any terrain come as close as this one in terms of representing the thick forests and brush of Finland. Since Northern Canada is very similar to Finland's forests, lakes and brush, I was extremely impressed with how you have been able to simulate the northern boreal woodlands like you have. Awesome job, keep up the fantastic work! :) -
[WIP] Terrain "X-Cam-Taunus"
jocko-flocko replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow, holy $#@%!! :o That looks absolutely fantastic, so gorgeous and sureal looking. You guys that put so much time and effort into this awesome military simulation really deserve high praise, without you OFP and the ArmA series wouldn't be what they are today and were almost 15 years ago. :) -
Thank you. :)
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Just wanted to say thanks LJ for your current work. For me high quality soundsets have been a massive part of the immersion factor of the simulation since way back in the early days of Operation Flashpoint and Resistance. Your explosions sounds are absolutely superb, especially the grenade ground hit and building hit samples. Great stuff, keep it up. In the meantime the affected HUMMV's and MRAP's are pulled out of service and gottena huge armor update from a seperate mod. ;) Cheers Jocko
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United States Air Force( 2015)
jocko-flocko replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding bunch of addons. The nuclear warhead detonation sounds perfect, in fact, I would say the rumble should last about a minute and taper off slowly using a fade-out. Gotta love that fallout effect too, very well done. The mushroom cloud looks perfect, very ominous looking. :) -
Fire For Effect: The God of War - smart & simple AI artillery
jocko-flocko replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding! Thanks for the update Ryd, it's a fantastic mod. :) -
RHS Escalation (AFRF and USAF)
jocko-flocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, many times. ;) ** This page was last modified on 23 April 2015, at 11:54. This page has been accessed 4,252 times.**- 16577 replies
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RHS Escalation (AFRF and USAF)
jocko-flocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks man, it's greatly appreciated. This modification has breathed new life into Arma 3 for me as I am in no way a fan of "fake futuristic units" that use none existent equipment and manufacturers. There's nothing better than seeing the exact same perfectly modeled and textured AR-15/M4/M16 variants I shoot at the range on the weekends. Cheers. :)- 16577 replies
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Fire For Effect: The God of War - smart & simple AI artillery
jocko-flocko replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for replying Rydgier, it's greatly appreciated. Just thought I would see if I was missing anything in terms of adding the correct script in my init.sqf file. I'll keep up to date with this thread and look for any updates when/if you get a chance. If you could, could you show me the code that would be used to add the RHS artillery and rocket addons? Btw, your Hetman artificial leader is absolutely awesome, it is far and above the easiest modification for creating large scale battles with any addons. Thanks for your mods. :) -
Fire For Effect: The God of War - smart & simple AI artillery
jocko-flocko replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a great addon. I am having no issues making the RDS artillery and mortars work with the example code you provided in the manual, however I am unable to add Red Hammer Studio's rocket artillery in any way that works... Could you perhaps give me an example what the code would look like for an init.sqf entry? The below names are from the specific RHS unit: Class name: rhs_bm21_msv_01 Weapon: 122mm rockets Weapon Class: rhs_weap_grad Magazine Class: rhs_mag_40rnd_122mm_rockets The above info was taken from http://doc.rhsmods.org/index.php/BM-21 Any help with this would be fantastic, this is such an easy to use module and very easy to configure for quick skirmishes in the editor. Thanks! :) -
RHS Escalation (AFRF and USAF)
jocko-flocko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did anyone notice this? Please give me a hand.- 16577 replies
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