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Everything posted by paecmaker
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g.i. joe/cobra Fight for Freedom!
paecmaker replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually like Gotham, but I definitly don't see it as a prequel to batman, but more like "Batman" without batman. Like it's some alternate reality or something. I think that's enough batman here, don't want to derail this thread. :p No but seriously, I am looking very hard for more futuristically looking assets so this is just up my alley :). -
g.i. joe/cobra Fight for Freedom!
paecmaker replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, these are some damn smexy designs. Almost makes me regret not watching GI-joe. If I had only known :( -
Lost Dragons - Total Modification Alpha
paecmaker replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
xD, from the walking animations to the video...I did not expect it to be That big, wow, that's some amazing work.- 419 replies
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ships Brazilian Armed Forces - Navy update!
paecmaker replied to Ogrinho's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh nice, I can't wait to try these out when I have time. One thing I have always wanted are corvette class ships and other "smaller" large ships with a bit more firepower than a single MG. -
Project - Vertical Lift 2035
paecmaker replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
damn, this looks really awesome, can't wait to try it out. :D Just wondering, how far would you say you have come in the development? -
Full Chernarus map If we look at the full Chernarus map there is only one place that seems to fit the "north zagoria name" and that's the northern part of the area directly west of SZ. I see how it could be made as borders/areas such as that doesn't always lie perfectly aligned to the name. For example in the US West virginia is actually north of Virginia.
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Well the US armed forces did adopt a camo that didn't work for any of the areas they were operating in. So using a strange weapon colour doesn't seen that out of their league.
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A cinematic that I made with the "There is only war, Warhammer 40K" mod
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I have seen some cases, mostly when it comes to airplanes and helicopters that now and then skip/jump back in the air. However the problem I have experienced has been minimal, and that is ranging from 5 to 40 player co-op and 10- 140 player pvp. It's all about what servers you play on and if the server is having a bad day. Some maps also have certain areas that give people fps problems. Sometimes it happens but it's been so few times I hardly would call it a serious problem. Now I don't play on public servers so it could be a totally different situation over there. I don't know exactly what game modes you play but if it is life servers and such they are quite "famous" for having lousy perfomance. And about fluid movements, it's true that Arma close quarter battle isn't the most fluid thing, getting stuck in doors and on stairs and such is sadly a reality. But to say outdoor fightings suffer as well is beyond my comprehension, IMO medium range fights is where Arma shines.
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I can post my two latest cinematic videos Thunderstruck: a small experiment cinematic I made, a mix of regular and first person shots Thunderstruck A video released for the Laws of war DLC, about the victims of war and those who risk their lives to help them. Collateral damage
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United States Air Force( 2015)
paecmaker replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have had really much fun with this mod and looking forward to any future updates. :) However I can't understand how little respect some people have for IP and modders rights. I have battled guys on reddit who legitimatly thought BI should force modders to release their content as open source no matter what, it's just mind blowing. -
I have seen videos and photos of this and it looks absolutely amazing. You have done some great work here. However, I have been unable to start it myself. Whenever I load the map I get an error sign saying. Bad version 73 in P3d file xcam/xcam_groundelements/beton_zement_6m.p3d
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So here is my solo experience with Apex protocol. It starts a bit fast, you have no idea what you're doing, who you are or why you are there. You're searching for a guy but why. Also in that first mission intel was a bit bad, I didn't know if I would follow the other guys or go alone(which was the right way). Which leads me to the third thing. I realise the campaign is definitly made for coop, but atleast give us loners some AI soldiers to command. This was a big thing for many missions as you are mostly alone against way to many enemies that storm you from all directions. The respawn, believe me, I am so happy respawn existed due to the fact I got my ass handed to me so many times due to massive amount of enemies. However it also ruined a few things as you couldn't really revert to an earlier save and try to assault the place from another place. And the enemies advanced towards the closest respawn post. I can respawn from one further away but that would mean to walk way to long instead of just loading a save and the enemy would still be on alert. Now it wasn't all bad, there are some epic moments and despite wanting to see more of the main forces I still liked the setting. The voices and cinematics were spot on. And the viper introduction was awesome, it was pretty tense(until the respawn took it away). I also would have wanted to see more of the civilian factions and the gendarmerie.
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How much would you recommend the Apex Expansion?
paecmaker replied to germanske_norge's topic in ARMA 3 - GENERAL
What do you mean with more familiar firearms: Nato uses it's normal and nato SF uses an M16 version(or HK 416) CSAT uses the main chinese rifle which makes sense due to the setting. But on point. I think this is a good expansion, had maybe hoped for a few more vehicles and water assets but all in all it's pretty nice. Tanoa is amazing but I haven't really been fighting to much in the forests yet so I don't know how it is against AI. I do like the vehicles we got now, teh LSVs fill a gap that I have really wanted to be filled and the VTOLs look pretty sick. -
Weapon Resting & Deployment Feedback
paecmaker replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
The bipods in stable branch, I have a glitch that when you shoot the weapon slightly move to the side, is it something all have? Its highly annoying when using MGs. -
What do you think of ArmA3's futuristic setting?
paecmaker replied to Sub-Human's topic in ARMA 3 - GENERAL
I do like the main factions(even if the Israeli equipment is a bit strange), and AAF is definitly my favourite faction with their European style equipment. However like some have pointed out I had hoped that the guerilla faction would look a bit more rugged up, instead they use high tech weapons that's not even used or realistically have been used nearby Altis. Instead I would enjoy the faction more if they actually used a mix of old western and eastern equipment that could have been used by Altisian forces earlier(like old rusty Humwees, M16s, AK74 and so on. -
My latest thing, a cinematic video that follows the battles around an important Solar power plant.
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I am making a video featuring a couple of tanks getting attacked by a helicopter, however they always pop smoke that ruins the scene. I looked into the class lists and found the name of the smokelauncher(plus smokelaunchermag) Ive tried with ( this removemagazine "smokelauncher" ) (this removeweapon "smokelauncher") (this removemagazine "smokelaunchermag") And a whole range of different ( removemagazineturret and removeweaponturret ) I guess I do it wrong as some of these scripts should work. But they still pop smoke :(
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disable smoke screen for vehicles
paecmaker replied to paecmaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, thank you again , having turret path 0,0 worked but 1 didn't, strangely enough. -
disable smoke screen for vehicles
paecmaker replied to paecmaker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I haven't had time to test it yey but I guess it would look like this this removeweaponturret ["smokelauncher",[0]] What do they mean with turret path(the last number)? -
Which faction do you prefer to play as
paecmaker replied to fn_Quiksilver's topic in ARMA 3 - GENERAL
While they have weaker weapons I prefer AAF over the other nations, but I still like CSAT:s vehicles and their fixed wing cas is my favourite plane in the game. -
A vacation on Altis - or - To Limnos and back again.
paecmaker replied to kostaatanasov's topic in ARMA 3 - GENERAL
Damn, BI really did a great job recreating the island. 0o Thanks for sharing with us. :) -
Like others Im a bit confused about the price. Compared to say BAF from Arma 2 that added several more vehicles, weapons and skins as well as a campaign but only costed "GBP 7.99/EUR 8.99/USD 9.99" at release. While this costs more but only add 2 helicopters and a few game modes. It just doesnt make sense. I guess it got something to do with the gameplay as well, the Rotorlib,slingload and shooting from vehicles are big changes but they are also released for free.
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Wait, have there been hints of an armored ghosthawk?