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boss00521

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Everything posted by boss00521

  1. boss00521

    64-bit Executables Feedback

    Strange thing, when using 64-bit arma my laptop switches to Intel HD grafics instead of Geforce. Any tips how to fix that?
  2. boss00521

    64-bit Executables Feedback

    I was talking about RAM
  3. boss00521

    Combat Patrol

    Cool!!! And thank you very much, BIS!
  4. boss00521

    64-bit Executables Feedback

    petek, i had same issue on my old laptop ( Nvidia Geforce 520MX, 4GB RAM ) using 64 bit, fps dropped significantly, MSI afterburner showed my GPU was using only 45 MB of 1024 possible but i thought it was because it just didn't have more RAM available. If i checked correctly, your GPU has up to 4096 MB, so maybe when game running using more ram then usual, your GPU recieves less and FPS drops. ( i just assume ))
  5. boss00521

    port fowarding fail

    Try this tutorial followed by this one https://portforward.com/tp-link/tl-wr940n/
  6. Just finished watching the video and i must say that you are the best!!! And thank you soooo much for finally showing the new stuff,been checking this thread every day like few times per day))) Thank you again!!!
  7. Does it suppose to work on dev-branch? Tested today and everything works but the waypoints ( can't place any ). Or maybe it has some issues if used in Eden?
  8. Thank you very very much! The mod is just amazing and already get used to it so much that can't play without it. And i have some observations and suggestions if i may: 1. Disabling autodanger is just great and helps a lot when need fast moving, but ai still stop on the move when they have a line of sight on target and start shooting. Is it possible to disable this behaviour? I mean to have some toggleable button for disable autotarget in addition to disable autodanger? 2. Go codes are super helpfull but when making some complex plan for individual units or ( my favorite ) flex formation, it is very time consuming to click on each waypoint and set it to Go code. Can you make it possible to turn a Go code before assigning waypoints so that each next assaigned waypoint would recieve the "A,B,C or D" code in advance?( this in addition to already existing system) 3. Also for time saving can you add Go code activation buttons to Quick menu HUD, so that they can be activated while player is on the move ( i mean while you visually observe the movement of your AIs)? 4. I don't know if its a bug or it suppose to be like this but after assigning slow speed waypoint in planning mode, units start moving with same slow speed after recieving waypoint in HUD mode. And anyway would be great to control speed of teammates when assigning waypoints in HUD mode, because this makes them move almost like in tactical formations towards their waypoint. ( maybe Ctrl+RMB - for fast movement and Ctrl+LMB - for slow movement) 5. Concerning HUD mode, would be just awesome to have some kind of button to activate "remember last formation" mode, so that it would not be necessary to scroll through all possible formations every time before giving new waypoint with same formations. Or by using Shift+F for activating a desired formation. Thank you in advance and once more - thank you for your hard work with this amazing mod.
  9. Nevermind Mad_cheese, tested on today's dev-branch and no issues were found. Thank you for amazing mod! Is there any way to select all units at once in planned mode?
  10. Thank you so much i've been waiting for it since Friday!)) :bounce3: Unfortunatly not working on the dev-branch and i can't switch to stable(( Oh my :frown:
  11. Just checked those AI FFV in offroad and this is just AWESOME and very fun to play with :) . Thank you BIS! Is it possible to reach same behavior from AI in building positions?
  12. boss00521

    Eden Feature Requests

    Whould be very handfull IMHO to be able to see unit engage distance, spotting distance and skill. I mean there should be some button so when you press it you have those values visualized in some kind of circles ( for engage distance ). For example if you place some static weapon on the hill you may check how far it may spot or engage targets. Or for AA soldiers - when you place some AA patrol then you may visually check how big area they cover for defence and so on.
  13. boss00521

    European Politics Thread.

    "Thanks! It's a good news." I'm glad you like it. "But this is not the proove about Russian nation was not the ruler of USSR" And even if it was so? I just don't understand what is the problem with that? Seriously?
  14. boss00521

    European Politics Thread.

    "Why so evident that everybody have to speak Russian?" "Yeah, I get it. But why Russian? If Russian people is only one from the 130, why Russian is the common language? Of course because you are the ruler nation of USSR! " Oh man))) I guess because among RF population of 143 milions people there are 111 milions Russians. Don't you think its enough to be the main reason?))) And if you like it sooo much to call Russians rulers and don't like them to be rulers, maybe you have a better suggestion of rulers?))) Maybe Chechens?Or Tatars? Or maybe Hungarians ( there are about 2781 live in Russia). I bet you like the last one ;) "Yeah, but if the education is available only in Russian... You get my point, don't you?" No i don't)
  15. boss00521

    European Politics Thread.

    About Russia's Defence minister may be it is little complicated to find info about him in English so i made it for ya)) His is Tuvanian ( there are 300 000 of them alltogether all over the world) and he got education in Soviet Union. And now you tell me that others can not do the same?))
  16. boss00521

    European Politics Thread.

    Ok, i got your point. First of - if you know the way how to create university that would provide a possibility to study on 130 languages - be my guest)) ( i unerstand that 130 nationalities don't mean 130 languages but you got my point).All these nationalities live side by side with russian speaking people for hundreds of years and not knowing the language is absurd! Second - to get something you need to be russian? To get something in Russia ( well at least nowdays) you need education and will to work hard ( it works for me at least). And just for your reference check the nationality of Shoigu ( the minister of Defence of RF). And this is just a minor example. You may find more on google and among other representatives you will find chechens, tatars, jews and many many others. And by the way in my university students were able to study on russian, ukrainian and tatar languages)) defense Minister
  17. boss00521

    RHS Escalation (AFRF and USAF)

    Hi RHS. First of all thank you for amazing mod! And if you don't mind i have a question) Do you plan to make GAZ TIGR back doors openable? Or at least to make it possible to get in car through back door. Thank you
  18. boss00521

    Eden Feature Requests

    It would be very usefull IMO to make buildings damaged and have possibility to place objects into them. For sake of simulating the warzone atmosphere :) And thank you BIS sooo much for amazing tool :ok:
  19. If you want to keep the original loadout then you have to replace "middle" word from the line to "ASIS". It will look like this _nil = [this,"GUARD",nil,"ASIS"]execVM "Scripts\PLP_calmSoldier2.sqf";
  20. Try to click on the small triangle left from the campaign name and you'll see a list of missions you've played.
  21. boss00521

    WW AIMenu (complimentary commands)

    Windwalking i like your addon soo much and never play SP without it. This fire on my lead command is just great but when the squad is divided to the fireteams and one team is selected, after "fire on my lead" all squad opens fire. Is there any way to change it so that the only selected squad would follow this command? Thanks in advance
  22. boss00521

    WW AIMenu (complimentary commands)

    When having vehicle ( or APC, Tank ) commander in squad under player's command would be just great to have those "slow forward" "slow back" commands for more precise vehicle positioning behind some concealment or cover.
  23. boss00521

    WW AIMenu (complimentary commands)

    Thanks for promt reply and for all your efforts to make this game better.
  24. boss00521

    WW AIMenu (complimentary commands)

    First of all thank you very much Windwalking! You made a dream of proper ai controls more come true:) How do think is it possible to make a command for controlled ai's to occupy positions in building pointed to? I mean when pick a whole squad and tell them to move to building so that they get there and pick random positions. Because now they all get into one postion. Thanks and sry for my bad english:blush:
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