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Everything posted by dr death jm
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the only way your going to see fog in vr is if its darkish .... and make sure your cloud settings are on.
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@TMP_Aus I didn't know goodle drive was doing that , ill fix it .. here's the new link hope it works
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https://drive.google.com/file/d/1iwVyusbmwdaRiZ0MZB0PykWPEkYBb69A/view?usp=sharing start mission, put on night goggles.. see the fog.. edit it as you please.
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The only mission I have it in is with unsung, give me a few days I'll add a link to a non add-on mission. (Im very busy working) day job.
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Arma 3 scripting tutorials from gokitty1199/IM SORRY BUFFALO(both me)
dr death jm replied to gokitty1199's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is some good info.. I'm loving it. -
[Release] JBOY Patrol Chatter and Lights On/Off scripts
dr death jm replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Really cool. I like it. Did you get attacked by a bird at the end of vid? -
[Release] ExplosiveBreaching
dr death jm replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice script, thanks for sharing. -
it was an addition to what I used in a mission . this is an older version of frog fog but its all I have in vid ..
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quick stringReplace
dr death jm replied to PixeL_GaMMa's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is that even still around? its from 2007 ? never mined I found it. -
i forgot to say, fog dosnt dissapear when running, and there is no fps drop that im awear of.. and i do belive all players see the same fog affect so you can hide in it.. ive only tested with a few players,
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ok, I cant credit the people that helped me, it may end up being all of you .. So Do As You Want With It.. (sharing is caring). /* Created by Dr.Death JM 3.12.17 z_fogernizer.sqf */ server_f = []; for "_i" from 0 to 1 do { [] spawn { _fogSpawnMarkers = ["fspawnfog"]; _fogOb = createVehicle ["D_Tree_4",[0,0,0],_fogSpawnMarkers,0 , "CAN_COLLIDE"]; _fogPoS = position _fogOb; _zFoger = "#particlesource" createVehicleLocal _fogPoS; _zFoger setParticleParams [ ["\A3\Data_F\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 30, 60, [0, 0, -6], [0, 1.8, 0], 1.200, 1.275, 1, 1.175, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0.06]], [1], 1, 0, "", "", _fogOb ]; _zFoger setParticleRandom [ 60, [100, 100, 0.2], [0, 0, -0.1], 1, 0.45, [1, 1, 1, 0.04], 0, 0 ]; _zFoger setParticleCircle [ 0.001, [0, 0, -0.12] ]; _zFoger setDropInterval 0.01; server_f pushback _fogOb; publicVariable "server_f"; server_f = server_f - [_fogOb]; publicVariable "server_f"; }; }; In the initPlayerLocal.sqf put _Z = [] execVM "somefolder\z_fogernizer.sqf"; or _Z = [] execVM "z_fogernizer.sqf"; in the mission sqm put a marker named "fspawnfog" EXAMPLE class Item45 { dataType="Marker"; position[]={2456.125,2.9812012,6146.375}; name="fspawnfog"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGrey"; alpha=0; fillName="Border"; a=5; b=5; angle=223.40884; drawBorder=1; id=292; atlOffset=4.5537949e-005; }; you might want to tweek it, i used another code in initServer.sqf a code from cly's DM framework i was editing (learning) it was based on time of day as you see, its simple to add your own. if (CLY_swamp_timeOfDay == 2300) then { 0 setFog [1, 1.9, 1.5+1.8]; } else { 0 setFog [1+1, 1.9+-0.499, 1.5+1.8]; }; you'll be surprised how well this really works, and if someone has good particle fx knowledge they can make this even better.
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[Release] Atmo's GEM - Generic Expression Monitor
dr death jm replied to atmo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Interesting. Thank you for sharing -
I'm at work ,but letter I'll share my fog script. I made/edited it so fog moves around but not local on player . It's server side ( if I remember correctly).
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this is an older version of gcam fixed for a3.. key + bisign included. if a mission maker would rather use in mission as script (not as addon). put #include "freeCam\gcam_component.hpp" in your description folder add gcams init to any init in mission. ie: server/client/player/admin key m for g cam map, click on any maker to view or click key L to bring up players list (click name you want to spectate), space bar brigs up dialog to close g cam... https://www.dropbox.com/s/o36tswbu6v26ezu/%40gcam.rar?dl=0
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Iron Front in Arm3 LITE - preview versions
dr death jm replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
really cool, awesome... -
Use of "#" instead of "select"
dr death jm replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So is # So is # -
sqs to sqf converter program ?
dr death jm replied to ANGRY_FARMER's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm pretty sure then won't work in sqs. It needs to be : ? = if ! = not : = then @ = wait until -
[RELEASE] TypeSqf Editor - [OpenSource]
dr death jm replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yep..- 206 replies
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Community Upgrade Project - CUP
dr death jm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it looks we lost a few for the same reasons over the years. People get tired and loose interest. but like he said "there is no game like arma3" . any how, thanks for all you gave Chairborne. -
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remake of karrillions RTS3 from ofp
dr death jm replied to dr death jm's topic in ARMA 3 - USER MISSIONS
link below will explain How to play RTS3 how to play rts3 -
remake of karrillions RTS3 from ofp
dr death jm replied to dr death jm's topic in ARMA 3 - USER MISSIONS
updated jip, with lots of help from ZoneKiller also credits to zenophone . -
remake of karrillions RTS3 from ofp
dr death jm replied to dr death jm's topic in ARMA 3 - USER MISSIONS
New update. Fixing jip. Waiting to test tonight. -
remake of karrillions RTS3 from ofp
dr death jm replied to dr death jm's topic in ARMA 3 - USER MISSIONS
new update, added the original autotank, it was first seen in ofp but was lost till killzone posted a code in 2013. I took this and edited the crap out of it.. I made 2 or 3 deathmatch missions with ifa mod and unsung. so long and behold some more editing and it now works in rts3. why the long story? I heard there are missions out there with autotanks and I think the people involved should of been thanked. So if you are playing any missions with auto tank (thank the right people). killzone zenophone zonekiller My self. eRazer also updated a lot of optimizing. added new territory spawns new vehicles new weapon menu ( I fixed ASORGS ) made by lecks <----- see this is like a thank you http://forums.bistudio.com/showthread.php?183293-ASOR-Gear-Selector fixed adding weapon menu to spawned ammo creates -
zonekiller's imagination is endless, just as his skills in scripting. I'm never surprised how well his mission are, but I'm amazed how he figures out how to make things happen ..