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ayjay

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Everything posted by ayjay

  1. Is it possible to create the amount of ammo to be fired in this script..... _ammo = getArtilleryAmmo [gun1] select 0; _rounds = 30; while {_rounds>0} do { _dir = round random 360; _dis = round random 180; _tgt = target1 getRelPos [_dis, _dir]; gun1 doArtilleryFire[_tgt,_ammo,1]; _rounds = _rounds - 1; _time = round (random 90); sleep _time; }; I've tried increasing the _rounds, the _ammo, the - rounds, the round (random 90) but gun1 still only fires 24 rounds. Thanks in advance.
  2. ayjay

    Increase Ammo

    Thanks for reply and solution pierremgi. I'll get on to it. 👍
  3. ayjay

    Unsung Redux

    Thanks Team for all your hard work. Happy New Year!!
  4. Thanks for your continuing support for this great addon.
  5. Great stuff Gunter! Thanks.👍
  6. Great stuff Gunter! Thanks for this. 👍
  7. ayjay

    Zeus+Spectator

    Is it possible to play as Zeus and be able to switch to Spectator?
  8. Anyone know of a way to get an AI unit to march in formation Staggered Column while having to have their Behaviour set in Safe or Careless?
  9. ayjay

    Staggered Column

    Well unless I'm doing something wrong to get them moving in Staggered column you have to be at least in Aware in Behaviour. I can't understand why it's coded like that, I believe real life Infantry often move in staggered column while simply marching.
  10. ayjay

    Staggered Column

    Thanks for your reply Jackal326. I've only tried it in Zeus. I'll try what you suggest in the Eden Editor.
  11. ayjay

    Maritime Patrol

    Great! Will look forward to this.
  12. So this is my first day trying Lambs and obviously I'm a complete newbie with it. I only play offline so I'm wondering is there any way to disable casualties automatically respawning? Apologies to nkenny. It wasn't this mod causing the respawning. 😕
  13. Thanks. A great map.
  14. I have this great mod as the basis for my WW II gaming and just about every WW II mod available with it. So a lot of mods. Now while in the editor today I noticed that in the editor if I select a vehicle bringing up its attributes in the 'Object Special States' section I only have four options down as far as 'Enable Damage'. I closed the game down and loaded a vanilla set up and found that all the Object Special States options were back so before I go through the laborious task of disabling my mods one at a time then reloading the game and trying it out does anyone know of a mod that could be causing this problem. Thanks for any help.
  15. Great work ! Thank you team. 😀
  16. Great work. Thanks.
  17. Making a great mod even better. Thanks for your hard work Team.
  18. ayjay

    Faces of War [WW2]

    Thank you for your reply giallustio. I'll get onto it. 😀
  19. ayjay

    Faces of War [WW2]

    So I really like the look of the AI Mortar module but I'm damned if I can get it to work. I've tried everything I can think of even coming down as far as a profile of just Faces of War and CBA but all to no avail. Can anyone tell me what I do need to do to enable it?
  20. ayjay

    Edit side bar.

    Thank you Dedmen.
  21. ayjay

    Edit side bar.

    Is there a way to make this side bar wider?
  22. ayjay

    Faces of War [WW2]

    Great work!!
  23. ayjay

    Theseus Services

    Good news it's a great mod. Thanks 😀
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