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Everything posted by ayjay
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Is it possible to create the amount of ammo to be fired in this script..... _ammo = getArtilleryAmmo [gun1] select 0; _rounds = 30; while {_rounds>0} do { _dir = round random 360; _dis = round random 180; _tgt = target1 getRelPos [_dis, _dir]; gun1 doArtilleryFire[_tgt,_ammo,1]; _rounds = _rounds - 1; _time = round (random 90); sleep _time; }; I've tried increasing the _rounds, the _ammo, the - rounds, the round (random 90) but gun1 still only fires 24 rounds. Thanks in advance.
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Thanks for reply and solution pierremgi. I'll get on to it. 👍
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vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
ayjay replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks team! -
Thanks Team for all your hard work. Happy New Year!!
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vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
ayjay replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your continuing support for this great addon. -
new ww2 vehicles New WW2 APC's, Tanks, & Vehicle variants
ayjay replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great stuff Gunter! Thanks.👍 -
new ww2 vehicles New WW2 APC's, Tanks, & Vehicle variants
ayjay replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great stuff Gunter! Thanks for this. 👍 -
Is it possible to play as Zeus and be able to switch to Spectator?
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Fabulous R3vo! Thanks.
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Anyone know of a way to get an AI unit to march in formation Staggered Column while having to have their Behaviour set in Safe or Careless?
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Well unless I'm doing something wrong to get them moving in Staggered column you have to be at least in Aware in Behaviour. I can't understand why it's coded like that, I believe real life Infantry often move in staggered column while simply marching.
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Thanks for your reply Jackal326. I've only tried it in Zeus. I'll try what you suggest in the Eden Editor.
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Great! Will look forward to this.
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So this is my first day trying Lambs and obviously I'm a complete newbie with it. I only play offline so I'm wondering is there any way to disable casualties automatically respawning? Apologies to nkenny. It wasn't this mod causing the respawning. 😕
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Thanks. A great map.
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Iron Front in Arm3 LITE - preview versions
ayjay replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have this great mod as the basis for my WW II gaming and just about every WW II mod available with it. So a lot of mods. Now while in the editor today I noticed that in the editor if I select a vehicle bringing up its attributes in the 'Object Special States' section I only have four options down as far as 'Enable Damage'. I closed the game down and loaded a vanilla set up and found that all the Object Special States options were back so before I go through the laborious task of disabling my mods one at a time then reloading the game and trying it out does anyone know of a mod that could be causing this problem. Thanks for any help. -
Iron Front in Arm3 LITE - preview versions
ayjay replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work ! Thank you team. 😀 -
WW2 Hungarian Armed Forces [WIP]
ayjay replied to BeastHunter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work. Thanks. -
Iron Front in Arm3 LITE - preview versions
ayjay replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Making a great mod even better. Thanks for your hard work Team. -
Thank you for your reply giallustio. I'll get onto it. 😀
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So I really like the look of the AI Mortar module but I'm damned if I can get it to work. I've tried everything I can think of even coming down as far as a profile of just Faces of War and CBA but all to no avail. Can anyone tell me what I do need to do to enable it?
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Is there a way to make this side bar wider?
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Great work!!
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Good news it's a great mod. Thanks 😀