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Everything posted by krzychuzokecia
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Windows 10 compatibility with OFP/ArmA:CWA
krzychuzokecia replied to ProfTournesol's topic in GENERAL
Ah, now I get it! Good to know. -
Windows 10 compatibility with OFP/ArmA:CWA
krzychuzokecia replied to ProfTournesol's topic in GENERAL
What do You mean by these effects? Particles or lighting dissappears after alt-tabbing? -
(SP) Franco Prussian War Mod (1870-1871)
krzychuzokecia replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Balloon (montgolfier?) is great! Naturally, as is the rest of the mod ;) Congrats once again Prof.T.! -
What the... Am I blind already? Thanks!
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I'm looking for Klavan's Umm Qasr island. I couldn't find it on OFPR.info and Faguss' OFP islands database don't have a link to a mirror too. Thanks!
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Check Gen. Barron's Handsignals Command system. It allows you to command even 38-man units. However, it's only for player-commanded unit (SP and MP), and it needs some preparations to allow it's use in mission.
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That's often a problem with Buldozer. But, as You've seen, easily fixable! :) Yeah, unfortunately B. requires OFP. That's why I've at least one on my HDD! (Two works even better!)
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"glide3d.dll" refers to a Voodoo-series graphic cards. I suppose You don't have THAT OLD computer! ;) It may be several things: corrupted DirectX installation, old drivers, or corrupted Bulldozer. The easiest thing is to copy "Flashpoint.cfg" file from Your OFP folder to Bulldozer folder. If that won't help, then check Your GPU drivers and/or DirectX.
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That's a good idea indeed. WW4 have a dummy civ unit (Civillians->WW4 Assistants), which is invisible. Since EXT requires Sanc's WW4, You could use that unit, instead of BI civillian, in EXT versions of mission. 1. I dunno how it's made in A3 (or VBS where the roots of Zeus-style gameplay lie), but from what I gather it's up to Zeus player to provide the backstory, etc. So text messaging on white channel is essential. 2. IIRC there's a skill slider in ZEUS menu. But I don't know if it affects groups. BTW: Zeus players should remember to never spawn helicopters above water. I assumed that air assets are spawned on some predefinied altitude, but soon I learned I was wrong ;)
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When reaching the score limit mission doesn't end by itself. There's a hint, but enemies still spawn, and I've got to manually abort the mission to see debriefing. Maybe it doesn't happen on dedicated server, but I'm unable to check this.
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Noob's photos - I wonder when we will be able to actually play with such viewdistance... This picture is my favorite - flying over an old church with mountains in background... I think I'll dust off my MS Flight Simulator disk!
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Forums migration/update status items
krzychuzokecia replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
:292: :619: :622: :803: :459: :dancehead: :m: :notworthy: :pc: ...and for the last, tenth emoticon in this post, the Immortal Dancing Banana! -
There's also island by McNool. While it's described as a pacific island, I think it would fit Your needs. (NOTE: it requires an old Tonal pack, not the Redux one)
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Forums migration/update status items
krzychuzokecia replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Wouldn't it be better to convert biography into the new (introduced with IPB) About page? This one allows WYSIWYG editor. If it's possible, naturally. -
Haven't You had problems with some of them? I had some errors (missing addons) at start, and a few missions refused to finish (no End trigger?)...
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Download latest Fwatch from here, and copy fwatch folder, fwatch.dll and fwatchCWA.exe into CWA main directory. That's it. Now You only need addons/missions which use Fwatch features.
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OFP photography - No images over 100kb - Pictures only, NO comments
krzychuzokecia replied to Major Fubar's topic in GENERAL
Continuing the movie theme... Addons: Ocean Island by Pappy Boington and Wacky Iraqi, Delta Hawk's P71 Crown Victorias and police officers, Farmland civilians, STGN's M4A1s and M16A2s, SJB's Glock 19, BFS FN FNC Para, Cell7's Ford Mustang GT, GMC Fleetside by Sigma-6 and InQUisiToR, animations from WW4 Mod 2.5 by Sanctuary and Hunter's Static Anims pack. Inspiration: obvious ;) -
Forums migration/update status items
krzychuzokecia replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Now this is weird behaviour, I've just encountered: after logging out I can't see the blue log in button in Forums. I have to clear browser's cache to see it back again. No problems with BI Store. Browser is Opera, I dunno how's it on others. There were no configuration/software/hardware changes on my part, so I'm assuming it's something wrong with Forums... -
Forums migration/update status items
krzychuzokecia replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Looks OK on my end. -
Forums migration/update status items
krzychuzokecia replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Old location (vB) is still visible in user profile page, Contact Information fields (click on my nickname to see an example). Also in profile settings, Profile Information fields are divided by Contact Methods (About and birthday above Contact, and gender, location below). But afterall - godspeed to Yer who battles the evil boards! ;) -
WW4 Extended - Unofficial expansion for WW4 2.5
krzychuzokecia replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Blame it on me. I was tasked with making an example set of WW4EXT infantry models (like WW4 templates), that would include Kenoxite's amazing models like winter clothing and those unreleased short sleeves models, but because of various reasons, I've never got to finish it... :( But I will, sometime I will... -
Not quite. While You could add it to a custom weapon reticle (though remember that it would have a very wide field of view - just like OFP NV goggles), You'd only activate DxDll/FXAA postprocessing effects. While these look cool (thermal vision anyone?), Noob's experiments showed that those effects lack real light-amplification of OFP NV effect.* We need to find out how this is activated. *OK, there may be a chance that with green filter, and a lot of brightness, we could have something that would work as good as vanilla NV, but we would have conflict (if activated via nightvision.paa presence) with OFP NV goggles - two NV effects (vanilla and FXAA) would work at one time. So, how we would block vanilla NV?
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So, I've found this thread started by The Man Himself, and it contains links to quite a lot vintage articles from early times of Operation Flashpoint (most of the links are in discussion, not the original post). It seems like BI guys already had a tank! :P
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Well, except trucks, T-72 and Hinds there's nothing much left. A Mi-2 helicopter in LWP camo from Airwolf Mod, and a bonus unit PT-91 tank from LWP team, but that one is post-1990 Polish Army. There was also Polish infantry (both modern and LWP) in Vilas' pack, but I don't have a mirror...
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Version 1.2 An addon by Krzychuzokecia For all the enthusiasts of "the most powerful handgun in the world" - the iconic .44 Magnum Smith & Wesson - I give You MAGNUM FORCE! Have You ever dreamed about being just like Your childhood idol "Dirty" Harry Callahan? The dreams come true! So don't waste Your time, and feel the unleashed power of .44 Remington Magnum! This addon contains 4 variants of the Smith & Wesson N-Frame revolver: iconic Model 29 with 6 inch barrel, Model 29 with 4 inch barrel, stainless steel Model 629 with 6 inch barrel, and Model 625 JM - .45 ACP match gun named after Jerry Miculek, world's fastest shooter. Class names are provided in readme, additionally You can find those guns in editor, under class "Empty->Ammo". There You'd find ammo box and weapon holders. Also, under class "Civillian->Man" there are three units armed with Smiths. Requirements: Operation Flashpoint: Resistance 1.96 or ArmA: Cold War Assault 1.99 JAM3. Credits: Krzychuzokecia - models, textures, config Bohemia Interactive - basic S&W model and texture Wannabe - model and texture of Hogue grip Sam Barker (Jackal326) - sounds Earl, Suchey - muzzle flash textures JAM3 Team - ammo values and .45 ACP sound. Download: Mirror 1 Mirror 2 by OFPr.info.