Jump to content

jdmt

Member
  • Content Count

    329
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

12 Good

About jdmt

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Gaming
  • Occupation
    Gas Station Attendant

Contact Methods

  • Skype
    tyson_diniz
  • Biography
    I'm a gamer.
  • Google+
    115618787474136947927
  • Youtube
    Fowarderboy
  • Xfire
    Sulphurdioxide
  • Steam url id
    tdiniz

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Name: Tyson Steam: http://steamcommunity.com/id/tdiniz/ Looking for a small unit, or even a startup that plays light infantry coop. I play with ACE3/RHS/CUP-Terrains/TFAR/ALIVE(ALIVE is not a deal breaker, but the rest are important to me). What can I bring? I have a pile of missions, I have 7 years of ArmA experience, I have dedicated server management experience and currently am renting one. I do have a weird schedule: Week 1: Available Mon/Tue, Fri/Sat/Sun Week 2: Available: Wed/Thur Repeat week 1 and 2
  2. This is an awesome mod for RHS's US Armed forces. Do you have any plans to add Sapper tabs? https://en.wikipedia.org/wiki/Sapper_Tab
  3. jdmt

    UPSMON Updated to ArmaIII

    Sorry to double post, but now that I have the correct version, I have an issue with it randomly not loading the script at all, no changes to the mission, it just sometimes works, sometimes doesn't and there is no error in the rpt. EDIT: It only initializes once after a game restart, it's only one mission, my other one works, and I have showscripterrors on, and nothing pops up.
  4. jdmt

    UPSMON Updated to ArmaIII

    EDIT: I had an out of date script version. I'm having issues with the patrol stopping after one loop around the town. I have the marker set on Pusta using CUP Terrains. [_lead] join _g> 23:29:18 Error Missing ; 23:29:18 File C:\Users\Tyson Diniz\Documents\Arma 3 - Other Profiles\Diniz\missions\Operation_Steel_Fist_A3.Chernarus_Summer\scripts\upsmon.sqf, line 775 23:29:19 Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> nul=[this,"pusta","random"] execVM "scripts\upsmon.sqf";
  5. I've managed to get an addon chopper to use your script, and it loads the cargo, the only issue is the Z axis of the cargo, it sits too low, how would I adjust this?
  6. jdmt

    =BTC= Revive

    I'm having this exact same problem, I've triple checked everything too.
  7. jdmt

    Annihilation [NATO/DEVGRU]

    Got a few more mission ideas for you: Underwater demolition Deliver an ammo HEMTT to a town/fortification, either fighting on your way in, or fighting to get out Destroy a radio tower And some other suggestions: I don't know if I suggested this earlier, but destroying the downed Ghosthawk should be a requirement to complete that mission. Can you add a parameter that allows us to pick between 1-x missions to do, instead of the set 6.
  8. jdmt

    Co32_Insurgent_Occupation

    I have this same issue, but my backpack is filled with watches and not hours. :P Anyways, I can't figure out what the difference between the Tripwired and Unleashed versions. EDIT: How do I re-add the parameters in the CfgAISkill.hpp file?
  9. I guess I should've checked for duplicate code, going to try just the skill stuff, thanks for the help. EDIT: 10:53:28 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > 10:53:28 Error position: <_posX + (_maxDist - (random (_maxDist * > 10:53:28 Error Undefined variable in expression: _posx That is repeated constantly in the RPT after I put that in, and the enemies no longer spawn. EDIT2: Got it, I had to remove _grp
  10. Still a little new to this, but I think I got it, I just put that in "Spawn_Infantry.sqf, under the important stuff, and give it a run?
  11. I'm having the same problem as the other guy, the AI are very accurate. Would ASR_AI actually override the script? I used to run ZEUS AI in ArmA II and it wouldn't override the script. How do I use the setSkill_array on every spawned unit?
  12. jdmt

    Annihilation [NATO/DEVGRU]

    The cache markers delete if you join in progress.
  13. jdmt

    Annihilation [NATO/DEVGRU]

    This mission is amazing, keep up the great work. My only problem is I couldn't rescue the pilot, we tried everything, is there a certain slot you have to be in to rescue him? I don't know if it's required, but you should add that the chopper must be destroyed too. Since your inspiration came from TFOR, the only thing missing are random patrols and IEDs. EDIT: Enemy reinforcements would be cool too, if you are attacking an objective, there should be a small chance that reinforcements show up.
  14. I'd like to suggest the Jeep J8. Info: http://en.wikipedia.org/wiki/Jeep_J8 http://www.jgms.com/ Videos: Pictures:
  15. jdmt

    MRAP - RG31 Mk5

    Would I be getting my hopes up if I was hoping for a route clearance mission? Also M240 RWS holds like 1000 rounds of ammunition, that's the benefit. Sent from my Samsung Galaxy Tab 10.1 using Tapatalk
×