-
Content Count
815 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
520 ExcellentAbout tupolov
-
Rank
First Sergeant
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
CatBook-Yi23332 started following tupolov
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
tupolov replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.10.1 Civilian Overhaul and more! This release sees a massive overhaul of the Ambient Civilian functionality, making the streets, towns and battlefields of Arma even more ALiVE than before... If you haven't tried ALiVE Ambient Civilians, now is the time to try it out! Check out the 2 minute set up video here. Thanks to community feedback and testing we noticed that Ambient Civilians and to some extent civilian insurgencies were not working as intended. Not only have we fixed those issues but we've massively improved the ambient civilian population functionality. This includes: Ambient Civilians now dynamically spawn and despawn around players in small or large urban areas to create a true feeling that villages and towns are ALiVE. An additional layer of ambient civilians (crowds) now spawn and despawn from buildings around players, creating large numbers of civilians in built up areas. Ambient Civilians and crowds will carry on with daily life, moving between buildings, visiting mosques, churches, shops, observing local forces and starting noisy crowds. Civilians can now throw objects when they are upset or hostile. Civilian crowds will cheer and boo with appropriate animations. Thanks to IndeedPete for Arma 2 animations. Civilians will now flee for cover if armed factions start shooting. Ambient civilians may scream in terror during combat. Civilians will be more active during the day and less so at night. More civilians will take journeys, turn on lights, play music and be more active. BUT WAIT! There's more... thanks to AUTigerGrad and TPW we've added faction specific environment sounds too. When you enter villages and towns you will hear faction appropriate sounds of daily life. Ambient civilian sounds are currently available for CUP and CFP African and Middle-East civilian factions as well as vanilla Arma 3 civilian factions. A custom building sound system has been implemented, initially supporting call to prayer from minarets and mosques. This system can be extended to support any building type. Number of civilians spawned from buildings, spawn radius and spawn limiter can be configured from the Ambient Civilian Population module. Finally, rumour has it that Spyder's Civilian Interaction functionality is being ported into ALiVE to work with the updated Ambient Civilians... Other highlights for this release include: Added support for the Global Mobilization terrain! Thanks to the GM team for their support! Added support for the Kujari terrain. Added the ability to define multiple items for access to Combat Support. We have fixed an issue where ammo crates could not be unloaded from vehicles when called in via Player Resupply. We have also fixed an issue where additional units were spawned in certain vehicles with gunners. Fixed an issue where Independent sides were not treated equally Removed blacklisted vehicles from roadblocks Notification about ALiVE persistent markers only shows once now. See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! -
Frank_Jordan started following tupolov
-
EgorBitterman started following tupolov
-
We’re looking at it. AFAIK we are not impacted here.
-
We’re still working on upgrading the CUP US Army faction, however, it should be using our new uniform model and textures - let us know what you see, it may be a bug. Again, we used the Arma 2/CUP group definitions, which indeed did not include a medic. We will fix in the next release. Thanks for the feedback!
-
Released! Another Hotfix We're releasing version 0.3.7 to address a bug with the custom voice protocol for Islamic State and to complete the clean up of CZ forces after the recent CUPdate. Keep in mind CFP is still in "Early Access" and we expect there to be minor quality/bug issues until we get to v1.0. Release Highlights Fixed Islamic State speaker bug Added new Olive Green Texture for the RG-31 Adjusted CZ armed forces after CUPdate See full commit history on Github Download on Steam or from our Github
-
Hey Taro, appreciate the testing! If you feel inclined, it would be good to have issues reported on our GitHub rather than the forum here. That way we can track them and include them in our dev sprints. Cheers!
-
Released! Hotfix We're releasing version v0.3.6 to address a small bug introduced with the recent update to CUP. Keep in mind CFP is still in "Early Access" and we expect there to be minor quality/bug issues until we get to v1.0. Still you lucky buggers also get the fruits of the last weeks labor, that include: Release Highlights Fixed bug on main menu due to recent CUPdate Added Western Ultranationalists (based on 3 Percenters) Updated Russian Desert Spetsnaz with upgraded assets Improved Russian Desert uniforms and loadouts Added German Fennek to Bundeswehr Desert faction Added varios Crye uniforms and Opscore Helmets Reduced US Army Delta loadouts Added FAKs to combatants, added Medikits to medics Added medic icons See full commit history on Github Download on Steam or from our Github
- 235 replies
-
- 10
-
We'll take a look at it. Thanks for the support and feedback!
-
Yes. We added our own random tech. We followed a similar approach to BIS in this regard. This is all covered on the wiki on the CFP github. https://github.com/tupolov/cfp/wiki
-
Vehicles will be added if we get donations from the community, we're not creating our own at this point.
-
GEORGE FLOROS GR started following tupolov
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
tupolov replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you post your issue on our GitHub with your RPT for server and client? Thanks! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
tupolov replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you post your RPT on the issues page on the ALiVE GitHub? CFP are using Orbat Creator without issue. Previous versions of ALiVE are available on GitHub. -
Good suggestion, we will look into it!
-
Spetsnaz Units coming soon...
- 235 replies
-
- 10
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
tupolov replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.6.1 A New Chapter Firstly, we're very excited to announce that ArmaHosts have kindly offered to host the ALiVE War Room! This means cloud saving, AAR and stats are all back in action and War Room functionality has returned to normal! A massive thank you to Justin and the crew at ArmaHosts! With the server migration we removed game saves prior to April 6th, all stats and events/AAR remain. As the Arma 3 roadmap sees its final DLC ship, the ALiVE team are now very much moving into maintenance mode. Expect only minor updates to address any major bugs or issues as the Arma 3 platform is updated. Of course the ALiVE codebase is now completely open source so if anyone contributes fixes, new features, optimizations we will absolutely ensure these get released. For this release we have lots of bug fixes, new map indexes (for IFA thanks to HeroesandVillainsOS!) and we're announcing support for the Community Factions Project! We wanted to ensure that factions in CFP can operate in ALiVE and have access to supplies, logistics, civilian weapons etc. We have also updated Orbat Creator with additional functionality that makes it easier for the CFP team (and anyone else!) to create factions in Arma 3. Release Highlights Civilian Population - Added support for CUP Takistani civilians and CFP civilian factions Military Logistics - Added support for CFP factions Orbat Creator - Ability to auto generate faction crate configs, auto generate faction preview images (use Virtual Reality map), support for disabling ORBAT loadouts in 3DEN. Minor fixes. Map Indexes - Added: 10 IFA winter maps, Chernarus Redux Updated: Isla Duala Various - Performance and crash fixes See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! -
RESERVED