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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ardvarkdb replied to Placebo's topic in ARMA 3 - GENERAL
Russian Special Forces inspecting body of dead insurgent with local forces on Malden WW2 pose pack, RHS, Crye G3 uniforms, Private Addons- 6859 replies
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thedudeabides started following ardvarkdb
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RHS Weapon Properties on new model?
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Fantastic, that did the trick! Thank you for the quick help! Much appreciated! -
ardvarkdb started following RHS Weapon Properties on new model?
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RHS Weapon Properties on new model?
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Never thought about trying to load it manually. It does load that way (although the aiming down sights is messed up. I assume I just have to adjust the naming of my memory lod points to match whatever the RHS hk's use). So how do I add the baseweapon parameter? Here is my code: class CfgWeapons { class Rifle; // External class reference class UGL_F; // External class reference class rhs_weap_m4_Base; class rhs_weap_m4a1; class rhs_weap_hk416d10; class ST11_HK416 : rhs_weap_hk416d10 { scope = public; author = "Road Runner"; dlc = CAG; model = "\ST11_HK416\ST11_HK416.p3d"; displayName = "CAG HK416 PLAIN"; picture = "\ST11_HK416\inv\hk416s_x_ca.paa"; UiPicture = "\A3\weapons_f\data\UI\icon_regular_CA.paa"; hiddenSelections[] = {"camo", "camo1"}; hiddenSelectionsTextures[] = {"\ST11_HK416\tx\hk416_co.paa", "\ST11_HK416\tx\smr_bk_co.paa"}; handAnim[] = {"OFP2_ManSkeleton", "ST11_HK416\Data\Anim\HK416vfg.rtm"}; class Library { libTextDesc = "HK416 Geiselle Rail"; }; class ItemInfo { priority = 1; RMBhint = "CAG 416"; onHoverText = "CAG 416"; }; }; }; Thanks for the help! -
RHS Weapon Properties on new model?
ardvarkdb posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is probably something easy to do, but configs are my arch nemesis. I'm trying to take a new model of an HK416 with Gieselle Rail (the one made by Toadie and Road Runner) and give it the sounds and other values of the RHS HK416 (recoil, etc.). I tried making rhsusf_c_weapons a required addon, and then referenced the base classes from the RHS config, but it wouldn't show up ingame. Is there a way to create a simple weapon config that will inherit all of the properties from the RHS HK416 but allow me to use a different model, texture, and hand animation? Any help is appreciated. -
RHS Escalation (AFRF and USAF)
ardvarkdb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to hear! It's such a great feature, it's a shame it's not default to Arma 3. Looking forward to the next version :)- 16577 replies
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RHS Escalation (AFRF and USAF)
ardvarkdb replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any documentation on how the foregrip changing is done through the bipod slot? Is it something that can easily be incorporated into other weapon addons? It's such a nice feature, it's a shame more weapon mods aren't using it.- 16577 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ardvarkdb replied to Placebo's topic in ARMA 3 - GENERAL
Preparing to move a VIP in Tanoa Addons: Crye Gen 3 Uniforms, RHS, Ian Sky Scopes, DireOne Static Animations, Personal Addons- 6859 replies
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Crye Gen 3 Uniforms (NATO Retexture)
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the mirror Foxhound! -
Crye Gen 3 Uniforms (NATO Retexture)
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated (currently only on steam) with Multicam Alpine -
Crye Gen 3 Uniforms (NATO Retexture)
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the mirror Foxhound and thanks for the kind words everyone! Glad you are enjoying the textures :) -
Crye Gen 3 Uniforms (NATO Retexture)
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the mirror Miller! @armyguy277: I had not really thought about MTP, but I can add it in. There is still one or two more camo's I want to add to the pack, so I will just put it on the to-do list. -
Crye Gen 3 Uniforms (NATO Retexture)
ardvarkdb replied to ardvarkdb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was planning to have a new version out right after I posted this, but life always gets in the way :) Thanks for the mirror Foxhound! New version is now ready though and updated on steam. Version v 0.6: Adds ATACS and ATACS FG camo and boonies -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
ardvarkdb replied to Placebo's topic in ARMA 3 - GENERAL
Crye Gen 3 Uniform Pack, DireOne Static Animations -
A retexture of the default NATO Blufor uniforms to be more in line with Crye Gen 3 combat shirts and pants. Includes uniforms in the following camo variants: Multicam / Multicam Arid / Multicam Tropic / Multicam Black /AOR 1 / AOR 2 / Woodland / Gray / OD Green / Tan Also includes several boonies for all of the camo variants (minus the solid colors). Known Issues: Wounds don't work. This is an engine limitation of Arma because I'm using custom rvmat files to change the normal maps from default. Download Links: Steam Workshop - Version 0.7 Crye Gen 3 Uniforms (NATO Retexture) v0.7 -Armaholic --Old Versions--- Crye Gen 3 Uniforms (NATO Retexture) von ardvarkdb (28.08.2016) -Arma3.de Credits: Ardvarkdb - Textures Ma77h3hac83r - Texture template that sped up some selections and some dirt and other gritty overlays BI - Base model / uniform texture / Boot texture
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Arma 3 Photography : Questions and Comments
ardvarkdb replied to Placebo's topic in ARMA 3 - GENERAL
They are available on the Steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=724064220. I believe there is also a mirror on Armaholic, but I don't know which version it is.