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0 NeutralAbout -DirTyDeeDs--Ziggy-
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Sergeant Major
core_pfieldgroups_3
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HorseShoes and HandGrenades
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Daddy
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derek-ziggy-
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Biography
old school
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bigtires79
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usidirtydeeds
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congratulations on the south asia landscape
-DirTyDeeDs--Ziggy- replied to twisted's topic in TAKE ON HELICOPTERS - GENERAL
report back when you tell us how long it takes in real time for you to walk across the entire thing ! ;) -
laughter during christmas eve gameplay 8RmwdPeCVmU
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Police lights
-DirTyDeeDs--Ziggy- replied to Faye's topic in TAKE ON HELICOPTERS : BI TOOLS - TROUBLESHOOTING
yep. you are right. sorry, for misleading. :16_6_8: heh, I didnt know it was stock :j: -
Police lights
-DirTyDeeDs--Ziggy- replied to Faye's topic in TAKE ON HELICOPTERS : BI TOOLS - TROUBLESHOOTING
Rok made a clever "Locator" mission for the community preview in which a police car has spinning blue lights and siren. perhaps you could see how he did it. http://forums.bistudio.com/showpost.php?p=1971187&postcount=2 media, lights begin at 4m28s aGhiRpEqEVc?t -
Warning: Critical error in Bainbridge changelog
-DirTyDeeDs--Ziggy- replied to OMAC's topic in TAKE ON HELICOPTERS - GENERAL
it proves that an individual can have an impact ! -
Repaint for Light helicopter...
-DirTyDeeDs--Ziggy- replied to Sylle's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
that's sharp :cool: -
patch 1.03 killed dedicated server
-DirTyDeeDs--Ziggy- replied to dustoff's topic in TAKE ON HELICOPTERS - GENERAL
ticket created http://dev-heaven.net/issues/27237 the nature of the 1.03 release candidate installation caused me to assume that few others would be playing multiplayer, and I didn't test it. I regret not checking that :icon_ohmygod: -
Island Panthera for ArmA 2
-DirTyDeeDs--Ziggy- replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm ignorant on the batch file pbo method, sorry. I will have to decline the requests and refer them to this thread instead. ToH is currently version 1.02 with a 1.03 release maybe this week(?) I am unaware of any issues other than required version. I can produce an RPT if you wish. -
Cold War Rearmed² All-in-one-Demo + Patch²
-DirTyDeeDs--Ziggy- replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
why use two buttons, when one will suffice? :rolleyes: -
Island Panthera for ArmA 2
-DirTyDeeDs--Ziggy- replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello. May I have permission to adjust 'required version' inside Panthera config for Take on Helicopters and distribute? I have been asked, but hesitate to respond until permissions are given. thanks -
how to include OA/Arma2 islands?
-DirTyDeeDs--Ziggy- replied to jumpinghubert's topic in TAKE ON HELICOPTERS - GENERAL
I suppose the first step to integrating arma2 islands into ToH is getting permission of the original addon author. -
Do all the squares need to be ticked?
-DirTyDeeDs--Ziggy- replied to HUEY22's topic in TAKE ON HELICOPTERS - GENERAL
it's the same for everyone. don't worry about it. -
Take On Java
-DirTyDeeDs--Ziggy- replied to DnA's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
I see the excitement from the community here and I wish I could share it, but until I see examples this new scripting implemented in a mission, I will continue to be ignorant of the importance of this announcement. :confused: -
flight model editing
-DirTyDeeDs--Ziggy- replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
dam right. would you have me fly skilled with keyboard/mouse, or crash all the time with joystick. Ten years of muscle memory cannot be overcome easily. Thumb slider for collective and twisting the stick for pedal are the issues for me. Perhaps If I had pedals from a racing game and remapped the collective away from that slider I might have better control. -
Constant Crash To Desktop after 5 Minutes
-DirTyDeeDs--Ziggy- replied to meach's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
http://forums.bistudio.com/showpost.php?p=2072499&postcount=26 this thread is simply cross-posting the same exact question there as here. You didnt get an answer there, because the answers were already in the thread, which apparently you didn't read. This is quite simply untrue. I run SLI gtx 275, which has less Vram available (896, Vram doesnt stack) and I run the game at a mix of normal, High, and Very High, however the screenshot is from v1.02.86094 and I am using the 1.03 RC now. first, lets decrease the crash frequency